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Don't worry about the difficulty of the obstacles – this teleport can be easily overcome using the classic strategy of 7 Luck, starting from the second attempt.
By the way, are "Hypnosis" and "Berserk" spells prohibited on the map? Or am I just incredibly unlucky that these spells are not available in any guilds or for sale?
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
I passed the outpost leading to the teleport on my first try, and immediately encountered the main hero of the yellow faction. Luckily, I managed to reach the waterfall and double my mana; otherwise, it would have been game over, because after traversing the border guarded by 7 hunters, only 2 remained, and I had no mana at all.
(If needed, I saved the battle replays.)
Now, exactly 6 weeks have passed. I've destroyed another strong outpost and am on my way to the yellow castle. After defeating the main hero and his entire army, there shouldn't be any strong garrison there (one, at best - two). Next, I plan to deal with the green faction, although I might try to defeat it with my second hero, who has my main army.
I'm postponing further progress until next week because I'm going to the forest for the weekend.
I don't know how to play online. When I select opponents and start the game, the computer requires me to make moves for the enemies. What should I do?
Added 6 minutes later
Ah, I think I figured it out, sorry.
Added 4 hours 26 minutes later
I played the new version with a hero from Haven against Warlock, and I finished it in 11 weeks. I was impressed by the power of the defenses; I dealt with them exclusively using dark magic. However, towards the end of the game, I was surprised to find that the opponent ignored them, using "Astral Gate." This last circumstance negates all the author's efforts to improve the map. It's a pity, because the map is really "heroic."
I was impressed by the strength of the guard posts; I could only deal with them using dark magic. However, towards the end of the game, I was surprised to find that the opponent ignored them, using "astral gates" instead. This last circumstance negates all the author's efforts to improve the map...
Well, not entirely "negates," because you can't cross mountains using Astral Gates, so the teleporters that transport you from blue and red to yellow and green and vice versa without fighting the guard posts that protect them cannot be bypassed.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13: Древняя восточная мудрость (вольный перевод)
I played the new version with a human hero against the Warlock faction and completed it in 11 weeks. I was impressed by the power of the fortifications; I dealt with them exclusively using dark magic. However, towards the end of the game, I was surprised to discover that the opponent ignored them, using "astral gates." This last circumstance negates all the author's efforts to improve the map. It's a pity, because the map is truly "heroic."
I knew about this trick – jumping over fortifications using a portal – even before editing the map, and I thought about it for a long time.)) Now I realize there's another way: what if we simply disable teleportation magic on the map?))
It's not a bad idea, but unfortunately, I don't know how to do it, and I'm not even sure if it's possible.
Maybe someone has already done this; I remember that on one of the maps ("Journey"), there was a mod that allowed you to use the "City Portal" spell only starting from level 35. However, this mod had a side effect – after placing that map in the maps folder, this effect also spread to all other maps (as a result, completing the "Ice and Flame" map became somewhat more difficult for me :smile09:).
I discussed this on this page (the last three messages), and an explanation is given on the next page: /topic/10908/
As for completely banning the "Astral Gate" spell, it won't change much; with proper preparation, a hero, even without reaching level 25, can pass through them with a small army, and even without using high-level dark magic spells (at that time, I was sure that they were specifically banned on this map): Here are saves from passing two outposts:
It’s possible that this is also done; I remember on one of the maps (Journey), there was a mod that allowed you to use the “City Portal” spell only starting from level 35. However, this mod had a side effect – after placing that map in the maps folder, this effect spread to all other maps as well (as a result, completing the "Ice and Fire" map became somewhat more difficult for me :smile09:).
I discussed this here (the last three messages), and an explanation is given on the next page: /topic/10908/
As for a complete ban on the “Astral Gate” spell, it won't change much; with proper preparation, a hero, even without reaching level 25, can pass through them with a small army, and not even using high-level dark magic spells (at that time, I was sure that they were specifically banned on this map).
Most likely, level 35 provides the opportunity to gain these advantages because it’s a mod. I am delving deeper into creating Multiplayer maps and don’t know if something similar can be done in the standard version.
Regarding neutrals, do you want to increase the concentration of troops at outposts? By the way, explain how to use the demos you posted?))) I’m encountering this for the first time in Heroes
I spent 39 days creating a new map without any glitches, called "Astral Gates." I got another Thunderlord (I was 129 points short of 10,000). It's a shame; I wasted the last two days – a cowardly yellow gnome, instead of defending his castle, started running away, so I had to chase him.
I specifically destroyed all outposts I encountered along the way. After battles with outposts and key battles with opponents, I created demos again:
P.S. To view them, you need to place them in your profile folder; the standard path is:
My Documents\My Games\Heroes of Might and Magic V — Tribes of the East\Profiles[COLOR="Red"]Username[/COLOR]\Replays
After that, launch the game and select "Settings" in the main menu, then "Recordings," then "Battle Recording." A list of available demos in that folder will appear, and you can choose one.
As for strengthening the outposts, that's up to you; in my opinion, the map is already very interesting – I enjoyed spending several evenings on it, and I'm very grateful for that.
Thank you very much! You have a very interesting game strategy; I haven't seen anything like it before!))) And thank you for the kind words! I really enjoyed working with you! By the way, I already have a couple of ideas for the next multiplayer map, but with Heroes 7 coming up, let's see how things will unfold.