I don't know, it will just be nonsense. Runes suit them very well; I don't see the point in artifacts that give only a couple of hit points. Erlom charges into the crowd and starts dealing damage to everyone with runes.
Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
EVA contains many NCF creatures from the megapak, and I don't know anything else about it, but the skill wheel can be changed.
It's likely that the same files are affected.
Here's my version of the mod where only the skill wheel and the starting skills of the heroes are changed; I've updated all the files.
or they made level 6 condoms for the Dark Elves and UFOs.
EVA contains many NCF creatures from the megapak, and I don't know anything else about it, but the skill wheel can be changed.
It's likely that the same files are affected.
Here's my version of the mod where only the skill wheel and the starting skills of the heroes are changed; I've updated all the files.
Added 3 minutes later
I'm not saying the mod is bad; many things are very good, the elementals and water creatures are particularly well done. I haven't tested the dark dwarves, but the manticores already seem appealing, and for the undead, please make the third-tier units wolf skeletons; this works well in one of the mods, and replace the undead with dark knights. I'm still looking forward to it; when is the release planned?
I just want to know if you can help me with my problem? Just a couple of tweaks to add to the mod.
P.S. I repeat, in the EWA mod, there are already ready-made, well-drawn characters with special abilities (only neutral ones). Why are you so stubborn? You're reinventing the wheel by simply repainting existing ones. Just take the scripts from there, insert them where they need to be, and that's it. Please, a new race without any hassle. Instead, you made level 6 "condoms" for the Dark Elves and UFOs. I love this game and, on the contrary, want to help with its development. Everyone wants something unusual, and that it doesn't become weaker than it was. I just don't know how and with what tools you do this.
Just take the scripts from there, insert them where they need to be, and that's it. Please, a new race without any hassle.
Should I unpack them into the mods folder or the data folder?
Added 3 minutes later
Third level in the skeletons of wolves.
When is the release planned?
Should I unpack it into mods or the game data?
I'm not saying the mod is bad; many things are very good, the elementals and water creatures are particularly well done. I haven't tested the dark dwarves, but the manticores already sound appealing. And for the undead, please make the third tier skeletons wolves; this works well in one of the mods, and replace the undead with dark knights. I'm still eagerly awaiting the release. When is it planned?
We don't know when everything will be ready.
Here's an idea: dark dwarves, axe throwers, or musketeers.
Thank you so much for the mod, everything works! Now I don't have to waste extra hours to get all these skills. How do you make these mods? Do you use any special programs? Maybe you could make a video about the process, it's very interesting.
now at least I won't have to spend extra half an hour to get all these skills. How do you make these mods? Do you use any special programs? Maybe you could make a video about the process; it's very interesting.
/topic/9495/
In this case, yes, move the discussion there.
Added 1 minute ago
I've already received quick and efficient help. These guys know their stuff. It's a pleasure to deal with such people.
Added 34 seconds ago
No worries, I'm also to blame; it's easy to offend an artist.
Here you can find creatures from foreign modders.
http://heroescommunity.com/viewthread.php3?TID=27275