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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#581
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I can also extract cities from Heroes of Might and Magic VII. Since we weren't shown the Orc and Necropolis cities in 3D, I extracted them and showed them here and here.
I like the Orc city, but I don't think it will appeal to anyone. As for the Necropolis city, it looks... well... it just doesn't look very good.
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#582
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mmh7fun
I can also extract the towns from Heroes of Might and Magic VII. Since the Orc and Necropolis towns weren't presented in 3D, I extracted them and showed them here and here.
I think the Orc town could suit some kind of Barbarian race. For example, instead of making them forest dwellers, we could make them desert lizards with bronze scales and sand wyverns.
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#583
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I think that the Orc city could suit some Barbarian race, for example, you could make desert lizards with bronze scales and sand wyverns instead of the current ones.
That's possible, but has the issue with the city screen been resolved?

Added 1 hour 12 minutes ago
Or you could abandon Wintrial, replace it with lizards, and replace the Orcs with... desert Orcs. The demons in Ashan always act as the main antagonists, and I think it would be more interesting if there were some other Factions.

Added 43 minutes ago
If the idea with the Orcs doesn't work out, and the lizards do live in the deserts, you could give them Haitherrants instead of Coatls.


Added 31 minutes ago
I came up with the Orc composition, I'll write it down so I don't forget it later :)
1. Goblin - melee
2. Gnoll - ranged (give small lizards to the swamp creatures)
3. Wolf - melee
4. Shaman - melee, spellcaster
5. Ogre - melee, tank
6. Troll - ranged
7. Cyclops - melee (and give the MH to the Wendigo from Wintrial)
True, with this setup, the Orcs won't have any flying units. But this could be a feature of the Faction.
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#584
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That's one way to do it, but has the issue with the town screen been resolved?
It can be done the same way I moved the town from the screen to the map in the Naga mod. Instead of the main tent, we'll place a town from the map, and everything else will be from the standard Orc town, only we'll make the color scheme more yellow and add new lighting.
Or, we could abandon Wintrial and, instead, create Lizardmen, and replace the Orcs with... Desert Orcs. Since demons always play the role of the main antagonists in Ashan, I think it would be more interesting if there were some other factions.
It would be better to create an Elven race instead.
I came up with an Orc composition; I'll write it down so I don't forget later.
1. Goblin - melee unit
2. Gnoll - ranged unit (give the Swamp creatures small lizards)
3. Wolf - melee unit
4. Shaman - melee unit, spellcaster
5. Ogre - melee unit, tank
6. Troll - ranged unit
7. Cyclops - melee unit (and give the Mighty Hero a Wendigo from Wintrial)
I would create a combination of Orcs and Lizardmen.
1. Gnoll (melee unit)
2. Lizardman (ranged unit)
3. Orc warrior (wolves don't live in the desert)
4. Shaman
5. Basilisk
6. Wyvern
7. Cyclops

And I like the idea of giving the Chimeras Yetis (monsters)
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#585
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Or make Gnolls melee units and Goblins ranged units (let them throw stones like they do on towers).

Added 1 minute ago
It would be better to make an Elven race.
Actually, I initially (when I first had the idea to create such a mod) wanted to make the usual races: Orcs, Humans, Dwarves, Elves, etc.

Added 1 minute ago
1. Gnoll (melee)
2. Lizard (ranged)
3. Orc warrior (wolves don't live in the desert)
4. Shaman
5. Basilisk
6. Wyvern
7. Cyclops
I wanted to make it so that the Orcs had as few beastmen as possible and as many Orcs as possible (Trolls, Ogres, Goblins, Orcs, Cyclops).
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#586
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WizardNazyr
Either make Gnolls melee units and Goblins ranged units (let them throw stones like on towers)

Added 1 minute ago

Actually, initially (when I first had the idea to create such a mod), I wanted to make the usual races: Orcs, Humans, Dwarves, Elves, etc.

Added 1 minute ago

I wanted to make it so that the Orcs have as few beastmen as possible and as many Orcs as possible (Trolls, Ogres, Goblins, Orcs, Cyclops).
Then it would be better to go with your version with swamp lizards and desert Orcs; in that case, it would be better to make Goblins ranged units. By the way, Elves could be included in some factions (Nagas and Sea Elves).
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#587
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Nagas and sea elves
That's a very interesting idea, I like it :)

Added 1 minute ago
then it would be better to go with your version with swamp lizards and desert orcs, goblins should be archers
:smile20:
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#588
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WizardNazyr
That's a very interesting idea, I like it :)

Added 1 minute ago

:smile20:
by the way, it's very strange that the lizardmen live in a swamp, because if they are beastmen, then it would be logical for them to live in a desert, but they could also be creatures that have been subjected to magical influence, for example, elves, but we need to come up with who cast the spell on them.
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#589
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by the way, it's very strange that the lizardmen live in a swamp, because if they are beastmen, then it would be logical for them to live in a desert.
Is it because they were created by mages? That's why they should live in deserts? But orcs were also created by mages, but there are tribes that live in steppes, others on the islands of Pao, a third in the desert, a fourth somewhere else, etc.

Added 17 minutes later
3. orc warrior (wolves don't live in the desert)
I know that wolves don't live in the desert, but this is Ashan :)
Although I still agree with you about the orc warriors.
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#590
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WizardNazyr
Is it because they were created by mages? Does that mean they should live in deserts? But orcs were also created by mages, yet there are tribes that live in steppes, others on islands, others in deserts, and still others elsewhere.
then yes, they can live anywhere.
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#591
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Here are a couple more ideas:
Replace the Dragon Utopia with the Shantiri Ruins,
featuring Shantiri Titans and Shantiri Golems.
And the elementals (the neutral ones, not a faction) could be replaced with elves (small elven units that ended up behind Irollan), and accordingly, the elemental tower could be replaced with some kind of elven tower, and the magic forge (where you can hire elementals) could be replaced with an elven cave where they can be hired (you could use the "Tieru's House" object).
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#592
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WizardNazyr
Here are a couple more ideas:
Replace the Dragon Utopia with the Shantiir Ruins,
featuring Shantiir Titans and Shantiir Golems.
And the elementals (the neutral ones, not a faction) could be replaced with elves (small elven units that ended up behind Irollan), and accordingly, the elemental tower could be replaced with some kind of elven tower, and the magic forge (that place where you can hire elementals) could be replaced with an elven cave where they can be hired (you could use the "Tieru's House" object).
Then the elves would be summoned with the "Summon Elementals" spell, and any creatures could live in the huts and dens, you just need to specify them in the appropriate files.

Added 16 minutes later
Maybe, if not "Summon Elementals," then make it "Summon Demons" or "Summon Shadows"?
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#593
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Now, instead of having the Winter Guard, we'll have Desert Orcs. Is that right?

Added 18 minutes later
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Maybe, instead of summoning elementals, we could summon demons or shadows?
If we can change the list of summonable creatures, I suggest doing it like this:
Name: Summon Shadows

Creatures: Shadow (a regular unit with a black texture and effects), Forgotten Ones (a creature from the dungeon with darkened textures and the ability to disappear), Faceless Ones (I think it's clear), Shadow Guard (a rider on a lizard without the lizard, with black textures and tentacles instead of legs, like the Faceless Ones)

Name: Summon Demons :smile51:

Creatures: Cerberus (I think it's clear, but it needs to be made a 4-unit creature, for example, using a model from the 6th game), Sadist from the 6th game (we can use the Minotaur model), Devil's Servant (repaint the witches in red, give them a flaming axe, and make their eyes glow), Succubi (regular succubi, but completely burning)

Added 18 minutes later
And these artifacts instead of the Elemental Belt:

Shadows: Belt of Shadows

Demons: Fiery Belt
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#594
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mmh7fun
Now, it seems we won't have Wintral, but we will have Desert Orcs. Is that right?
most likely, yes.
mmh7fun


Added 18 minutes ago

If it's possible to change the list of summonable creatures, I suggest doing it this way:
Name: Shadow Summoning

Creatures: Shadow (a regular unit with a black texture and effects), Forgotten Ones (a creature from the dungeon with darkened textures and the ability to disappear), Faceless Ones (I think it's clear), Shadow Guard (a rider on a lizard without the lizard, with black textures and tentacles instead of legs, like the Faceless Ones)

Name: Demon Summoning :smile51:

Creatures: Cerberus (I think it's clear, but it needs to be made a 4-unit creature, for example, take the model from 6), Sadist from Might and Magic 6 (you can use the Minotaur model), Devil's Servant (repaint the witches in red, give them a fiery axe, make their eyes glow), Succubi (regular succubi, but completely burning)

Added 18 minutes ago
And artifacts like this instead of the Elemental Belt:

Shadows: Shadow Belt

Demons: Fire Belt
interesting ideas, but for now, I'll do a summoning of standard demons because I'm lazy and don't have time. And if we do a Shadow Summoning, we can make creatures:
1. based on the Dryad
2. Unicorn (Nightmare)
3. based on the Assassin, we'll make a Strider
4. and the Faceless One
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