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#1
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It seems like FB-8 has just ended, the players have put their horses back in the stables, and Maretti is basking in his glory, but then... New heroes decided to challenge the champion and prove their strength in battles against him and other prize winners in the next final battle; in short, OFB-9 tournament is officially open.:smile03:



I. Regulations and deadlines

The qualifying tournament will be held using a "Swiss" system.

The tournament starts on April 20, 2015; registration ends on April 19, 2015 inclusive.

Each round lasts two weeks – matches will be scheduled without regard to opinions or authority (the only exception is CNG-15 in Volgograd).
Players can agree on a convenient time for themselves, but if they cannot reach an agreement, the critical time for the game is Saturday night - Sunday at 9:00 PM Moscow time - the game must last at least 5 hours (if it was not possible to play in one go, then in the second week - at least 7 hours)thus, in order to resolve the issue of awarding points, players must play at least 12 hours!!!, so I recommend contacting your opponent immediately after the draw and making arrangements; if you fail to do so, write to the organizer or judges; if you don't write, I assume that everything is fine with you and, in case of a controversial situation, I will proceed based on this. In case one player does not show up at the agreed time, the other player must write to the organizer or one of the judges, and when submitting the results, this will be the main argument.
This point is non-negotiable.

OFB will consist of 9 rounds; preliminarily, 7 players advance to the final stage, but under certain circumstances (such as tied places, a player who qualified for FB withdrawing, etc.), the host has the right to expand this list (has the right – does not mean he will necessarily do so – for particularly pedantic demagogues :) ).

The organizers reserve the right to change these regulations.

II. Rules and templates.

1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0) + HD mod latest version; by mutual agreement, WoG, HotA, or any other HOMM3 version can be used.
Games using HW rules mods are only allowed with mutual consent.
3. The template is chosen in turn from a list of 9 templates: 2SM4d(3), Balance, skirmish - standard (played with random castles at 200% difficulty with the HW_rules_mod patch, you can play mirror matches if both players want, Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, and Spider. The player marked in red in the table chooses the template first (in this case, the player indicated as number 1 in the pair plays in red).
4. Castle selection... In this tournament, castle selection will be "optional," meaning there is no specific order – you want to play Necropolis? Please do so; you want to play Dungeon? Be my guest, BUT… you cannot play the same castle more than twice in the tournament (if this rule is violated, the match will be forfeited; upon recurrence, disqualification).
The red player starts choosing the castle. If the players want to play with the same castles, they must agree on who will play which one; if they fail to reach an agreement, they will play with random heroes.
This point is non-negotiable; if it doesn't suit you, don't play.
5. The winning player, before the end of the round deadline, must submit a report, and the losing player must confirm it - those who fail to comply with this rule will not be allowed to participate in the draw for the next round.
6. 2 points are awarded for a win, 1 for a draw, and 0 for a loss.
Winners are determined by the number of points scored. In case of a tie, additional criteria apply:
1) Buchholz coefficient
2) Head-to-head result
7. Draws are prohibited in the last round!!!

III. Organizational issues
1. This is an official, regular tournament.
2. The tournament is held according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament host: zloy_romantik (296524052), Palach HP (426409548) – organizational matters.
Tournament judge: Dirty_Player (ICQ 408722873) and Pit for LM (471401475)
4. For each played match, participants must submit a report and confirmation.
5. Saves from all matches must be saved until the end of the tournament and submitted upon request from the tournament hosts or any member of the AC (Arbitration Committee).
6. If controversial situations arise, please discuss them outside the forum. To resolve this, contact the host or judge in ICQ and provide daily saves, ICQ logs, and other necessary information. Appeals against decisions can and should be filed with the AC, not by starting arguments - I will delete such posts and punish offenders (Palach is co-host for a reason; he definitely has an axe :D ).
7. All games in the tournament count towards the seasonal rating. Reports and confirmations are posted in this thread and will be copied to the "Reports of online games and their confirmations" thread. Therefore, there is no need to duplicate reports in the season ranking.
8. The final stage of the tournament will be held using a round-robin system.

IV. Participants
1. Experienced players from HW and other gaming resources are invited to participate in the tournament.
2. Newcomers who have shown good results are allowed (applications will be considered individually).
3. Players who have just registered are not allowed to participate in the tournament (exception – active players from other gaming resources; applications will be considered individually).
4. Players with permanent bans are not allowed to participate in the tournament. If any player receives a permanent ban during the tournament, they will be disqualified, and their results will be annulled.
5. Applications from undisciplined players who repeatedly "ignored" tournaments may be rejected.
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. Winners and 2nd/3rd place winners of FB-7 tournament are NOT eligible for selection (Maretti, Aive, and Stinger).
8. Attention all participants. Those who have unconfirmed reports that are one month or older at the start of the tournament will not be admitted. Please check current tournaments and the season ranking for outstanding debts!

Well, I think that's it; saddle up, and may the strongest win :smile13:
296524052
Весна 2012.
In reply to Pyre
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#812
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We spent almost all restarts, got Tamika + Necro amulet at the respawn. Earlier broke through to the central towns, ate a couple of Dragon Fly Hives. The opponent logged in a day later, had a good scuffle, Tamika without mass magic but with meat, Moandor with earth, in the end Tamika on two horses won the fight + raised 150 bones from it. Brought growth from home and took the red capital, where Moandor was staying with no mana. Thanks for the game.
http://www.twitch.tv/mikevalentine/
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Random Start Hero Random
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Random Start Hero Random
Моандор / Moandor Main Hero Моандор / Moandor
Map Template
Balance
Game Length
133 days
Game Date
8/10/2015
Reported
8/10/2015 8:04 PM
Rating Impact Archived
Mizrael 1617 1637 +20 ↑
bRitvo4kA 1755 1735 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/10/2015 8:05 PM

In reply to Mizrael
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#813
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Mizrael
We spent almost all restarts, got Tarnum + Amulet of Necromancy on the respawn. Managed to break through to the central towns earlier, ate a couple of Dragon Fly Hives. The opponent came out a day later, we fought quite a bit — Tarnum without Mass Magic, but with a meat stack, Moandor with Earth Magic. In the end, Tarnum on 2 horses won the fight + raised 150 skeletons from him. I brought reinforcements from home and got to the red capital, where Moandor was camping without mana. Thanks for the game.
That's how it was. Thanks for the game!
В дикім полі
In reply to Chemist_HP
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#814
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Chemist_HP
P.S. There will always be people in society who exploit the imperfections of the law for their own benefit, often to the detriment of others. They won't be judged for it, but they won't be thanked either.
I don't quite understand what the imperfection of the law is here?

The fact that it's extremely difficult to play without control against an opponent with control is a well-known fact.
In reply to KobRa_RR
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#817
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KobRa_RR
I chose 6lm10a, but Zhenek took Dungeon, so I had to take Necropolis as a counter... I had no money, I could barely afford to put down horses, and they even added computers on the first map)). From turn 131, I saw that my opponent was jumping around in the center. In the middle of the third week, I was already thinking of writing a report in the style of: "I don't know how to play Necromancer without a Ghost and Lord Vampires :D", but then everything suddenly changed: my opponent exposed his Ghost helper, not knowing that I had a damage dealer (I didn't expect it myself, I got it in a scroll)), which I took down with the help of amulets, and then immediately bought him in the tavern!! There was offense, defense, and logistics, a perfect upgrade in general, only without Wisdom. I bought water and fire just in case, and now I have 2 heroes with 3500 MP and 2 damage dealers + a Treasure Keeper! Then I helped a little and took him down in a super-treasure.
Thanks for the game!

Thanks for the game.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Wicc
#818
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Wicc
I don't quite understand what the imperfection of the legislation is?

The fact that playing without control against an opponent with control is extremely difficult has been a known fact for a long time.

The imperfection is that 3 Dimension Door are banned, and you can't catch up without full control. But first, you have to find it. This is what people start taking advantage of, building their game around avoiding direct contact.

But if they knew that in a chase the opponent would use, for example, 4 Dimension Door and still catch up no matter how much you hide, the games would follow a slightly different scenario.

As it is, heroes are gradually shifting into a one-sided quest - find full control
In reply to Chemist_HP
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#819
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Chemist_HP
Otherwise, heroes will gradually transition into a one-sided quest – find full control.
With 4 damage-dealing creatures, the opponent will overtake you much earlier in terms of pace, quickly seize all the towns, and it will be much harder to turn the game around.
In reply to bRitvo4kA
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#820
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The opponent decided to play blue Necropolis on 6lm and after all the rests got an extremely cursed generation. I started off strong — a dragon external dwelling under the Castle (couldn't be taken on the first week), a box of 35 grand knights on 112. But then all that momentum gradually faded. On the first week, I took the brown citadel but lost almost everything I had, including 5 heroes. On 117 Kyrria picked up boots; horses are at home in the citadel.
On the second week, I broke the external dwelling and went to take the first clue behind grand djinn on snow. The djinns cast haste, this stack also has morale, and in the first round they wipe out the entire stack of grands in two hits. I headed toward the grey Necropolis; there's another clue there, guarded by efreets. I lost almost everything, and the clue was minimal; only a dragon and 10 wyverns remained active. I took the same Necropolis. There was hope to build dragons using the Nagash building at the Necropolis, but after the clue it became clear that it wouldn't work, and moreover, the Nagash building turned out to be maximal. Also, there are 4 cyclops spots in a row, but I have nothing to take them with either. From the citadel respawn, there is a road to the central zone and from there straight into the treasure zone. This is the last remaining direct road; I'm heading there, picking up a morale-luck amulet along the way.
131 I bring the second dragon from the external dwelling and take the village in the treasure zone. There is a Griffin Conservatory, a clue, and I see three AoTD components (except for the shield). All guards are ranged, which is unpleasant. There is mass haste, but dragons don't care; there's no tactic. I lose seven wyverns on the clue guard and pull eight out of the hive :D The Conservatory is minimal. With nothing better to do, I run Kyrria to the end of one of the treasure zone offshoots; there's a portal somewhere, and on the other side of the portal is a Dragon Utopia nearby. In the treasure zone itself, there are two more utopias. No clues in sight, but there are a couple of Conservatories; I decide to collect them and break the utopias on the fourth week with angels and dragons. Dragons are at home in the Castle.
One of the days also featured a heroic defense of the Necropolis, where Mephala survived with one wraith. The wraiths were hitting skeletons, and the skeletons were being healed by a tent... It wasn't a fast process, overall. The computer's army also had wraiths, which I killed immediately. But theoretically, a situation was possible where both I and the computer would have wraiths left. Obviously, I wouldn't be able to retreat, and neither would the computer. Now I wonder, what would need to be done then?
143 Kyrria with 7 angels and 6 dragons takes a utopia. A dragon is lost, they give a red orb, KO, armor 4/4. On the next turn, I bring a bunch of meat for soaking and take a maximal utopia nearby; they give a water book, resistance boots, a thunder helm, and a bag of gold. Meanwhile, from the overview at my respawn, I observe the opponent appearing in his center and breaking into the treasure zone with a utopia.
145 Kyrria reaches the third utopia, and there's a cap and KZ. With the last 100 moves, I DD toward an untaken village. On his turn, the opponent takes a utopia and leaves the entire army and artifacts on Gervulf, dispersing all Necropolis units with grand harpies.
146 I take the village and conduct reconnaissance. There's another utopia nearby. It is broken by zero-level Ain, losing an angel and two dragons; they give a speed ring and an Alliance shield. TP home, upgrade the remaining 4 dragons, buy back everything available, and fly to crush Gervulf.
Kyrria 20 20 4 gold dragons, 20 pegasi, ~65 grand dwarves, 6 angels, 9 ducks, 2 horses, 28 grands. Maximum morale and luck, +1 hp, +1 speed, red orb, shackles, all war machines.
Gervulf 5 17 3 angels, 17 grand eyes, 12 liches, 7 ducks, 1+6 grand necro-horses, 1300 skeletons. +3 hp, negative morale.
I quickly chop down everything except the bones, and then a barrage with grands and an attack after removing retaliation. After checking the shackles, the opponent surrenders.

Thanks for the game!
ICQ 423164784

Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Map Template
6lm10a
Game Length
146 days
Game Date
8/13/2015
Reported
8/13/2015 8:58 AM
Rating Impact Archived
Sanin 1617 1634 +17 ↑
Grizvald 1671 1654 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/13/2015 9:24 AM

In reply to Sanin
#821
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Sanin

Thanks for the game!
I spent two restarts on the block, one on a road that seemed messed up to me, and then it gave a classic "blue" lm10. But even with the messed up roads there was a chance to carry, but I made two critical mistakes in terms of map exploration and blew my boots, although at 132 houses I built Dimension Door, got wings from the first Dragon Utopia, and had two necro-arts. To top it off, the map was against me also thanks to the Pope's overview on the respawn oppa, which revealed my super treasure. Thanks for the game, good luck further.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Dirty_Player
#822
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Dirty_Player
With 4DD, your opponent will overtake you much earlier in terms of pace, quickly seize all the towns, and it will be much harder to turn the game around.

Actually, I was talking about 4DD for the player who is behind, not for both, but it's better to discuss this in another thread.
In reply to злой_романтик
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#823
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Thank you for playing!
663914908
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Map Template
8mm6a
Game Length
124 days
Game Date
8/13/2015
Reported
8/13/2015 10:35 PM
Rating Impact Archived
Socrat 1676 1693 +17 ↑
Dima Surmay 1728 1711 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/14/2015 3:01 AM

In reply to Socrat
#824
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Socrat
Thank you for the game!
Thank you for the game!
In reply to Chemist_HP
#825
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Chemist_HP
Actually, the point was about 4 Dimension Door for the player catching up, not for both, but it's better to discuss that in another thread
and how do you determine who is "catching up"? How many loopholes will appear in the rules, and players will be in unequal conditions; for example, you are catching up to him, and with 4 Dimension Door, you might even manage to collect 2 Dragon Utopia on the way, for instance, while your opponent cannot.
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