Posts from Favorites, to battle! - 7 - The Battle of Favorites! - 7
They dealt a fairly interesting layout.
On 111 killed the Inferno computer, reaching it with Moner on the last moves, external dwellings of pits and demons were revealed. Money is okay, so I'm thinking of upgrading pits + birds.
I burst into the swamp and leave almost my entire army there.
Found a bugged passage from Inferno to Castle and an external market there.
With scouting I revealed part of Inferno's treasure on the grass. A juggernaut by the wood, a Dragon Utopia, and a couple of hives. Also on my respawn I had a Griffin Conservatory and a beehive.
Moner by 115 had expert skills and also earth magic.
Money-wise things got tight and by the end of the week I could only build birds and ducks. I took the external dwelling of pits but didn't build it, so I forget about demoning.
A couple more troubles: ГО was blocking the 3rd computer, and the treasure from the swamp was on sand :(
On 121 I buy birds and psychos and burst into the treasure. I took the beehive and was 1 move short of reaching the village.
122 Moner, through Geon and the book merchant, learns Slow and runs to the big home Griffin Conservatory.
123 Took the Griffin Conservatory and beehives, total 26 ducks + 3 angels + 4 birds + 4 psychos, built a chain for 2 more hives in the treasure, and Moner prepares to break the juggernaut and Dragon Utopia.
124 Mini Dragon Utopia, with КЗ, a necklace of speed, and gauntlets :eek:
Settled in the swamp to replenish mana, while the horses took the village in the sands, another Dragon Utopia found.
125 Hive + level 3 Dragon Utopia, Titan's cap, armor +4/4, resistance boots, another Dragon Utopia and a beehive revealed in the sands.
126 For some reason I went for it anyway with Moner, +4 all, +3 all and a black orb, I sit down to replenish mana, while the horses are ready to take another Griffin Conservatory on Castle respawn. I upgraded 40+ of my ducks.
127 Returned the army, break ГО without any problems and run towards Maretti, found a Dragon Utopia, off-road. I decide to skip the main and take it since there's no air control.
131 In the level 3 Dragon Utopia they give a level 5 cap and junk. I bring up birds, ducks, and gr. flies and run to the main.
For the rest of the week I captured castles, placed archers in Castle, took another Dragon Utopia. Suddenly Maretti shows Dess, with wild stats, almost like mine. Then he recaptures his own main with a horse and AotD.
Apart from 1k bones there's nothing scary there, but still.
Meanwhile I collected the elixir, wanted to visit the ramp computer (and there were 2 Griffin Conservatories for 5 angels + max beehives, but the treasure was junk), but the opponent miscalculated with moves and the timer, leaving his entire army with artifacts on a horse.
After which he surrenders.
TFP!
2-1
I had everything handed to me, but I handed it right back under the time pressure. Opponent had all towns but one, still he stood within my reach day 7, I was stronger since he wasn't wearing red orb and I had shackles, but I never noticed where opponent was. Instead I moved scout towards an external tavern with all army and came up 1 step short.
I can play well, but under time pressure I suck and on Mini we have too little time. TFP.
Added 5 hours and 15 minutes ago
Tomorrow at 4 PM Moscow time, the first game of the final will begin!
That inscription almost gave me an epileptic fit.
I had blockers everywhere except for one tier 3 town. I settled there because there were good resources.
Eislin spent a week summoning 120 skeletons and killed a Castle company. The birds reached level 117. I was preparing to start taking hives at level 121, but suddenly Pete burst in, took my main town with a level 0 hero, and didn't have enough movement points to settle in it. I had no money for buying units or a new hero. I had a teleport spell ready to go, so I returned my army and was ready to sell everything on the market and then kill the hero, but he realized this and surrendered.
Thanks for the game!
1-1
p.s. The next game is tomorrow, around 8 PM Moscow time.
Accepted by opponent on 7/12/2015 6:14 PM
After all the restarts, we started playing for luck.
I have blockades everywhere except for one tertiary town. I settled there because there were some good things.
Eislin summoned 120 skeletons and killed the Castle commander in a week. The birds reached level 117. On day 121, I was preparing to start taking over the hives, but suddenly Pete bursts in, takes my main town with a level 0 hero, and doesn't manage to settle in it. I have no money for buying or for a hero. I had a good home chain, I brought back my army and was ready to sell everything on the market and then kill Pete, but he realized this and surrendered.
Thanks for the game!
1-1
p.s. The next game is tomorrow, around 8 PM Moscow time.
It was a complete disaster; I had no troops or money at the start. I somehow managed to get back on my feet by the end of the first week and defeated the Rampart commander. I built liches in the Citadel.
On day 121, I was scouting from the commander's town, and there he was. Unfortunately, I was one tile short of reaching his castle; I could have reached it with Clavius, but after breaking through, he stepped a couple of tiles in the wrong direction, wanting to visit the stables.
I have no money at all, so the huge increase in blue mana didn't become mine :( There was also no point in dragging it out and trying to hide, as I didn't scout any useful objects in the first week.
Thank you for the game.
07/12/2015 Redwhait HP (Blue, Conflux, Random, Labeta, Aislinn) def Pit for LM (Red, Necropolis, Clavius, Galtran) Diamond 121
1-1
already 1-1 :smile07:
Indeed, on 111 in the tavern I have Galthran (2 stacks) and Rissa (a bunch of gremlins + gargoyles for speed). At the capital's hut – Haste, and there is a hero with Scholar. Near the road lies a bunch of chests, which Galthran ate for experience – resulting in instantly 5th level and Logistics! So, even though it's a Dungeon, everything is great.
On 112 I already had Expert Necromancy and started farming skeletons.
On 113 I broke through to the adjacent zone. There – an external market, a Barbarian village, an Observation Tower which showed the presence of Boots of Speed. Galthran goes to the grass, where he visits a stable and takes an empty com's castle. Then Galthran ran for Pandora's Box for 5k XP behind the dogs, after which he moved towards the Griffin Conservatory. Other heroes took a couple of villages and gathered quite a lot of gold.
On 117 I wanted to end the week at the Conservatory and wait for reinforcements, but it was a minimal one, so I take it immediately. At home – Knights in the Stronghold.
On 121 I visit the stable, split my troops, take a Naga Bank.
On 122 I rush to suppress the Barb com. He turned out to be quite far away, didn't reach him despite Expert Logistics + Boots of Speed + Stable + Angel speed boost + Oasis + Flag. Along the way, I farmed a few skeletons, but overall there wasn't much point in going here.
On 123 I occupy an empty town, split my troops, enter the treasure zone, through which the road conveniently ran. Meanwhile, the army with Clavius is preparing to take the second Conservatory.
124 – the Conservatory turns out to be a size 2 dwelling, I take it, give the army to the treasure zone, there – a pendant for morale and luck, a Dragon Fly Hive for 8 Wyverns, a couple of skeleton blocks, and at the end of the turn – a lucky prison for speed. I start building a Mage Guild in the Ramp village. Wisdom is there, resources are there, by the end of the week I should have 5th level. For the opponent, things are somewhat sad; until 123 the tavern was offering Air Elementals, and only now have Demons appeared. His army is weaker than one of the coms'. We paused here.
After the continuation, everything ended quickly. On 125 I run further along the road and see the red player. Dimmer (main hero) with some trash from Ramp stands before a Conservatory. It's a pity Air Magic never leveled up to Expert, couldn't kill the opponent with Mass Haste. His shooter takes down one angel, which gets revived at the Conservatory (minimal one).
On 126 I discover a couple more Dragon Fly Hives in this area, take them, a Naga Bank, significantly boosting the skeleton count with these.
And on 127 I run to the red player's capital, demonstrating during the siege the finally-leveled-up Mass Haste. The growth is mine, next to it was a village where the opponent had built Dimension Door. In the coming days, I would have occupied it, after which, with two Dimension Doors and a ton of movement, the game wouldn't have dragged on. The opponent apparently understands this and decides not to drag it out.
Thank you for the game.
Accepted by opponent on 7/16/2015 10:22 AM
Thank you for the game.
Thank you for the game.
1-2
The roads are average; from the Castle, the respawn unfolds in a thin spiral for a whole day's journey. Underground. No Haste in the guild. But they gave me a good starting army (100 skeletons), harpies for speed-up, a wealthy Nagash, and clues along the road. Actually, I was counting on a restart from my opponent, but it didn't happen.
On day 112, a candle gives an overview that shows a couple of chests and a peasant external dwelling in the next zone. There are many roads, which is pleasing. A couple of skeleton external dwellings—overall, it's playable.
Then began a rather slow advance along average roads. Only by the end of the week did I reach the Inferno village in my nearest treasure zone. There were a couple of clues and a necro-cloak. Claudius leveled up Necromancy and got Earth and Air. On 116, he learned Slow in the village and replenished mana. On 117, he returned home and headed toward the first Hive. By exchanging all resources, I set up Knights in the Stronghold.
On 121, I bring 75 peasants (there were 2 external dwellings) and buy a new hero. There's no money for more. In the end, it results in 200 skeletons, 3 liches, 5 ghouls, and a dozen zombies. I take the first clue for silver pegasi. It turns out to be 8 wyverns; I lose the liches and some skeletons. I run back to the treasure zone.
On 122, Claudius doesn't make it anywhere, Nagash grabs the cloak and a scroll, which turns out to be a Town Portal. Pity there are no resources... Also recovered a sword +2+2. On 123, I enter the second clue for great bulls, which turns out to be maximum. Fast combat tore them apart perfectly.
On 124, I take naga-banks of 2, bring in growth; Nagash grabs the last clue for great ifrits and gets another 8 wyverns. Not bad. Claudius bursts into the most central zone, where he destroys the green AI hero. Total: 4 liches, 275 skeletons, 28 wyverns, and 5 knights—decent. Stats are higher than my opponent Tamika's, which is also pleasing. The only problem is absolutely nothing for speed. Put that aside.
Then from the central zone, I penetrated through a portal to the swamp AI. A Dragon Utopia was found there. Spent a day taking Pandora to 2nd level magic + Ramp AI. On 127, I grabbed the utopia; it didn't give much.
Next, I burst into another treasure zone, where I visited the library and took a couple of naga-banks. Slowly built the Mage Guild, and by this time, reached the 4th level.
Just as I was about to portal back to replenish mana, a clue (4 wyverns) and a utopia are unexpectedly found nearby. I take it—a tier 3 one, very good: hat +4+4, boots +2 to all, and a 5th magic hat. Simultaneously, Nimbus on a second front finds speed boots.
Right then with Dimension Door I recover necromancy boots, and over the next couple of days, I fix up the army. At the end of the week, I decide to take my opponent's capital, as he seems much weaker according to the tavern.
On 137, I fall slightly short, and then I am unexpectedly ambushed. Archangels, birds, wyverns, just slightly fewer skeletons than me, a very unpleasant elixir, and a disgusting red orb. In general, they dismantle me with almost no losses; out of frustration, I even missed the moment to pay them off. However, continuing to play with ghostly chances for a draw and near-zero chances for victory wouldn't be cool.
Thanks for the game.
Accepted by opponent on 7/18/2015 4:35 PM
Thank you for the game.
Thank you for the game!
2-2
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