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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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In reply to WizardNazyr
#354
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WizardNazyr
Because no one involved in the mod development can get the models from Heroes 6. The mod for the Naga was created by another person (if I'm not mistaken, a Pole).
If it were possible, would you move them? Show me with a screenshot where you find the factions for relation, and I'll learn.
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#355
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would it be possible to drag and drop them?
I don't know, maybe yes, maybe no.
for relaxation
What?
In reply to WizardNazyr
#356
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WizardNazyr
I don't know, maybe yes, maybe no.

What?
I missed with my finger, I can't find the folder with the characters, I've messed everything up.
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#357
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where is the folder with the characters located?
Are you talking about units or heroes? Do you need the models? Or the textures?
In reply to WizardNazyr
#358
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Sorry for the slang, I need a tool where I can edit the skills and appearance of units.
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#359
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sorry for the dialect
No problem.
Data - data.pak - GameMechanics - creature - creatures. Then, choose the faction and the unit you want to edit (attack, defense, skills, etc.). Unfortunately, I can't tell you where the textures are located right now, as I'm busy. I'll tell you tomorrow.
In reply to WizardNazyr
#360
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Oops, I think I deleted it.

Added 1 minute ago
What program can I use to open data.pak?
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#361
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what program can be used to open data.pak
winrar
#362
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no, I don't know how to read codes

Added after 39 seconds







how do I understand this?
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#363
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is the path to the creature model; LOD indicates the path to a low-detail model for the map.
is the path to the animations.
these are effects (smoke or fire, or other things).
I have never used this.
I also don't know what this is for.
And CreatureVisual is a file with paths to icons, texts, and a Characters file that combines the model and animations. You can also specify a teleport effect there.
Мои мини-моды

Мод RTF

Мои NCF существа
In reply to fktifzobr
#364
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[email protected]
this is the path to the creature model; LOD indicates the path to the low-detail model for the map.
this is the path to the animations.
these are the effects (smoke or fire, or maybe other things).
I've never used this.
I don't know what this is for either.
And CreatureVisual is a file with paths to icons, texts, and a Characters file that combines the model and animations. You can also specify a teleport effect there.
If, for example, I want skeletons to burn with black fire instead of green fire, do I need to write "dark fear" there, using splines and various brackets?
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#365
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I'm not very familiar with this, so in such cases, I just change the textures, but that doesn't always help. L_NORMAL idle00 0 0 5407b1bda0013dbe44dbad3f05628d3f9f10cb3ee6dae73e4f156d3f false B0ED734C-D610-4978-89CE-E1A2305C3C9E 0 0 0 0 0 0 1 1 1 0 1.66666 0 0 0 false P_STATIC false 0 false 0
Мои мини-моды

Мод RTF

Мои NCF существа
#366
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Here's how they managed to remove the Knight's horse in the Human faction. Is it even possible to remove and add such things?

Added 5 minutes ago
[email protected]
I don't really understand this. In such cases, I just change the textures, but it doesn't always help.


L_NORMAL



idle00

0
0

5407b1bda0013dbe44dbad3f05628d3f9f10cb3ee6dae73e4f156d3f
false
B0ED734C-D610-4978-89CE-E1A2305C3C9E



0
0
0


0
0
0
1

1
1
0
1.66666
0

0
0







false
P_STATIC
false
0

false
0
Where is the Paladin's horse defined? How do they remove it, and is it done in Paint? Are there no pre-made assets, and is it possible to preview the 3D image before installation?

Added 34 minutes ago
Where do I need to go to edit the files using Paint?
In reply to WizardNazyr
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#367
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WizardNazyr
Because no one involved in the mod development can get the models from G6. The mod for the Nagas was created by another person (if I'm not mistaken, a Pole).

You are wrong, and very wrong at that. The Poles simply borrowed it without asking – we had to gently point this out to them. They generally like this style, but they are basically decent guys. I communicated with some of them for some time, and I still communicate with two of them – I gave them a few models from G6!

Just for your information – the Nagas from G6 are the merit of the respected comrade zAhAr.

Added 1 minute ago
limliti
How did they manage to remove the horse from the Knight and give it to the people? Is it even possible to remove and add something like that?

Added 5 minutes ago
Where is it actually written about this horse for the Paladins? How do they remove it, and how do they do it in Paint? Do they draw it themselves, or are there templates? And is it possible to preview the 3D image before installing it?

Added 34 minutes ago
Where do I need to go, where can I edit files with Paint?
You can remove something and add another something using an effect!

Added 7 minutes ago
limliti
If, for example, I want the skeletons to burn with black fire instead of green, do I need to write "dark fear" there, through splines and various brackets?

Not always. In general, the color of the effect is mostly embedded in the effect file itself, and then any OTHER color in the texture is overlaid on the embedded one – it is controlled here:

false
30072015-0000-0000-0000-300720150001

to

true
30072015-0000-0000-0000-300720150001

Again, this does not always work, and therefore you have to repaint the RGB color components of the NEW (for the game) file 30072015-0000-0000-0000-300720150001 in a hexadecimal editor – which is placed in Bin\effects\, but in the file itself, they are encoded in reverse, i.e., BGR
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#368
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You are mistaken, and very much so. The Polish developers simply borrowed without asking – they had to be gently reminded of this. They generally have a penchant for this kind of behavior, but they are, in principle, decent people. I communicated with some of them for a while, and I still communicate with two of them – I even gave them a few models from the 6th installment!

Just for the record, the Nagas from the 6th installment are the work of the esteemed comrade zAhAr.
My apologies, I was mistaken.