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Action timer in combat.

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#47
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Palach HP
Well, because Yurist got upset, we will now think about a timer and develop this idea, asking them to create it for us, because you can talk a lot without action. Let's imagine an idea where both sides have a positive moral. One chases, the other flees. With a moral boost, the outcome of the battle will be easily decided, but it doesn't happen, and the timer in the battle runs out. But if there were a couple more turns, it would have happened. I completely agree with Cobra. You guys are too stressed.

If we add a bonus for each subsequent action, then no one will suffer, and the harpy will be able to take down a thousand skeletons as before. But in PvM, the harpy hasn't been able to do that for a long time. Let's implement such a timer system in all battles, not just in battles with an opponent.
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