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Posts from Erthenia

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11 years ago
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Firstly. Secondly, you can sometimes control him, if the character's abilities aren't too complex. Thirdly, well, we'll definitely have some fun on the weekend!
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11 years ago
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My character is almost ready. A Northern hunter – an archer or something similar.
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11 years ago
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Yorunec archer? Not bad.
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11 years ago
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Name: Eyvind
Stats: 90 – 49-18-8 -3 -3 -4-3 -2 =0
Strength: 10
Endurance: 15
Agility: 10
Perception: 25
Speed: 11
Willpower: 10
Wisdom: 9
Biography:
***
A young hunter relentlessly pursued a northern deer, but he couldn't catch it. Just when it seemed he was about to overtake his prey, the deer unexpectedly changed direction and disappeared. Looking around, the hunter realized that, lost in the excitement of the chase, he had wandered into unfamiliar tundra forests. At first, he wanted to shout out of frustration, but he restrained himself. He shouldn’t attract the attention of local predators… As soon as he thought this, a white wolf suddenly emerged from behind the thick trunk of a snow-covered spruce tree. At first, he was frightened and grabbed his crossbow. But for some reason, the wolf didn't show any aggression. The predator's gaze was calm and even seemed intelligent. Shaking its head, it moved in a direction known only to itself, as if inviting him to follow. Overcoming his stupor and surprise, the hunter followed it. After a quarter of an hour, he saw the walls of his native settlement. When he turned around looking for his savior, there was no trace of him.
***
Eyvind woke up early in the morning and, taking with him the skins of small rodents he had recently obtained, went to see his old friend Sven. They had been friends for a long time, so he could count on a fair price for his goods. But as soon as he left his old hut, he saw two hunters dragging a wolf tied to a pole. It was the same wolf that had saved him many years ago.
- Listen, you must be tired of carrying it. Let me buy it from you," Eyvind said to one of the hunters.
- You’re right. It weighs quite a bit. I am willing to sell it to you for 350 silver linears."
- Deal."
Handing over a bag of money to one of the hunters, ignoring their surprised looks, he took out his hunting knife and cut the ropes binding the wolf.
- Now we're even," he whispered quietly, watching the wolf run into the forest.
After this, he went to his friend and, telling him about what had happened, sold the furs.
- Eyvind, listen, I think you've stayed here too long. I heard from an acquaintance that there is a lot of interesting work for strong guys like you in "Lunaia", which is located in Gaddar.
- I have never heard of such an organization. Although lately there hasn't been much game around, maybe you are right…
- Go take a look; my intuition tells me that you won't regret it... - Sven winked slyly - although, of course, the risk is high, but life in our lands is not safe anyway. They say that northern barbarians are preparing another raid..."
They talked about many things that day. After this conversation, Eyvind, taking all the essentials with him, set off on his journey. Sven gave him one of his best crossbows as a parting gift and wished him good luck.
Equipment: Proceeds from recent hunts. Sven’s crossbow. Well-fitted leather armor. Leather gloves. Leather helmet. Hunting knife.
Abilities (2 specializations and 7 skill points)
Combat Mastery (-1 SP – 4 skill points)

Vitality. Each point of Endurance additionally gives +10 to health x3
Cunning. +5 Initiative
Crossbow (-1 SP -3 skill points)

Rank 1. Allows the use of crossbows. +10% Armor Penetration.
Rank 2. Chance to inflict critical damage appears (Perception). +10% Armor Penetration.
Rank 3. The first shot deals percentage damage to the enemy equal to the Perception stat based on their maximum health. +10% Armor Penetration.
Race: Yorn. Character deals twice as much damage to northern barbarians, while receiving twice as high a chance to dodge their attacks; character deals +10% damage based on the target's maximum health against dwarves; character receives +50% resistance to cold and water spells. Free Rogue specialization and two Skill Points for it. +10 to Accuracy and Dodge, +10 to Magic Power and Resistance.
Rogue

Assassin. Attacking unsuspecting characters kills them. x2
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11 years ago
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By the way, as far as I remember, Medzh was also planning to participate.
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11 years ago
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11 years ago
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A couple of questions.
Critical Failure
When a character rolls the minimum value (0) while performing an action, it results in a critical failure. The consequences can vary from situation to situation.
And what is the range of values in general?
Light Armor. Damage -25%
Medium Armor. Damage -25%
Not fair. And also, add a blessed two-handed weapon for Ignatius. At first, I thought it might be too powerful, but now I think it's okay, otherwise, it feels like I'm not using him enough.
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11 years ago
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What is the range of values, anyway?
As before, the maximum is the parameter's value.
That's not fair.
It's impractical to make distinctions for everything below Heavy units (at least at the start), as it takes a lot of time and there's not much point. And in any case, there's no penalty there, and the bonus is the same, so you could say it's fair.
Also, give Ignatius a blessed two-handed weapon. At first, I thought it might be too powerful, but now I think it's okay, otherwise it feels like I'm not doing enough damage.
Okay.

Added 1 hour 49 minutes ago
Rules
1. Assassin.
- Only works on targets who haven't seen the assassin. You can't suddenly draw a bow and shoot an arrow in their eye while talking to a character or standing in front of them.
- In combat (the character's first shot, provided they haven't been seen before), you need to actually hit a moving target.
2. Critical damage. Maximum cap: 100%.
3. Counterattack. Maximum cap: 100%.
4. Disarm. Maximum cap: 75%.
5. Paralyze. Maximum cap: 75%.
6. Block chance. Maximum cap: 85%.
7. The Ring of Cold can be used on yourself, but it cannot be cast into empty space.
8. Healing can be used in combat.
9. Purification does not protect against mental enslavement (Teios) and some similar effects.
10. Magic Barrier reduces the actual damage after all types of resistance have been applied.
11. The difficulty of dispelling depends on the strength of the magic of the one dispelling and the one who created the spell. It can be applied to both people and objects.
12. The base value of the magic strength of the Ward is 100. The spellcaster's magic strength is added as a bonus (*3).
13. To use seals, you need paper talismans.
14. The player does not participate in combat and is primarily focused on gambling.
15. You cannot defend against the Spirit Arrow (only dodge). This ability not only prevents the use of spells and abilities but also negates all effects already on the character (including items).
16. Parry chance (Nozenrot). Maximum cap: 75%.
17. To use rune magic, you need 50 units of magical energy, a forge nearby, and a rune stone.
18. Mind Transfer takes into account the victim's resistance. If it fails, well, that's just bad luck.
19. Blocking targeted spells for shields:
Heating (spell used on the shield)
Surge
Water Blast
Stone Rain
Shock
Lightning Strike
Freeze
Frostbite
Ice Shard
Ring of Cold
Drain
Crimson Sky
Wrath
20. Skeletons raised from animals using bone magic cannot use weapons, but they can be used as material to improve an existing skeleton.
21. Resurrection and Second Wind do not work against:
Instant kill (exception: cloud of death, god of death).
They do not work if the Spirit Arrow has been used.
22. Different resistances do not stack; instead, they work as "levels" of protection.

Added 2 minutes ago
August 2nd
The start is planned for around ~~two weeks.
I'll start soon.
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11 years ago
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1. Assassin.
- Only works on those who don't see the assassin. You won't be able to suddenly draw a bow and shoot him in the eye while talking to a character or standing in front of him.
Ah, so it won't be possible to kill the local Lutiel, I understand...
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11 years ago
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Ah, so it won't be possible to kill the local Lutiel, I understand...
We'll just have to politely ask him to turn around ;).
In reply to KindShaman
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11 years ago
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KindShaman
Just politely ask him to turn away ;).
Close your eyes and open your mouth.
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11 years ago
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-- Hey, look what's over there!
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11 years ago
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(((It would be better if a hit to the eye caused instant death, regardless of all resistances and the presence of the Assassin skill.
In reply to Heroist
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11 years ago
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Heroist
It would be better if a hit to the eye caused instant death, regardless of all resistances and the presence of the Assassin skill.
Unrealistic.
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11 years ago
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-- Hey, look over there!
- Hey, Lutiel, look – there’s a battle in the arena!

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