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Posts from - A reference guide and manual in Russian for Heroes 3.

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#1
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Greetings to all fans of the Heroes of Might & Magic III universe!

I would like to invite you to participate in a project dedicated to creating a reference guide for HoMM III.

The topic itself is not new. There are many individual resources dedicated to describing the physics of the Heroes world, but despite all efforts, it is extremely difficult to find an information source that can be unequivocally classified as a reference guide.

This work does not claim to be original and is the result of compiling various official (Player's Manual) and unofficial (forums and websites) sources dedicated to describing the internal world of the game.

The file in Excel and PDF formats can be found at the following link:
http://vk.com/fizmig

At the moment, the work on the project is not yet fully completed, if it is even possible to complete it... :) Therefore, I would be grateful if anyone would like to participate in it and share their opinions, knowledge, and advice. An updated version of the document will be posted at the specified address for all those who wish. A link to the author will definitely be included. :)

Not all the information provided in this reference guide can be considered official, because it contains observations and assessments of players who wished to share their opinions about the features of the game. But, nevertheless, in general, it достаточно realistically reflects the physics of the Heroes world and will undoubtedly be useful to any beginner.

Given the above, any comments, clarifications, and explanations are welcome. Any suggestions regarding a more optimal form of presenting the information provided will also be valuable.

Sincerely,
AmberSoler
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#734
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Perhaps this has already been mentioned, but in Might and Magic, Strider is a human, Clavius is also a human, and Synka is a troglodyte. Finally, Xeron is an ifrit, although he looks more like a devil.
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
In reply to S.Drake
#735
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S.Drake
Introducing the next update for the FizMiG_v.2.1 reference guide!

I apologize, but could you re-upload it to a different platform besides Yandex.Disk? The download button isn't working at all.
Когда рестартов не осталось, обязательно ждите Гурниссона без балисты:D

Комплимент который сделал мой день:
Катя ЭПИК барышня) вы бы видели как пялились на её сиськи молодёж) я та с девушкой был) но всё равно пялился ) потому что хорошие) (с) Browser

Слабая раздача, которую заиграл исключительно из-за колпака на 111. (с) Сатир

In reply to WiZarDX_576
#737
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Introducing the next update for the FizMiG_v.2.2 reference guide!

New sections:
-“Pajama” and “Socks” artifacts.
-AI hero artifact priority.
-Mechanics of visiting objects on the adventure map.
-Value of objects on the adventure map.
-Target selection priority for Ballista Towers during a siege.
-Hypnosis table.
-AI behavior in combat.
-Rankings of all creatures.
-Translation differences.

And also many additions and corrected sections.

The combined FizMiG+HotA version is dedicated to the Horn of the Abyss expansion and takes into account all its innovations. Distinctive sections of FizMiG+HotA:
-A complete description of the HotA v.1.3.3 innovations.
-Dock building tree.
-Dock. Tactics and strategy for playing as this town.

Both versions of the reference guides are available in xlsx, xls, and pdf formats:

* FizMiG_v.2.2.xlsx (10.4 MB)
* FizMiG_v.2.2.pdf (12.3 MB)
* FizMiG_v.2.2.xls (13.1 MB)
* FizMiG_v.2.2+HotA.xlsx (11.7 MB)
* FizMiG_v.2.2+HotA.pdf (14.4 MB)
* FizMiG_v.2.2+HotA.xls (15.1 MB)

Special thanks for the help and support that contributed to the release of the new version:
Roman aka Belzer, Docent Picolan, Sav, Roman Melnik, ZOOG, ThatOne, Alexander Ivko, dnaop-wr, Vladimir Kazemir, Nikita Pronin, Sergey Kosharny, Anton Semyonov, Sergey Khhaustov, and everyone who helped in one way or another
#738
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FizMiG_v.2.2.xls (13.1 MB) - cannot be opened, "too many cell formats"

Added 33 minutes ago
Next, as a Russian neo-grammar Nazi: Priority of heroes' AI in artifacts -> Priority of artifacts for AI heroes.
Artifacts... "socks" -> "daytime" or at least put the stress on "socks"

Added 12 minutes ago
-Priority of target selection by Ranged Towers during a siege. -- questionable... - doesn't the hero level or army composition have any influence? Just now, I attacked a Castle with Cyclops (20) and Angels (31-12.5=18.5), and they are shooting at the Cyclops.

-Hypnosis Table. - I'll compress it like Santa Barbara: "what can be killed with lightning, is hypnotized".

Added 17 minutes ago
-AI behavior in battle. - the author is still Anton, the rephrasing seemed unsuccessful to me.
-Rankings of all creatures. - subjective rankings?? - a doomed idea. I just looked and immediately saw: Gremlin - 92, Gremlin+ -- 103

How about a "save as HTML" button? Right now, the PDF is essentially a set of screenshots, and I doubt you'll bring the XLS to a working state; but thank you for the attempt)
648050691
#739
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Hey guys, I probably posted in the wrong thread, and my question might not be relevant, but I'm already tired of searching...
The question is this: I downloaded maps for Heroes, but I can't run them; they don't appear in the game. I put these maps in the "maps" folder, and some just in the Heroes folder – the result is the same. Please help me with this problem; I want to play something new...
P.S. I'm not good with computers; in fact, they hate me, so if anyone decides to help, please provide a complete and detailed instruction. I hope for your compassion.
Thank you.
#740
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/topic/at/771751/
Are these maps for regular Heroes or for version 3.5? Are the heroes themselves regular ones, or do they have some mods applied? And also, maybe the maps are in archives and you just haven't unpacked them yet
648050691
#741
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I found another bug: it wasn't noted that Sorceresses don't have a melee attack penalty. I lost because of this. I've made the corrections here.
648050691
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#742
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zoog
I found another bug: it's not noted that Sorceresses don't have a melee attack penalty. I lost because of this. I made the corrections here.
Yeah, they probably confused them with Wizards. Wizards have the penalty, but it's written that they don't, while for Wizards it's the opposite.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
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#743
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zoog

- Rankings of all creatures. - Subjective rankings?? - An idea doomed to criticism. I just looked and immediately saw: gremlin - 92, gremlin+ -- 103
+

Such rankings have no practical application, unlike "rankings" based on AI Value or at least rankings based on simple cost, which are sometimes inaccurate (ifrit is considered weaker than nagas? lol), but at least they are proportional and logical.

For example, according to the proposed formula, it turns out that a unit will receive the same increase in ranking if it increases its defense from 1 to 2 (doubling it) as if it increases its health from 10 to 20 (also doubling it). But this is complete nonsense. The idea of "normalizing" characteristics in this way, without taking into account their real importance in combat or game formulas, is doomed to failure from the start.

Also, the question should be asked: what is the use of knowing that one creature has a rating of 110 and another has a rating of 90? Does this mean that 9 of the first creatures are equal to 11 of the second creatures? Not at all, because the rankings don't even try to be proportional. Unlike price or AI Value.

The point is not even that "everyone has an opinion that should be respected." But that the proposed rankings don't even try to be useful in any way. The author does not offer any use for them. No conclusions can be drawn about the relative strength of creatures or the benefits of hiring them (and why is cost even mentioned?).

In my opinion, such rankings belong in a "beauty contest" section, and if FizMig doesn't have one yet, it should be created (or it's easier to just delete the meaningless content).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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#744
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Hello to all fans of the great Game, both amateurs and professionals! Today marks exactly 10 years since the test, pilot release of the FizMiG guide was first published online, dedicated to the internal mechanics and features of our beloved Game, Heroes of Might and Magic III. And so, we congratulate ourselves! Happy Anniversary! The guide was posted on the pages of the forum of one of the most popular gaming communities – HeroesPortal, and initially contained about 30 articles. It compiled almost all the information available at that time, gathered from numerous studies scattered across the internet, created by fans of the third installment. It was originally created simply as a memo for players, but it turned out to be comprehensive enough to be posted online for everyone. This project proved to be in demand, and dozens of players quickly joined, each with something to add to the content. The topic is still actively developing and remains popular, which confirms the endless depth, versatility, and inexhaustibility of the tactics and strategies of the Game to which we have all been devoted for many years. Today, after a decade, the PDF version of the FizMiG guide contains over 400 pages of text and tables, and this is clearly not the limit. Several hundred players took part in the project, their names are too well-known to mention them. )) Dozens of new tactical techniques have been discovered and tested, and thousands of statistical experiments have been conducted to analyze hundreds of game situations. An attempt was also made to study the behavior of the artificial intelligence in the game, and a countless number of tips and recommendations from experienced and recognized masters of the Game were collected. Taking this opportunity, I would like to thank all my friends for their invaluable help and support for the project. I congratulate everyone on our common Anniversary! :smile03:
Сначала было слово...
FizMiG v.2.0 *** Очередное обновление справочника! *** http://vk.com/fizmig

#745
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🔥 We present another update to the FizMiG_v.2.4x reference guide!
📘FizMiG is a project aimed at bringing together disparate information, knowledge, and skills that will be useful to any Heroes of Might & Magic III player.
📄Almost 700 pages of information!

📚 This release includes several version formats, including FizMiG, which contains information for the Horn of the Abyss v.1.4.2 add-on! ⛵

💥 New sections:
- Complete list of changes in HotA v.1.4.2. [only for HotA]
- The Spell of Fear - myth or reality?
- Cavalry bonus. How to properly build up speed.
- Poison. You need to use it wisely.
- Neutrals. Starting number of creatures on the map.
- "AI values" and "Fight values" parameters (Creature value from the AI's point of view).
- Dock building tree. [only for HotA]
- Appearance of cities during construction. [only for HotA]
- Dock. Tactics and strategy for playing with this city. [only for HotA]
- Campaigns and plot.
- The world of Heroes of Might and Magic III.
- "The Shadow of Death" campaigns.
- "The Restoration of Erathia" campaigns.
- "Armageddon's Blade" campaigns.

As well as many additions and corrected sections. Improved visual design. Some sections are experimental, test versions, or the beginning of large topics, to which new information will be added in future releases.

Version descriptions:
📕v.2.45: The reference guide is compiled in XLSM format (MS Excel) using macros. This version includes the combined FizMiG SoD + HotA. On the Introduction page, you can select the reference guide version from the drop-down list (SoD or SoD+HotA). Depending on this choice, all pages will display information corresponding to the selected game version. For full functionality, macros must be enabled in your Excel (!). A brief instruction on the format is in the Introduction section. [beta] Requires testing.

📕v.2.44: Reference guide version with information for the game, including the Horn of the Abyss add-on, in XLSX format (MS Excel).

📕v.2.43: Classic version of the reference guide for the original game (SoD) in XLSX format (MS Excel).

📕v.2.42: Lightweight version of the reference guide for the original game (SoD) in XLSX format (MS Excel). Almost all images have been removed, as a result of which the file size has been reduced to 6 MB, instead of 91.3 MB!!!

📕v.2.41: Reference guide version for the original game (SoD) in XLS format (MS Excel) to support earlier versions of Excel and older computers. In the XLS version, the Damage Calculation Calculator is missing, and the visual display of some information is distorted (colors, some cells and tables).

📕PDF: Versions v.2.44 (HotA) and v.2.43 (SoD) of the reference guides are available in PDF format and do not require Excel. The PDF versions do not contain sections with Calculators, and hyperlinks to sections do not work. Navigation is carried out using your PDF viewer by quickly jumping to a page. Page numbers have been added.

👍 Thank you to everyone who helped and supported in one way or another, sent materials and/or once left information on the network. All this contributes to the release of new versions.
👑 Special thanks to: Roman aka Belzer, Roman Romanov, Ioann Kara, Franz List, Miguel Arcanjo, Andrey Devyatkin, Arseniy Shestakov, Antoniy Vasiliev, zoog, Sav.
Links to the authors are provided whenever possible. =)

⚠ As always, suggestions, comments, and wishes are welcome!

💾 You can download it from the group's Documents or from Yandex.Disk (links are attached below).

- 2.45 (SoD+HotA) xlsm: https://yadi.sk/i/XBGVubZT3GDFmY [91 MB]
- 2.44 (HotA) xlsx: https://yadi.sk/i/zS51Ebc23GDFnD [90.7 MB]
- 2.44 (HotA) pdf: https://yadi.sk/i/M9otHa9p3GDFkY [25.7 MB]
- 2.43 (SoD) xlsx: https://yadi.sk/i/HneS6X2Q3GDFkW [89.1 MB]
- 2.43 (SoD) pdf: https://yadi.sk/i/AZ0i3QRg3GDFkU [21.9 MB]
- 2.42 (SoD Light) xlsx: https://yadi.sk/i/Aq4PYEns3GDFkH [6 MB]
- 2.41 (SoD) xls: https://yadi.sk/i/zToRA5Tn3GDFkB [84.7 MB]

Link to the group: https://vk.com/fizmig
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#746
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I have uploaded an updated guide for Heroes of Might and Magic III and an add-on for HotA 1.38. You can download them at the following links: http://handbookhmm.ru/download/%D0%9F%D0%B0%D0%BC%D1%8F%D1%82%D0%BA%D0%B0%20Heroes%20III%202017.pdf and https://yadi.sk/i/Lkqn9dAq3LiTqd. Good luck.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#747
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- 2.42 (SoD Light) xlsx: https://yadi.sk/i/Aq4PYEns3GDFkH [6 MB]
It doesn't open in Office 2k with a converter, it says "too many different cells," so your fancy Office probably can't handle it any other way. And PDF is not a great format for a reference guide; its purpose is to standardize printing. Especially without navigation.
In general, IMHO, the new version is overloaded with all sorts of additions. The original was less than 80 pages, and I use almost a dozen of them:
Hero skills, troops, and specialization at the start
Hero specialization. Spells
Probability of a hero receiving a specific skill
Relationship between hero level and the number of experience points (XP)
Spells used in HMM III
Probability of spells appearing in the city's magic guild
Market. Exchange rate
Artifacts, their types, and properties. Animation of composite artifacts
Logistics. Features of movement on the map
Objects on the map that allow you to obtain resources
Monsters in the game and their features
Calculation of damage dealt in combat
In Excel, their links can be moved to the main page; in PDF, it takes time to find them in a multi-page table of contents.
This doesn't mean that the rest is unnecessary, but it's about speed and convenience.
- I found an old error/typo in the physics guide:
Dirt Road – increases speed by 25% (actually – reduces MP consumption by 25%);
Gravel Road – by 35%;
Cobblestone Road – by 50%.
Someone doesn't know how to calculate percentages;)

Added after 22 hours 33 minutes
I suggest writing here how long it takes to open the 2.x physics guide on your machines, and with what program, on what hardware. For example, an early version of Foxit Reader is very fast but also very buggy, and Adobe itself weighs as much as an operating system.
On my "typewriter" (by the standards of 2012, when it was assembled) - G3220, 8GB, HDD, office2k, without swap - the old physics guide 1.4 opens in one and a half seconds, and that's quite a lot. I'm afraid to even imagine what will happen with the new physics guide and Office; no timer will be enough.
648050691
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#748
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Actually, it would have been better to do this before the release of version 2.0: in the main part of the reference guide, which contained most of the information from PhysMiG 1.16 (4.7 MB), only provide truly important and constantly needed data, and put everything else in an addendum to it, which could grow from release to release. I still have PhysMiG 1.16, and I often refer to it when needed, but I also have version 2.43 in PDF format.
Taking this opportunity, I can recommend a fast and lightweight PDF viewer: Sumatra PDF.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)

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