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Posts from Harmony - Troop Symmetry

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Is it possible to make the earthquake spell destroy obstacles on the battlefield?
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I have an idea to give elves the ability to summon various forest spirits and animals. The question is: can we tie spells to skills without sacrificing existing spells, i.e., we need to create new spells. I would tie four summons to the Avenger: fairy, wolf, ent, dragon. By the way, regarding the mod development, there will be three tiers of creatures: base, champion, and elite. All of this is within the framework of symmetry. We also plan to create a couple of new creatures (for example, a yeti for dwarves, based on a cyclops) and specializations (there will be a heroine called "sea elf").
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SRD
By the way, regarding the mod's development – there will be three tiers of creatures: base, champion, and elite. All of this is within the framework of symmetry. We also plan to create a couple of new creatures (for example, Yetis for the Dwarves, based on the Cyclops) and specializations (there will be a heroine called "Sea Elf").
What's the point of introducing 3 tiers when there are already 7?
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
In reply to Nargott
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I think this is logical – it will mainly affect the city development structure and creature stats. For now, it will look like this: without a Fortress, you can hire basic units; with a Fortress, you can hire elite units; and with a Citadel, you can hire champions. For creatures of the same level, the same city level will be required, with approximately the same costs, etc.
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In my humble opinion, a strict connection to levels is not necessary. Nor is it needed for elites/bases. In the case of Heroes of Might and Magic V, the most logical application of the level system is to determine the damage a hero inflicts on creatures with their non-magical attack. To Nargott's credit, his mod implements something similar. I remember that in WGE, levels often duplicate across different castle types.
 

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Here, they want to create symmetry, but building something symmetrical on an amorphous, non-level-based system is problematic.
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Ment
In my humble opinion, a strict link to levels is not necessary. Nor is it necessary for elites/bases. In the case of Heroes of Might and Magic V, the most logical application of a level system is to determine the damage a hero inflicts on creatures with their non-magical attack.
To Nargott's credit, his mod does something similar. I remember that in the castles in WGE, levels are often duplicated.
Not quite. There will be a three- and four-tier building system, and at the same tier, different factions will have a different number of units (asymmetry). The tiers are formed based on the principle of equal strength or buyout price, but not on the principle of the same level. The number of levels remains the same – 7, and the difference between adjacent levels is approximately maintained at around 2 times the strength of a single creature.

I don't see the point in combining levels, as it reduces the diversity of stack sizes.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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As part of the MOD, there’s an idea to create a non-flying LA dragon based on the hydra (the idea has been around for a while, but I remembered it after watching E3). I haven’t tried it myself, and it’s not an easy task – we need a MASTER who can do it – who’s up for it!?
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Could you revert the Angels' appearance to how it was in the third game? Because in the fifth game, their appearance is frankly awful.
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A long time ago, I wanted to create them for Heroes 5 (there are screenshots of a recolored crystalline dragon a few pages back in this thread), and now, look at this... Heroes 7 has delivered:smile20:
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Hmm... What if you cut the hydra?
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SRD
This is the mod I'm currently using – it implements some of my ideas, plus Gilraen:D

Gilraen needs to be sent to NHF

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SRD
This is the mod I'm currently using – it implements some of my ideas, plus Gilraen:D

The file doesn't contain hero textures! :smile29:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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And it shouldn't be there anyway:p
- I'll post it later when all the heroes are ready.

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