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#250
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What is the range of values, anyway?
As before, the maximum is the parameter's value.
That's not fair.
It's impractical to make distinctions for everything below Heavy units (at least at the start), as it takes a lot of time and there's not much point. And in any case, there's no penalty there, and the bonus is the same, so you could say it's fair.
Also, give Ignatius a blessed two-handed weapon. At first, I thought it might be too powerful, but now I think it's okay, otherwise it feels like I'm not doing enough damage.
Okay.

Added 1 hour 49 minutes ago
Rules
1. Assassin.
- Only works on targets who haven't seen the assassin. You can't suddenly draw a bow and shoot an arrow in their eye while talking to a character or standing in front of them.
- In combat (the character's first shot, provided they haven't been seen before), you need to actually hit a moving target.
2. Critical damage. Maximum cap: 100%.
3. Counterattack. Maximum cap: 100%.
4. Disarm. Maximum cap: 75%.
5. Paralyze. Maximum cap: 75%.
6. Block chance. Maximum cap: 85%.
7. The Ring of Cold can be used on yourself, but it cannot be cast into empty space.
8. Healing can be used in combat.
9. Purification does not protect against mental enslavement (Teios) and some similar effects.
10. Magic Barrier reduces the actual damage after all types of resistance have been applied.
11. The difficulty of dispelling depends on the strength of the magic of the one dispelling and the one who created the spell. It can be applied to both people and objects.
12. The base value of the magic strength of the Ward is 100. The spellcaster's magic strength is added as a bonus (*3).
13. To use seals, you need paper talismans.
14. The player does not participate in combat and is primarily focused on gambling.
15. You cannot defend against the Spirit Arrow (only dodge). This ability not only prevents the use of spells and abilities but also negates all effects already on the character (including items).
16. Parry chance (Nozenrot). Maximum cap: 75%.
17. To use rune magic, you need 50 units of magical energy, a forge nearby, and a rune stone.
18. Mind Transfer takes into account the victim's resistance. If it fails, well, that's just bad luck.
19. Blocking targeted spells for shields:
Heating (spell used on the shield)
Surge
Water Blast
Stone Rain
Shock
Lightning Strike
Freeze
Frostbite
Ice Shard
Ring of Cold
Drain
Crimson Sky
Wrath
20. Skeletons raised from animals using bone magic cannot use weapons, but they can be used as material to improve an existing skeleton.
21. Resurrection and Second Wind do not work against:
Instant kill (exception: cloud of death, god of death).
They do not work if the Spirit Arrow has been used.
22. Different resistances do not stack; instead, they work as "levels" of protection.

Added 2 minutes ago
August 2nd
The start is planned for around ~~two weeks.
I'll start soon.