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Heavy game, in which my mood changed to the opposite several times :).
In the first generation, the opponent unexpectedly took 113. I had good heroes (Pyre, Monere, Clavius with Logistics), Griffin Conservatory, normal with Zoot, but Dungeon and not the best army, especially after the fight with Ivor the neutral. Then I had to reroll two terrible Dungeon spawns, we started.
In the end, I spawn at the top; in the tavern, there's a Dungeon hero, so I have both 100 skeletons and harpies for speed. I scout the area – pretty empty. But I can't reroll now.
First, I moved Clavius along a pillar, a chest, and a dwarf dwelling to level 15, and experted Necromancy. Then a Dungeon neutral appeared, and I had to go kill it. After killing the neutral, I split my stack back home and, via the stable, headed to the grass area. There was a Rampart there, which I took on 117. The same day, I had to transfer the army to defend against a Castle. I took a Griffin Conservatory for 1 angel, parked on another one, a level 2. Clavius – with Logistics.
On 121, I took another 2 angels and went into the treasure zone on the rocks. There I grabbed a couple of Pandora's Boxes for 10k experience and ran into a block of Phoenixes guarding 2 components of the Elixir (I had the last one since 114). I leveled up Earth Magic. After splitting, I went into the underground treasure zone. It turned out to be a long and inconvenient tunnel, so, after fighting there a bit and getting a bunch of skeletons and 3 angels as a result, I split back home and went to the center. Meanwhile, the last neutral was killed by the left army.
Breaking through the GO, I immediately saw a Dragon Utopia. I took it on 126. Three creatures, they hit me a bit without Mass Shield and Skin, gave very bad loot. Titan's Sword, Crown +4+4, and two bags of gold. On 127, I park at the GO at the opponent's respawn to unexpectedly pop out on 131 and steal the growth. Couldn't pop out. Luna with Armageddon pops out and wipes out 3 of my heroes. And if I hadn't been hitting the Efreeti from the Dungeon side, she wouldn't have popped out. Although, the opponent also screwed up; he could have attacked Clavius and treated him to a couple of Rain of Fire spells.
Well then, I have to return and get rid of Luna using Tactics. Later she will come to me, but won't achieve anything special and will also die.
I have a Dragon Utopia at home; I take it on 133. It gives absolutely nothing. Gunnar takes down the Phoenixes, runs to a village in the treasure zone, splits there to get to a promising Pandora's Box for 100+ greater demons. I have all Earth Magic! A couple of Naga Banks, an angel upgrade. The next turn, I scout another Dragon Utopia on the lava, and a Griffin Conservatory next to it! Rush there. It gives the Wonderous Hat. Well, it seems I have everything, I need to pressure the opponent. I go on the attack with 20 Wyverns, 11 Archangels, and 600+ skeletons. I take the capital, Swamp, and Barbarian; next to the Barbarian I grab a Dragon Fly Hive. However, everything quickly goes downhill. I start falling behind in troops, and it's better not to look at the stats at all.
I jump into the opponent's treasure zone, steal Wings there. Nearby – a Dragon Utopia, but it's taken from under my nose. Fine, I retreat to my treasure zone underground. There I discover Dragon Utopias, as many as 3 of them, but all with junk. By the middle of week 4, the opponent emerges and shows off 100+ greater Wyverns, 1700+ greater skeletons, and smaller units. The problem – Jaharna has 25-40, while I only have 20-20. After buying the Cloak and Amulet, I matched the number of skeletons in a couple of days and upgraded them. I gathered about 50 Wyverns, 12 Archangels. Clearly too few. But the opponent, while unselecting towns, shows that he has no Air control! I manage to snatch a Pandora's Box with Dimension Door right from under his nose, which is pleasing.
We adjourned. I considered accepting the draw offer, but after analyzing the situation carefully, I decided to keep grinding. After all, 25 in parameters isn't that much. A couple of Libraries, switch the Necklace – that's already 14. A couple of good stat boosts at the Barbarian – 19. Well, a difference of less than 10 won't play a big role with a large army advantage. I planned to create a huge stack of Death Knights (4 external dwellings already taken, more available), possibly dragons. There were also a few more Dragon Fly Hives, and grinding skeletons with Dimension Door and Wings is a pleasure.
So after the continuation, I split the troops and started grinding. Inteus with a few Archangels colored 3 dragon external dwellings, recaptured the Speed Cloak, and took a good Dragon Fly Hive. Monere with Archangels captured a couple of Dragon Fly Hives. Gunnar was busy capturing towns, and Clavius was also capturing towns, consuming Libraries, and making skeletons. Soon, Necromancy Boots were discovered, and things got really fun. At the same time, the map was controlled relatively well; the opponent was limited to 3-4 towns.
Slowly, the Death Knights were grinded, and a second Necropolis was being built.
But on 216, the opponent didn't have time to make a move; he sported to me without troops and with artifacts, and was killed.
We tried to play the finale that same day for fun; it turned out quite evenly. If I had geared up properly and hadn't forgotten a bunch of items, I might have won.
So a couple more growth cycles, and the fight would have been easily won. It's hard to play without Dimension Door...
Thank you for the game!