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Posts from The most challenging campaign.

4.5 (2 ratings)
11 years ago
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nah, the Elven faction isn't that great.
Inferno is decent, trust me.
11 years ago
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1. It's all straightforward, except for the upper garrison in the fifth mission, which is challenging but not mandatory. 2. It's all straightforward. Quickly complete missions 1-2, rush with vehicles in missions 3-4, and use magic in mission 5. 3. It's all straightforward. Get the phoenix in the second mission, and you can forget about the difficulty. 4. The Cultist mission is challenging. Evil heroes of level 22 gradually destroy the Minotaurs, so you need to think strategically. The other missions are very easy. 5. The entire campaign is easy; you can take your time with the fifth mission. Problems only arise for those who don't upgrade the Chaos Machine and Logistics early enough. 6. The difficulty lies only in the second mission, and only if you don't have the phoenix from the first mission. Also, it can be tricky not to get confused with the upgrades in the fourth mission.
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11 years ago
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If we're talking about the Tribes of the East expansion, which I'm currently playing, the most difficult mission is taking the Holy Flame. You build up an army, the danger level is very low, but the catapult with fire arrows just tears you apart. I'm playing through it for the second time, and haven't reached that point yet.
In reply to Shadow_Fox
11 years ago
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Shadow_Fox
If we're talking about the Tribes of the East expansion, which I'm currently playing, the most difficult mission is capturing the Holy Flame. You build up an army, the danger level is very low, but a catapult with fire arrows just tears you apart.
I'm playing through it for the second time, and I haven't reached it yet.
Why bother building up a Necropolis army when you can go with magic and destroy all the opposing armies? You can destroy a ballista with a single hero spell if you want; luckily, there's a mentor on the map. In general, this mission can be completed with a single stack of vampires. There's also an option with 14 ghosts, but it's a bit more challenging.
The second Orcish mission, where you have to defend the second city for 6 weeks against armies that are "no match," is definitely more difficult.
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11 years ago
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So far, the fourth mission in the "Warlock" campaign seemed the most challenging to me. In my version 1.6, it had a lot of glitches; as a result, I struggled with it for three days, scouring all the forums, trying to figure out how to defeat the heroes that kept swarming me like cockroaches at a time when I didn't have the strength to deal with them.
And then it got even more interesting: the defeated enemy heroes didn't appear in the tavern, the demons didn't come at all, and with each turn, I became more and more convinced that the game was completely glitched and I would have to start over (honestly, I would have just given up then, I didn't have the strength anymore), but fortunately, after capturing the last city of the enemy, the script finally worked, and the mission was finally completed... And the demons... well, they didn't come, and that's fine, let them suffer.
I haven't reached Nikolai yet, so I don't know how difficult it will be. I've just started the campaign for the light elves.
At the same time, I want to thank everyone who shares their experiences and advice on the forums.
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11 years ago
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Haven
This is generally an easy campaign; it shouldn't cause any problems even on the Hero difficulty level.
Inferno
Also easy to complete. The only difficult mission is the third one, but even that isn't critically challenging if you act quickly.
Necropolis
A little more difficult, but not by much. Necromancers are the easiest faction to play as overall. The third mission is somewhat challenging, as is the second.
Dungeon
This one is generally more difficult. The third mission is quite challenging at the beginning, but the rest seem to be easy to complete, except for the second mission, which is moderately difficult.
Sylvan
This will be the most difficult of the original Heroes campaigns, but even here, only two missions are difficult: the second and the fifth. But the fifth mission was the most nerve-wracking at the time.
Academy
One of the easiest campaigns; only the Humans and possibly the Demons are easier, and even that's not certain. At most, you'll have to put in a little effort at the beginning of the third mission when you invade the lands of the Griffin Empire.

Of the expansions, the second mission for the Orcs is also quite difficult. I can't recall any other particularly difficult missions.
In reply to Magistar
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11 years ago
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Magistar
Among the expansions, the second mission for the Orcs is quite challenging. I can't recall any other particularly difficult ones.
Oh yes, I agree! I got frustrated on the second mission for the Orcs! I kept thinking about how to get up that mountain! I put the game aside for a month. Then I got bored and decided to play Heroes again. I got frustrated again, and Dark Elves kept attacking me, and I couldn't climb the mountain, and there was an Orc portal there. After 3 or even 4 months, I FINALLY PASSED IT!!! :smile03: :smile03: :smile44: :smile44: :smile49: :smile49: :smile54: :smile54: And then I started playing further. By the way, the last mission of the Academy in Tribes of the East also bothered me. I couldn't find a way to get past the demon guard.
In reply to Безликий
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11 years ago
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Faceless
Oh yes, I agree! I got frustrated on the 2nd mission for the Orcs! I kept thinking about how to get up that mountain! I stopped playing for a month. Then I got bored and decided to play Heroes again. And again, I got FRUSTRATED, and Dark Elves attacked me, and I couldn't climb the mountain, and there was an Orc portal there. After 3 or even 4 months, I FINALLY COMPLETED IT!!! :smile03: :smile03: :smile44: :smile44: :smile49: :smile49: :smile54: :smile54: Well, and I started playing further. By the way, I was also struggling with the last mission of the Academy in Lords of the Arena. I just couldn't get past the demon guard.
I struggled with this mission for about 7 hours on the highest difficulty. The Turquoise army is much stronger. In the end, I split the Daughters of the Sky into 2 stacks and, together with the Centaurs, used Chain Lightning to first destroy the catapult and cart, and then the Cyclops, as they were breaking down the walls, and also the Wyverns that had flown over there. In the end, realizing that he couldn't get past the wall, the enemy immediately retreated. However, I replayed this battle about 10 times, as it's difficult to quickly eliminate 15 Cyclops, and they managed to break down the wall, and Kujin's special ability didn't always work on them; in the end, I barely managed to hold them back with fire and goblin traps.
As for the pirates, they appear as soon as one of the heroes gets on a ship, but you don't need to fight those two, although I did defeat them; they seem to disembark, but they don't capture the Castle. The main thing is to deal with Letos. Well, after repelling the Turquoise attack, things went well for me.

What about the demon in the last mission? The one that just wanders around the map? They don't seem to have a very large army. But it was difficult with Biara; I only managed to win on Armageddon, as I did with Laslo.
In reply to Magistar
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11 years ago
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Magistar
It was tough with Biara, I only managed to win on Armageddon, just like with Laslo.
Yes, Biara is difficult. But I only used Zehir's spells, namely: Armageddon, Holy Word, Divine Retribution, and the equally awesome spell, Banish.
In reply to Безликий
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10 years ago
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Faceless One
It's tough on Biara, but I only used Zehir's spells, namely: Armageddon, Holy Word, Divine Vengeance, and the equally awesome spell, Banish.
Banish didn't work very well for me. It only seemed to banish Archdevils one at a time. Apparently, Biara's magic was the deciding factor. I mostly relied on hives there. I placed them all over the field using the Sign of the Magician and slowed down the demons. Divine Vengeance also worked well.
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10 years ago
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Colleagues, there is this campaign: 566 Year – Day of Fiery Tears – it’s the first fan-made campaign for Heroes V (5 missions; author – OgoI). The campaign features many scripts and has numerous side quests. New quests are given depending on your Walkthrough. The campaign is in Russian. Recommended difficulty level is Veteran; playing on Hero mode is quite difficult but interesting. If anyone manages to complete it on Hero mode, please let us know.
Note that this campaign is included in the EWA 2.12 collection. The campaign is optimized for version 3.1
You can Download it here: /topic/9495/
Personally, I want to try completing it on Hero mode – so expect News

Added after 2 hours 28 minutes
So, today I started playing the 566 Year – Day of Fiery Tears campaign.
For now, I have only completed the first (easiest) mission.
I played on Hero difficulty! My game modification: Tribes of the East 3.1 + EWA 2.12 mod

My ratings for the game:

Plot: 10/10
Gameplay: 9.7/10
Design: 10/10
Originality: 9.9/10
Game atmosphere: 10/10
Quests: 9.8/10 (some are very difficult)
Overall impression: 10 points
The author (Ogo) did a great job and filled his scenarios with scripts, as well as came up with interesting quests and situations during the Walkthrough. A huge amount of work was done with the scripts. And I also really liked some battles – almost to the limit, while it is necessary to minimize losses for future battles. This game is a masterpiece; it’s challenging, interesting, and develops intelligence!
Regarding the Walkthrough: it is better to choose stone spikes as a bonus. Furthermore, since the main hero is a high elf, I developed luck+defense+specialized skills (I didn't take logistics). I reached the first garrison in 12 days, completing all additional quests!
Attention after taking soldier's luck + travel luck, I received a rare specialized skill: elven luck!!! (increases the damage bonus from a successful attack from 100% to 125%). And this is at level 10 of the hero's development; before that, I only got this skill at levels 27-28. Apparently, here played a role the TE mod included in the EWA 2.12 modification. It turns out that the hero's development goes faster - which is doubly pleasant.
Finished the first mission at level 22!
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10 years ago
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So, the Campaign has been completed, albeit with great difficulty! My deepest gratitude and respect to the author. Overall, the Campaign turned out great – an interesting plot, dynamics, quests, several plot lines, and alternative development options. My comments on the game:

Walkthrough of the 2nd mission

It was very difficult to complete the 2nd mission on the Hero difficulty level. It wasn't easy. Strong neutral creatures practically mowed down my troops, constantly appearing in my path. Yes, there are about 3 ways to complete this mission; the author has put in effort here, but whatever option you choose, believe me – you will have to play with extreme attention, practically without making any mistakes. I would add that this mission was only completed thanks to well-planned battles in tactical terms, without losses. But the most difficult was the last battle with the advanced elite squad of demons, who blocked the path of my hero. The demons refused to retreat (although, according to the script, they were supposed to), and I had to accept a battle that was extremely unfavorable for me, but there were no other options! The battle was long – almost on the verge, and victory was achieved at a great cost, but at what cost!!!! Less than 5% of the army remained!

Walkthrough of the 3rd mission:

1. At the beginning of the mission, the hero has only 4 assassins, who must destroy 36 Ancient Ents (otherwise, it is impossible to proceed). Question to the author: what is the purpose of such an unreasonably high difficulty at the initial stage? It was very difficult to destroy them, and only after a large number of attempts.
2. Unjustifiably high difficulty in capturing the castle in one week (too large an army as a guard for the castle). I got stuck for a long time on the third mission. It is very difficult to complete.

Features of the Campaign as a whole:

1) An extraordinary number of scripts; practically every object on the maps is scripted.
2) Many secondary quests.
3) Depending on your playthrough, you will be given additional quests. It is impossible to complete all the quests created in the Campaign during one game!
4) There are some other factors that depend on your playthrough.
5) The plot begins long before the events described in the official Campaign – in 566.
6) You will have to play as a hero of the forest alliance and a necromancer, take control of the troops of the high and dark elves, Inferno, and the Order.
7) In none of the missions is the hero's level limited.
8) There are more than 3 ways to complete the same game moments.

[What would I like to improve?

It would be desirable to reduce the difficulty level, in particular, of the third mission:
Overall, the Campaign is created for masters of Heroes, because there is nothing for warriors to do in it (at least in the third mission).
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10 years ago
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guys, can you share a save file for the Hammers of Fate?
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10 years ago
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Perhaps the fan-made campaign “Year 566 – Day of Fiery Tears” is indeed the most difficult, and the second most challenging scenario is probably Gantritor.
/topic/7823/
I haven’t been able to complete it yet with my hero
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8 years ago
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Speaking of original campaigns, the most challenging one is probably the mission featuring Findan, where you have to kill a vampire lord. It's virtually impossible to complete on Hero difficulty.
And among fan-made campaigns, these stand out:

Awakening of Evil and Invasion from the Underworld


+ scenarios

Uninvited Guests and Twilight of Darkness

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