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#31
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The lawyer came up with a good idea. You step away for 5 minutes to use the restroom during your opponent's turn, and when you return, they've already attacked and killed you in the final battle.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
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#32
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Noom
The lawyer came up with a good idea. You step away for 5 minutes to use the restroom during your opponent's turn, and when you return, they've already attacked and killed you in the final.
That's what you get for messing around :D
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#33
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Noom
A lawyer came up with a good idea. You step away for 5 minutes to go to the bathroom during your opponent's turn, and when you come back, they've already attacked and killed you in the final.

Good Heroes players don't poop! ))))))


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#34
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As I wrote before, of course, to accept a battle, you need to click the checkbox... the total time for all battles is useless; 8 out of 10 will waste it in the first fight, assuming there won't be a second one... the optimal option is a basic timer for each battle plus small increments for each action.
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#35
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HellLighT
the optimal option is a basic timer for a battle, with small increments for each action.

What numbers do you think would be appropriate? :)


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#38
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HellLighT
As I wrote, of course, to accept a battle, you need to click the checkbox... the total time for all battles is useless; 8 out of 10 will lose it in the first fightback, assuming there won't be a second one... the optimal option is a basic timer for the battle + small increments for each action.
I suggest making it cheaper.
Коротко о себе: спесивый сноб
Чуть длиннее: Фонд Дендроидов
-------------------------------------------------------------
На ощупь пьют эльфийские стрелки!
Нам это идеально подходит (c)
Это вам не шутки - нажрался Дуст в маршрутке! (с)
Пишите на udd@otso.city
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#40
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KobRa_RR
What numbers do you think would be appropriate? :)
15-20 minutes for the start + 30 seconds for each subsequent action (you can make it a minute in extreme cases if you implement a system where the remaining time is consumed after a turn). If an action isn't performed, the unit goes into defense mode, or, if technically possible, the AI takes over the unit's turn (although I think this is highly unlikely, as there's no auto-battle in player vs. player combat). This timer is more than fair!

P.S. If you remember the "past," when we switched from the Sod's law timer to the chess timer, there were also many skeptics and opponents, especially those who were slow thinkers and had to be waited for 20-25 minutes on a small map with a basic 6-minute timer. We got through that phase, but we need to move forward! These aspects will lead to an improvement in the esports aspect of Heroes, not your "balance" changes and super-powered hero versions.
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#41
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HellLighT
15-20 minutes for the initial phase + 30 seconds for each subsequent action (you can add a minute in extreme cases if the remaining time is burned after the turn). If an action is not performed, the unit goes into defense, or, again, if a technical change allows, the AI can make the unit's turn (although I think this is completely unrealistic, since there is no auto-battle in player battles), and this timer is more than fair!

P.S. If you remember the "past," when switching from the Sod's law timer to the chess timer, there were also many skeptics and opponents, especially those who were obviously slow, and we had to wait 20-25 minutes for them in a match with a basic 6-minute timer. We got through that stage, but we need to move forward! It is these aspects that will lead to an improvement in the esports aspect of Heroes, and not your "balance" changes and super-hero versions.
I may sometimes be slow in the finals:D, but I agree with Hell's opinion about the need for such a timer. And the option he wrote in numbers is quite normal.
#42
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15-20 minutes for the initial setup + 30 seconds for each subsequent action (you can add a minute in extreme cases if you make it so that the remaining time is consumed after each turn).
That makes sense. Moreover, after testing in a seasonal mode, we can finally make the final adjustments. Of course, through a poll.
ICQ601845540

Как сделать так, чтобы в подписи картинка рейтинга была кликабельной?
In reply to Redwhait
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#43
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Is a timer needed for each individual battle between players, or should there be a single timer for all battles?
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#44
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of course, for each one separately. Who knows how many of these final battles there will be, and if the opponent starts to play slowly in the "easy" battles, there's nothing you can do about it.
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#45
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HellLighT
This should apply to each match separately. Who knows how many finals there will be, and if the opponent is slow in a "noob" battle, there's nothing you can do about it.

There's a catch here: it could trigger a psychological effect, and a person might decide that since it's my timer ticking, I can use it however I want, and someone might deliberately waste it! spending half an hour on each move in every battle, and if before this could somehow be influenced (by saying it to the judges, the public), now it will be on a completely legitimate basis: "leave me alone, my timer is ticking. I'll use it however I want!"
What I'm getting at is that this could have the opposite effect: and instead of the original goal – saving time on a battle – we'll end up with all battles, even the simplest ones, being drawn out.

Do we need to take that risk?! Cases where people deliberately dragged out battles and spent an hour thinking about each move in a battle are rare for every Heroes player.


#46
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Well, because Yuri got upset, we'll now think about a timer and develop this idea further, asking someone to create it for us, because you can talk a lot without taking action. Let's imagine a scenario where both sides have a positive morale. One side chases, the other flees. With positive morale, the outcome of the battle would be easily determined, but it doesn't happen, and the timer in the battle runs out. But if there were a couple more turns, it would have happened. I completely agree with Cobra. You guys are too stressed out.
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#47
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Palach HP
Well, because Yurist got upset, we will now think about a timer and develop this idea, asking them to create it for us, because you can talk a lot without action. Let's imagine an idea where both sides have a positive moral. One chases, the other flees. With a moral boost, the outcome of the battle will be easily decided, but it doesn't happen, and the timer in the battle runs out. But if there were a couple more turns, it would have happened. I completely agree with Cobra. You guys are too stressed.

If we add a bonus for each subsequent action, then no one will suffer, and the harpy will be able to take down a thousand skeletons as before. But in PvM, the harpy hasn't been able to do that for a long time. Let's implement such a timer system in all battles, not just in battles with an opponent.
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#48
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Some people can afford to play around the clock, while others only manage to dedicate one day a week to tournaments. There’s no need to hide behind the excuse that the finals are the most important and spectacular part of the game, especially since that’s often not the case. There are no hidden pitfalls here, and it’s not about infringing on the rights of slower players; it’s simply about respecting the opponent’s real time.