I chose 6lm10a, but Zhenek took Dungeon, so I had to take Necropolis as a counter... I had no money, I could barely afford to put down horses, and they even added computers on the first map)). From turn 131, I saw that my opponent was jumping around in the center. In the middle of the third week, I was already thinking of writing a report in the style of: "I don't know how to play Necromancer without a Ghost and Lord Vampires :D", but then everything suddenly changed: my opponent exposed his Ghost helper, not knowing that I had a damage dealer (I didn't expect it myself, I got it in a scroll)), which I took down with the help of amulets, and then immediately bought him in the tavern!! There was offense, defense, and logistics, a perfect upgrade in general, only without Wisdom. I bought water and fire just in case, and now I have 2 heroes with 3500 MP and 2 damage dealers + a Treasure Keeper! Then I helped a little and took him down in a super-treasure.
Thanks for the game!
Thanks for the game.