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High Druid :smile26:
New here? I'm Roha — want a quick tour?
this is for fktifzobr@mail.ru
this mod replaces spells in the Guild of Mages for Dwarves and Dungeon.
Dwarves now have Summoning and Chaos, and the Dungeon has Darkness and Chaos - perhaps by looking at this mod, you'll understand how to do it (we need to remove Armageddon from the Elves and replace the chance of Chain Lightning appearing with Hive and replace Holy Word with Phoenix - then we get Light magic, Chaos magic, and Summoning magic in the Elven city:
- at the fourth level of the Guild of Mages, the second spell will not be Meteor Shower or Chain Lightning, but Meteor Shower or Hive,
- at the fifth level of the Guild of Mages, the first spell will not be Resurrection or Holy Word, but Resurrection or Phoenix
there's also the RTA you asked about
PS: I don't know how to attach files to a private message (except with a link, but I don't know where all this is located on the internet - I couldn't find it:p)
PPS: Unfortunately, I don't know the authors, I hope they won't be angry...
I think it would be good to have 7 schools of magic, like in Heroes 6 and 7.
Original
Light
Darkness
Earth
Water
Fire
Air
Then there would be variety, and the schools of magic would almost certainly not be repeated.
Well, I already suggested this, and after a heated discussion, the idea was successfully discarded – there are many problems: where will we get so many skills for magic, and there aren't that many spells to distribute them among seven skills from four – although it would be interesting, we could also use racial skills and make them available not for one Faction, but for several (for example, rework Unstoppable Magic into Fire Magic and make it available to Dwarves, Demons, Warlocks, Mages, and Humans).
But this is tedious, and the question is also how this will affect not Multiplayer, but single-player maps and campaigns with scripted events, etc. – I don't think it's worth going to extremes, unless we do something similar to Heroes 3 and create 4 schools: Water, Fire, Earth, Air. But specifically, Light and Darkness, as schools of magic, and not something amorphous, are very characteristic of the Ashan universe...
And so, what was I talking about...
:D
How will we distribute the schools?
Darkness-Chaos:-----------Inferno---------Dungeon-----
Light-Summoning:----------Humans---------Sylvan--
Chaos-Summoning:--------Academy---------------------
Darkness-Summoning---------Necropolis--------------------
Chaos-Light:--------Fortress-----------------
For Dwarves, replace Summoning on the path to Supreme Unit with Machinery, and the problem is solved.
Oh my god, what does this even mean? Inferno is chaos, and Necromancer is summoning? What kind of nonsense is that?
Emmmm.....
:smile52:
Well, actually, demons are chaos – it's a race created by Urgash, the primordial dragon of chaos.
Necromancers worship Ashera, the dragon of creation and order, who is the opposite of her brother Urgash, and chaos is unacceptable to them. They are among the main demon hunters (let's remember the campaign of Arantir), which already shows their inclination towards the magic of creation (summoning). In addition, the spell "Raise Dead" belongs specifically to this school of magic. This race is dark, and light definitely cannot be associated with their guild. That is, based on the schools of magic of darkness and summoning, and based on the method of exclusion (considering light and chaos), we arrive at the necessity of giving them (necromancers) darkness and summoning, and not light and chaos.
Added 6 minutes later
By the way, in the original game, Necropolis and Inferno have exactly these schools of magic.
Okay, Roma...
Then why Summoning for Humans?
And why not Light for Dwarves, but rather Summoning...
Too much Summoning, you can easily give Mages ANY other magic instead.
Chaos wouldn't suit humans (if anyone thinks it does, they should justify it), and darkness doesn't really fit in a city where they worship a dragon of light (if I'm not mistaken, this was addressed in later installments of Heroes, where darkness is not available to them at all, especially in Heroes 7, unless something has changed). So, light and summoning (and even summoning includes various celestial shields) – summoning clearly suits them more than darkness (Elrath wouldn't approve of studying darkness:D, they are all fanatical followers of the church of light).
Added 5 minutes later
Oh yes, and dwarves: chaos-summoning is already used by mages, and chaos-light isn't used by anyone, which is why it suits dwarves, besides, it's also chaos-light in the original game.
Added 8 minutes later
From the proposed options:
darkness-chaos:-----------Inferno---------Dungeon-----
light-summoning:----------Humans---------Sylvan--
chaos-summoning:--------Academy---------------------
darkness-summoning---------Necropolis--------------------
chaos-light:--------Fortress----------------
we see:
- summoning 4 times
- chaos 4 times
- darkness 3 times
- light 3 times
so summoning is not more frequent than chaos