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Action timer in combat.

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#40
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KobRa_RR
What numbers do you think would be appropriate? :)
15-20 minutes for the start + 30 seconds for each subsequent action (you can make it a minute in extreme cases if you implement a system where the remaining time is consumed after a turn). If an action isn't performed, the unit goes into defense mode, or, if technically possible, the AI takes over the unit's turn (although I think this is highly unlikely, as there's no auto-battle in player vs. player combat). This timer is more than fair!

P.S. If you remember the "past," when we switched from the Sod's law timer to the chess timer, there were also many skeptics and opponents, especially those who were slow thinkers and had to be waited for 20-25 minutes on a small map with a basic 6-minute timer. We got through that phase, but we need to move forward! These aspects will lead to an improvement in the esports aspect of Heroes, not your "balance" changes and super-powered hero versions.