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The first long-awaited tournament on mirror templates



Spirit and idea of the tournament

Since the times of VT, everyone has been expecting an adaptation of mirror templates for SoD. And now it has happened. Here there is minimum room for "luck" and maximum opportunity to demonstrate your "skill".
Forward!


The tournament prize pool is 15000р. For first place – 8000, second – 4000, third – 2000, and 1000 rubles will go as a people's choice award.

I. Registration and Regulations:
a) The tournament starts on July 17, 2015.
b) Registration is open until July 16, 18:00 MSK.
c) The tournament bracket and system of conduct will be determined after registration closes depending on the number of participants.
d) In the event of a large number of registrants, a bracket option will be chosen to conduct qualifying games in the shortest possible time and weed out most participants so that only truly experienced players participate in further struggles and the tournament does not stretch over time.
e) To participate in the tournament, it is necessary by the end of registration to have at least 5 played and confirmed games on ХВ. Also, recently registered ХВ members who do not meet the requirement for the number of played games may participate if they are sponsors of the tournament (contribution of at least 1000 rubles to the fund) and have no past violations of portal rules.
f) The group stage deadline is until 31.08.2015.
g)The upper and lower bracket finals are played bo3 (one match diamond + h3dm1, if a 3rd match is necessary, a coin toss).
The Grand Final is played bo5, with a score of 1-0 in favor of the player from the upper bracket.


II. Rules and Templates:
a) By default, games are on version HoTA (1.3.8)+HD-mod with the HW-Rules 1.34 patch connected; by agreement, opponents may play SoD.
b) Color and the right to choose a hero are negotiated (therefore red-rush is allowed). First, castles are determined (in the case of mirror templates, it is the same), then negotiations for color and hero follow alternately.
c) Each player has the right to cross out 1 undesirable castle, as well as 1 hero before the start of negotiation for them (may choose not to use this right), after which a ban on these castles is set in HW-Rulz mode and a random 1-castle generator is launched. The game will be played with this castle.
d) The template for the game is chosen from two existing "mirrors": "mir_Diamond", "mir_h3dm1" by agreement; if an agreement cannot be reached, the choice is made by a coin toss in hw-rulz. 1 - h3dm1, 0 - mir_Diamond.
e) "Hit-and-run" is prohibited.
f) There is 1 subjective restart and objective restarts (restart due to a block (inability to leave the castle) or a severe generation bug).
g) Roads are medium.
h) It is forbidden to steal anything other than resources and chests from guards that have been shifted, or to visit objects (except mills) that do not have their own internal guards.
i) The use of diplomacy is prohibited except for paying off enemies.
j) Game timer is chess: 21+8,30+1,15. Starting difficulty - 160%.
k) Use of in-game bugs described in the rules on ХВ and various kinds of cheat codes is prohibited.
l) The main rule is game ethics and a respectful attitude toward the opponent.
m) Everything that is not forbidden by the rules is allowed.
n) For SoD, any building is allowed; however, in captured villages and towns, building an additional necromancy amplifier is prohibited, except in the starting town.
o) ДД no more than 1 time per day regardless of the "Air" skill level.

III. Organizational Issues:
a) The tournament is unofficial.
b) The tournament is conducted according to the Rules for organizing, conducting, and participating in HOMM3 online tournaments.
c) Tournament leaders and judges – Redwhait HP (658339987), KobRa_RR (286406830), Toganash (564224919). Chief judge - Dirty_Player (ICQ 408722873).
d) Leaders have the right to make any changes to the regulations and rules during the tournament, as well as the right to refuse participation to any player without a public explanation of reasons.
e) For each played game, participants must submit a report and confirmation.
f) Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament leader or judge.
g) The judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, judges are guided by basic logic and game ethics.
h) All tournament games go into the seasonal rating. Reports and confirmations are written in this thread and will be copied to the "Online game reports and their confirmations" thread.

Good luck, and may skill win!!!
ICQ: 564224919
In reply to Hi-Tech
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Superseb
Not enough experience playing this map. Very unusual guard, where it seems a crowd of 20-49 is standing and you get 49. If a horde of 50-99 is standing, you get over 80... In general, a good game, I will correct my mistakes and try to advance further in this tournament!
As for the game, there were two losses, the first loss was at the griffin tower, then I finished off that griffin tower, took the angels, took the Dragon Fly Hives and went higher. I broke a chest and got 5 experience, but when attacking another Dragon Fly Hive there were 80+ upgraded medusas standing there! Another loss.
Thanks to the opponent for the game!
Good luck in the future!
Thanks for the game.
ICQ: 564224919
In reply to Hi-Tech
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Superseb
the first leak is in the griffin's lair,

This is a griffin's lair.
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Hi-Tech
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Superseb
I will correct my mistakes
I watched the game in bits and pieces, so I don't claim a full picture, but here's what caught my eye:

1) Poor move management, unnecessary losses of moves in simple situations. For example, to visit an object above the road, you go under it, then up, when you should go diagonally. And many similar episodes.

2) Mistakes with the order of hero turns. Scouts should move first, then the other heroes—it allows you to choose a plan with full information.

For example, after capturing the Castle village, you immediately hired Crag Hack there without first scouting the second road. And there turned out to be a Tavern village; it would have been more logical to hire Crag Hack there, saving a day of tempo.

Similarly with Vidomina—you moved her a couple of tiles out of the Tavern village and then started moving other heroes. You should have first moved Vidomina as far as possible onto the snow, and only then decide who to send where.

3) Chaos when multiple heroes interact in a small area of the map. If a series of troop transfers back and forth is planned, you need to think through the entire combination first, and only then start executing it.

For example, the fuss around the external dwelling of Faeries and the Huts cost Crag Hack and his sidekick 500-600 moves total between them.

4) The enemy's Castle almost always spawns in the center of the zone. So there was no need to run down through the snow at all; you should either break through the Hobbitts and kill the enemy, or get out of there, sending a scout down the road.

5) Crag Hack ran through 3 villages but didn't buy a spell book anywhere. That's a fail—Dad needs to buy a spell book at the first opportunity; later there may be no time for it. In the end, he went into the Griffin Conservatory without a book.

6) On day 121, the Griffin Conservatory was taken even with what was available. I won't suggest battle tactics—try to find them yourself.

7) Judging by the chaotic placement of towns on day 121, you planned to use Dad to bypass 2 Dragon Fly Hives and another Griffin Conservatory after the first one, and then break through to the Town? Is that right? That's all very slow—it would have taken 3-4 days. Half of that could have been taken with towns.
In reply to Noom
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In the first week, I built stables in the Castle. I captured 2 villages. At the same time, I was developing Nila and Tazar. In the second week, I wanted to capture Zephyrs and Coursers, but my opponent surrendered. Thanks for the game.
Не медли. Если ты будешь медлить — ты не достигнешь цели. Тот, кто ждет — не может преуспеть.
Шри Чинмой (с)
Не отыгрывайтесь на вторых, а выигрывайте у первых.
Валерий Афонченко (с)
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Random Start Hero Random
Пайра / Pyre Main Hero Пайра / Pyre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Random Start Hero Random
Нимусса / Nymus Main Hero Нимусса / Nymus
Map Template
h3dm1
Game Length
123 days
Game Date
8/6/2015
Reported
8/6/2015 11:58 AM
Rating Impact Archived
FAVorite 1506 1529 +23 ↑
=Lizard= 1729 1706 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/6/2015 12:15 PM

In reply to FAVorite
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FAVorite
In the first week, I built up my cavalry in the castle. I took 2 villages. At the same time, I was developing Nila and Tazar. In the second week, I wanted to take griffins and unicorns, but my opponent surrendered. Thanks for the game.

I played poorly in the first week. I lost in the max-size arena with 121. With 123, I started finishing him off with 13th-level harpies, letting the timer run to zero, and I was finishing him off without any problems (except for the hour of real time after the timer reached zero), but I didn't want to bother with that. Thanks for the game.
http://ru.twitch.tv/lizard_wt
In reply to Noom
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I consumed a lot of creatures, both on my side and my opponent's. My opponent decided to meet me in a Castle, but clearly lacked the necessary creatures and stats.

Thank you for the game!
241-568-808
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Корбак / Korbac Start Hero Корбак / Korbac
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
h3dm1
Game Length
211 days
Game Date
8/6/2015
Reported
8/6/2015 12:17 PM
Rating Impact Archived
The_ 1565 1574 +9 ↑
Dr.Ftor 1406 1397 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/6/2015 12:20 PM

In reply to The_
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The_
He ate a lot, both on his side and on his opponent's. The opponent decided to meet him with an Angel of Death and a Castle, but clearly lacked the necessary troops and stats.

Thanks for the game!
I confirm. At the beginning, I took the path to the north, which turned out to be very poor. I started slowly building up my army and gradually taking over the south, and finally managed to gather an Angel of Death. But it was already too late. Literally five days later, a more powerful opponent arrived.
Thanks for the game!
In reply to Noom
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It was a tough game that initially didn't go my way. But I managed to snatch a Pandor from my opponent on the plains just before he reached level 5. True, I had to pay a ransom of 15k and give up upgrading my bears with an external dwelling, but it paid off in the end. In the second week, we also exchanged our main heroes; I even managed to grab both bear dwellings for myself, resulting in a +5/3 bonus by the third week. Then, with 11 bears, I crushed two Dragon Utopias and got some good loot. In the end, my opponent attacked me at 141 with weaker stats; he also found an implant in a scroll, but mine was almost twice as powerful and provided more resources. Thanks for the game. P.S. Coincidence or not, they gave another poor mirrored Diamond, only 2 Dragon Utopias, and those were located near computer respawn points. :confused:
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Орис / Oris Start Hero Орис / Oris
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Diamond
Game Length
141 days
Game Date
8/6/2015
Reported
8/6/2015 7:47 PM
Rating Impact Archived
Redwhait 1817 1820 +3 ↑
artbocha 1508 1505 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/7/2015 8:16 AM

In reply to =Lizard=
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=Lizard=
08/06/2015 FAVorite (Red, Castle, Random, Ingham, Pyra) def =Lizard= (Blue, Castle, Random, Caitlin, Nimussa) h3dm1 123

Played terribly the first week. Lost in max-tier. 123 started finishing him off with 13th-level harpies, wasting the timer, and finished him off without problems (if you don't count the hour of real time after the timer hit zero), but didn't want to bother with this nonsense. Thanks for the game.
Unexpected. Kostyan, in my opinion, is one of the main contenders. Carry from the bottom lane;)
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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On a mirror map, it makes sense to adjust your gameplay based on your opponent. For example, if you are certain that they won't rush for the Castle in the dragon lair (secondary dungeon) at 121, then you don't need to rush for it either. I remember, in the final of the Bay Cup against GoD on a mirror map, I decided not to rush for 117 to get the Castle in the dragon lair, arguing that GoD definitely wouldn't rush either, so there was no point in me losing. But, for example, against Samurai, I would rush without hesitation, because he would definitely rush, so I need to as well. And if it doesn't work, we both lose, but Samurai will be the one to give up. After the game, it turned out that the spot, although not ideal, was still viable, and that GoD indeed didn't rush for it.
In reply to Wicc
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Wicc
It makes sense to adjust your strategy on the mirror map depending on your opponent. For example, if you are certain that they won't rush to the 121 location, you don't need to rush there either.

I remember, in the final of the Bay Cup against GoD on the mirror map, I decided not to rush to 117 for the Castle in the dragon's lair (second dungeon), arguing that GoD definitely wouldn't rush there either, so there's no point in me losing.

But, for example, against Samurai, I would rush without hesitation, because he will definitely rush, which means I need to rush too, and if it turns out that neither of us can take it, then we will both lose, but Samurai will be the one to give up. :)

After the game, it turned out that the lair, although difficult, could be taken, and that GoD actually didn't rush there.

Wow, you brought that up! I don't remember that game, so I can't say anything about it... But yes, I agree, the game will be much more dynamic and varied on fast paths. On medium paths, there will be constant fighting, believe me, I'm an experienced fighter
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
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GoD
Wow, you brought that up! I don't remember that game anymore, so I can't say anything about it... But yes, I agree, the game will be much more dynamic and diverse on faster maps. On medium maps, it will just turn into a constant struggle, believe me, I'm an experienced player)))

Maybe I'm missing something, but what's the diversity if the game will end guaranteed on the 2nd or 3rd week? Whoever guesses the treasure location on the second week wins? There's already a contact mirror diamond map, why create another one with the same contact timings and mirror layout?
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
In reply to Noom
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Bought the color for 1500. Gunnar entered. Near the house on the road there are 2 posts, where Enova first catches logs, and then both land and becomes гг. There is a hidden eye, which we take and set up a portal. In the adjacent areas, I found a gladius for 50-99 lords, a couple of workshops, and some zephyrs. At the exit from the home zone, there are stables. Towards the end of the week, Kirry also entered, who with upgraded eyes took a dwarf 100 and took a couple of posts, getting expert logs. At home, the eyes are in the citadel; Enova is standing on the stables with oil. On 121, I break 90 vamps for the gladius, then max workshop, pass the meat to Gunnar, who breaks the workshop into 100 golems, punches through the teleport and almost manages to occupy the Castlebot's city.
On their turn, the blues write гг. On the vamps, same-race demoralization did its dirty work.

Thanks for the game!

Added after 22 minutes
Noom
Maybe I'm missing something, but where is the variety if the game will guaranteed end on the 2nd-3rd week? Whoever guessed the treasure on the second week wins? There is already a contact mirror diamond; why make another mirrored template with the same contact timings?

It won't be guaranteed, but the chance of a quick encounter will be much higher, which is better for the game than simply eating everything and meeting at the end of the month. Regarding guessing the treasure — in my opinion, nothing depends on the roads here — you either guessed it or you didn't; even with average roads, this treasure will still be eaten. An early encounter depends even more not on the type of roads, but on the players' desire. If both want to build up, then it doesn't matter what the roads are — until both have had their fill, there will be no contact. Only with fast roads will all this happen faster, perhaps by a couple of days, but faster.
"РЫЦАРЬ АПОКАЛИПСИСА"

Battle Report Accepted
Красный / Red
GoD
Подземелье / Dungeon Faction Подземелье / Dungeon
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Янова / Jenova Main Hero Янова / Jenova
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Дас / Dace Start Hero Дас / Dace
Дас / Dace Main Hero Дас / Dace
Map Template
Diamond
Game Length
122 days
Game Date
8/7/2015
Reported
8/7/2015 6:31 AM
Rating Impact Archived
GoD 1761 1769 +8 ↑
u2noob 1576 1568 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 8/22/2015 11:48 AM

In reply to GoD
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GoD
Regarding guessing the location of treasures – in my opinion, it doesn't depend on the roads; you either guess correctly or you don't. Even with average roads, this treasure will still be found.
The probability of guessing correctly can be minimized with proper scouting, so you can then make an informed decision about whether to go for it. Although, it has happened that it was precisely the thorough scouting that led to failure.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Redwhait
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Everything was going well until turn 127. Both of us had our main castles and a few outposts with bears here and there, and nothing seemed to foreshadow any trouble. Then, unexpectedly, the opponent captured my main castle, even though there was no one nearby. Also, the path from the zone where I had captured his main castle was not cleared, and his computer-controlled unit was happily residing there. The attack came from that zone (it turns out he found a level 5 unit somewhere and jumped into that zone). In addition to that, he captured my outpost with bears and defended his own outpost with a goblin. I didn't know about this nuance and thought that you had to fight for it every time. I was just about to make a move to do that. After that, my advantage, which I had, began to decrease at an exponential rate. Thanks for the game, it was interesting.
ICQ : 655766855

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