Posts from Birth of Legends
Map details
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- Map
- Map type
- Multiplayer
- Map size
- 216Х216
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In the new version, you still can't select enemies, so I didn't even bother replaying. Is it really that difficult to change?
Go through the multiplayer option. There, everything can be set freely :) or is it important for you to play in the scenario maps section?
Added 6 minutes later
Ah, I think I figured it out, sorry.
Added 4 hours 26 minutes later
I played the new version with a hero from Haven against Warlock, and I finished it in 11 weeks. I was impressed by the power of the defenses; I dealt with them exclusively using dark magic. However, towards the end of the game, I was surprised to find that the opponent ignored them, using "Astral Gate." This last circumstance negates all the author's efforts to improve the map. It's a pity, because the map is really "heroic."
I was impressed by the strength of the guard posts; I could only deal with them using dark magic. However, towards the end of the game, I was surprised to find that the opponent ignored them, using "astral gates" instead. This last circumstance negates all the author's efforts to improve the map...
Well, not entirely "negates," because you can't cross mountains using Astral Gates, so the teleporters that transport you from blue and red to yellow and green and vice versa without fighting the guard posts that protect them cannot be bypassed.
I played the new version with a human hero against the Warlock faction and completed it in 11 weeks. I was impressed by the power of the fortifications; I dealt with them exclusively using dark magic. However, towards the end of the game, I was surprised to discover that the opponent ignored them, using "astral gates." This last circumstance negates all the author's efforts to improve the map. It's a pity, because the map is truly "heroic."
I knew about this trick – jumping over fortifications using a portal – even before editing the map, and I thought about it for a long time.))
Now I realize there's another way: what if we simply disable teleportation magic on the map?))
I'd like to hear your opinions on this!))
As an alternative, you could simply increase the hero's level requirement for using this spell from 15 to 25, for example.
In my opinion, "astral gates" are a childish quirk of the early Heroes games. Without them, the game would be more interesting, in my opinion.
It's not a bad idea, but unfortunately, I don't know how to do it, and I'm not even sure if it's possible.
Maybe someone has already done this; I remember that on one of the maps ("Journey"), there was a mod that allowed you to use the "City Portal" spell only starting from level 35. However, this mod had a side effect – after placing that map in the maps folder, this effect also spread to all other maps (as a result, completing the "Ice and Flame" map became somewhat more difficult for me :smile09:).
I discussed this on this page (the last three messages), and an explanation is given on the next page:
/topic/10908/
As for completely banning the "Astral Gate" spell, it won't change much; with proper preparation, a hero, even without reaching level 25, can pass through them with a small army, and even without using high-level dark magic spells (at that time, I was sure that they were specifically banned on this map):
Here are saves from passing two outposts:
It’s possible that this is also done; I remember on one of the maps (Journey), there was a mod that allowed you to use the “City Portal” spell only starting from level 35. However, this mod had a side effect – after placing that map in the maps folder, this effect spread to all other maps as well (as a result, completing the "Ice and Fire" map became somewhat more difficult for me :smile09:).
I discussed this here (the last three messages), and an explanation is given on the next page:
/topic/10908/
As for a complete ban on the “Astral Gate” spell, it won't change much; with proper preparation, a hero, even without reaching level 25, can pass through them with a small army, and not even using high-level dark magic spells (at that time, I was sure that they were specifically banned on this map).
Most likely, level 35 provides the opportunity to gain these advantages because it’s a mod. I am delving deeper into creating Multiplayer maps and don’t know if something similar can be done in the standard version.
Regarding neutrals, do you want to increase the concentration of troops at outposts?
By the way, explain how to use the demos you posted?))) I’m encountering this for the first time in Heroes
And thank you for the kind words! I really enjoyed working with you! By the way, I already have a couple of ideas for the next multiplayer map, but with Heroes 7 coming up, let's see how things will unfold.
