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"Random Jebus"

Today's agenda is another tournament with a prize pool; this time, even the conspirators who show nothing can join :smile09:(however, I may filter out players based on my subjective view), and we will be playing Jebus Cross full random!

I. Registration, regulations, and deadlines.

1. The tournament will be conducted using a Single Elimination bo1 system, final bo3
2. Tournament start: 26 July 2015.
3. Registration until 25 July inclusive. Applications for participation are left in this thread
4. Time for each round is 2 weeks.
5. A prize pool is provided for the tournament, with a starting value of 10 thousand rubles (Thanks to regular viewer and beginner player warzealot123 for this), since it's a single system, 3rd-4th place have equal significance, so the distribution will be 1st place - 50%, 2nd place - 30%, 3rd-4th places 10% each. (The commission for transfer to the required platform for the winner is deducted from the prize)

II. Rules and templates.

1. By default, games are played according to seasonal rules. Version for play SoD 3.2 (4.0) +HD-mod with the HW-Rules patch connected, version 1.34; tents, forts, and cartographers - checked; built second level and obelisks - disabled.
2. Game templates: The one and the Only Jebuss cross :cool:
3. Choice of castles is random, castle random for each restart is done via the "random towns" button in HW rulz, because Conflux and Necropolis are not generated randomly on standard Jebus, and they are very much needed for a complete picture. Accordingly, whoever plays red on the restart will be the first of the generated cities. (Starting color by coin toss, color change at each subjective restart), HEROES RANDOM!, bonus can be chosen. By mutual agreement to your taste (blackout, choice, etc.)
4. Total number of restarts (113), i.e., 111+111+111,111+112,113
5. Game timer - chess 24+8.30+1.30
6. Roads - fast only

III. Organizational issues.

1. The tournament is conducted according to the Rules for organization, conduct, and participation in HOMM3 online tournaments
2. Tournament host and judge - HellLighT, ICQ - 649566490.
3. The organizer reserves the right to refuse tournament participation to a user without public explanation of reasons.
4. For each played game, participants must submit a report and confirmation.
5. Saves of all games must be kept until the end of the tournament and presented upon first request of the tournament host or judge.
6. The judicial decision is made primarily based on the tournament rules. If a situation arises that is not regulated by the rules, judges are guided by basic logic and gaming ethics.

IV. Transfer details.

For everyone who wants to support the tournament (prize pool) not with words, but with ringing coin, I leave the transfer details (please specify hmm3 in the transfer comment if possible).

Webmoney R810353322249 Z133420754895

Sbercard 4276 8640 2800 0097

yandex.money 410011694271151

Qiwi +79095391801
In reply to Kashchei
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Kashchei
and besides, there were restarts, probably as many as 3...
and I'm not sure that if it gave without blocks, but at the same time, which often happens, with a complete lack of hives and cons, the result would be better
conclusion, if after 3 restarts it gave you this, it's fate

What restarts? This is a tournament, and it's quite possible to get 3 generations for a tower and inferno, and you'll take a restart. And the 4th one, that's it, GG. Losing even 1 day on Jebus is often a loss, let alone three.


In reply to KobRa_RR
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KobRa_RR
What restarts are you talking about? This is a tournament, and you might easily get 3 generations for a Tower and Inferno, and you'll take a restart. And the 4th one – that's it, GG. Losing even 1 day on Jebus is often a loss, and losing three is even worse.
Wasting restarts just because Inferno or Tower failed is :smile41: :smile41:
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Grizvald
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Grizvald
Wasting restarts just because Inferno or a Tower was lost is :smile41: :smile41:
Well, if you're playing to win, in 90% of cases you should take the restart. IMHO, of course))))) Let's leave 5% for Magma Lord and 5% for a weak Castle and hero of the opponent.


In reply to KobRa_RR
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KobRa_RR
Well, if you're playing to win, then in 90% of cases, you need to take a restart. IMHO, of course))))) Let's leave 5% for Magus and 5% for a weak castle and hero of the opponent.
Against something like a Stronghold, you can play with Inferno and Tower without any problems. And probably also against Rampart without Kirra/Mephala.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to Juristis
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Juristis
You can play Inferno and Tower against any Citadel without any problems. And probably against Rampart as well, without Kirra/Mephala.

Let's do it. 10 best-of-one matches? You alternate between Inferno and Tower, and I'll play Citadel and Rampart. I'm ready for any bet!


In reply to KobRa_RR
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Inferno has its own advantage – it doesn't matter which hero starts there.

UTC+03:00, icq 593626431
In reply to KobRa_RR
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KobRa_RR
Let's do it. 10 games, best of each? You alternate between Inferno and Tower, and I'll take Citadel and Rampart. I'm ready for any bet.
I didn't say that these castles are equal; I said that you can play with them and spend your rest just because Inferno or Tower appeared against Citadel – that's complete nonsense.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to Juristis
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Juristis
I didn't say these towns are equal, I said that you can play them and wasting a restart just because you rolled Inferno or Tower against a Citadel is complete nonsense.

Well, okay, you scout, but then you'll most likely take a restart anyway. Especially if the opponent has a town like Necropolis or Conflux. Isn't that so?
And I wasn't talking about an automatic restart


In reply to KobRa_RR
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I just generated here, Citadel vs Tower. Citadel may have blockers, but it's playable, there are bear external dwellings. Tower, on the other hand, is completely bare — you just have to run around and gather resources, there's nothing at all along the roads. I think you need to save restarts or you'll end up with a total crap game.
In reply to Hi-Tech
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Superseb
Thank you for the game, and best of luck in the future!
Thank you for the game!
584609712
In reply to HellLighT
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HellLighT
If the guards were not archers, but something stronger, I would interpret it as a blockade.
+
They could have been guarded by, for example, zombies, also of the second level; that would have been a good idea. But it wasn't meant to be, which is a pity.
In reply to LuckyF
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LuckyF
The opponent didn't have a good game.
Thanks for the game.

Thanks for the game!
693078206
In reply to The_
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The_
Because the rules state that a "block" implies an inability to develop, coupled with a complete or significant loss of the army. Here, it essentially means an inability to develop.
I'm surprised by your categorical approach to discussions in all topics. You haven't seen the save file, you haven't tested the battle against archers, you haven't seen the starting army. But you're already sure that development is impossible. Strange logic, isn't it? A creature in such cases would say: "co-co-co."

What does "possibility" and "impossibility" of development mean in your understanding? In reality, we have:
злой_романтик
Thanks to the generator, I only built the first hive on day 122.
i.e., in essence, there was development, albeit slow, but it was there. The rules do not state anywhere that the player must effortlessly break the "gate" on day 121.
The_
P.S. if it's not a secret, who made the decision regarding the save file?
It's not a secret; it was me. I'm not a judge of the tournament, but since Anton wasn't online, both players didn't object. Below, in the attachment, is the result of the battle with the "block" on day 112 (after buying water elementals) on the first attempt.
Attachments 1
1 file attached • Total size: 107.3 KB
In reply to Dirty_Player
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Kostya, what is this nitpicking? The rules don't say that you have to sit and skip turns to buy creatures! You have 5 Air Elementals and 8 Water Elementals left, which is clearly less than half of the starting army!
And if there were 90 Archers, would you say to wait to buy Fire Elementals? And so on.


In reply to KobRa_RR
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KobRa_RR
Kostya, what is this nitpicking? The rules don't say that you have to sit and skip turns to buy creatures! You have 5 Air Elementals and 8 Water Elementals left, which is clearly less than half of the starting army!
And if there were 90 Archers, would you say to wait for the Fire Elementals to be bought? And so on.
What does nitpicking have to do with it? What does half of the starting army have to do with it? The point is that you can play, albeit slowly, but you can definitely play. Don't confuse a restart due to a block with a restart due to a bad (difficult) situation; there are no such rules yet. How is the opponent, who may have saved restarts for such situations, to blame for the person who restarted because they had few consumables and hiding places, or a bad castle match-up?

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