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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#309
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I don't know, it will just be nonsense. Runes suit them very well; I don't see the point in artifacts that give only a couple of hit points. Erlom charges into the crowd and starts dealing damage to everyone with runes.
Runes are certainly a cool thing, but they don't fit the lore of the Dark Elves. As for artifacts, they can be very useful; instead of giving hit points, they could grant luck or speed, which would be more beneficial.
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In reply to fktifzobr
#310
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[email protected]
EVA contains many NCF creatures from the megapak, and I don't know anything else about it, but the skill wheel can be changed.

It's likely that the same files are affected.

Here's my version of the mod where only the skill wheel and the starting skills of the heroes are changed; I've updated all the files.
Please provide a link; I would be very grateful. What about the unknown level 5 creatures for the Dwarves, if I'm not mistaken? I'm very interested in your work.
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#311
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or they made level 6 condoms for the Dark Elves and UFOs.
Ahem... 1. If you were more attentive, you would have noticed that the Nexus mod will not be in the game! 2. The mod is still in development, and many things may change. 3. I also really love the game, and I'm also trying to make it better, but we're not forcing anyone to download the mod (and we won't).
In reply to fktifzobr
#312
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[email protected]
EVA contains many NCF creatures from the megapak, and I don't know anything else about it, but the skill wheel can be changed.

It's likely that the same files are affected.

Here's my version of the mod where only the skill wheel and the starting skills of the heroes are changed; I've updated all the files.
Should I unpack it into the mods folder or the data folder?

Added 3 minutes later
I'm not saying the mod is bad; many things are very good, the elementals and water creatures are particularly well done. I haven't tested the dark dwarves, but the manticores already seem appealing, and for the undead, please make the third-tier units wolf skeletons; this works well in one of the mods, and replace the undead with dark knights. I'm still looking forward to it; when is the release planned?
In reply to limliti
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#313
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limliti
I just want to know if you can help me with my problem? Just a couple of tweaks to add to the mod.

P.S. I repeat, in the EWA mod, there are already ready-made, well-drawn characters with special abilities (only neutral ones). Why are you so stubborn? You're reinventing the wheel by simply repainting existing ones. Just take the scripts from there, insert them where they need to be, and that's it. Please, a new race without any hassle. Instead, you made level 6 "condoms" for the Dark Elves and UFOs. I love this game and, on the contrary, want to help with its development. Everyone wants something unusual, and that it doesn't become weaker than it was. I just don't know how and with what tools you do this.
We have long abandoned the idea of Nexus and their UFOs + many NCF creatures will be used as they are in the Church, Necropolis, and Elements; they will be in the Lizards and Mages, and the Chimeras, and the Dark Gnomes were completely NCF.
Just take the scripts from there, insert them where they need to be, and that's it. Please, a new race without any hassle.
If you are talking about adding an additional 9th race, then it is possible to do this with scripts, but unfortunately, I don't know how to do that. Otherwise, I would have already made a campaign for the Dark Gnomes
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#314
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Should I unpack them into the mods folder or the data folder?
For future reference, mods with the .pak extension should be placed in the data folder, and h5u files in UserMods.

Added 3 minutes later
Third level in the skeletons of wolves.
That doesn't make sense! How can a skeleton turn into a wolf?! They will be skeleton mages.
When is the release planned?
There is no release date yet; we will release it when it's ready.
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#315
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Should I unpack it into mods or the game data?
into mods
I'm not saying the mod is bad; many things are very good, the elementals and water creatures are particularly well done. I haven't tested the dark dwarves, but the manticores already sound appealing. And for the undead, please make the third tier skeletons wolves; this works well in one of the mods, and replace the undead with dark knights. I'm still eagerly awaiting the release. When is it planned?
Your ideas about the undead are interesting; you can write your ideas and thoughts here, and we will consider them.
We don't know when everything will be ready.
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In reply to fktifzobr
#316
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Thank you very much for the mod, it works perfectly! Now I won't have to waste extra hours to acquire all these skills. How do you create these mods? Do you use any special programs? Maybe you could make a video about the process; it's very interesting!
In reply to limliti
#318
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Okay, I'll throw out some ideas. I'll find a mod with undead creatures that looks really good and has a dynamic visual style; I think I saw it somewhere here. You'll understand what I mean. Everything is beautiful and dynamic; maybe you can use it as an idea for your work.
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#319
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Thank you so much for the mod, everything works! Now I don't have to waste extra hours to get all these skills. How do you make these mods? Do you use any special programs? Maybe you could make a video about the process, it's very interesting.
Sorry for reacting so harshly to your messages (yeah... it turned out awkward). How do we make mods? Well, everyone does it in their own way :) Some use special programs, some use Paint.NET, and some just use a text editor.
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#320
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now at least I won't have to spend extra half an hour to get all these skills. How do you make these mods? Do you use any special programs? Maybe you could make a video about the process; it's very interesting.
You can unpack the game using WinRAR, Zip, or any archiver; there are xdb and dds files inside. Xdb files can be opened with any text editor, and dds files can be opened with Paint.NET.
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In reply to limliti
#322
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https://youtu.be/QqSINeWPpdk here, you should know about it.

Added 1 minute ago
I've already received quick and efficient help. These guys know their stuff. It's a pleasure to deal with such people.

Added 34 seconds ago
No worries, I'm also to blame; it's easy to offend an artist.