Posts from Erthenia
Auto-translated
I don't understand what your problem is. I mean, why can't there be characters with repeating abilities?
or why your character should be overpowered
Blood Mark. Converts 10% of damage dealt into health. Passive ability.
Added 3 minutes later
Beheading. The next attack by the character, if it hits, will be fatal. 5 Action Points. x2
Does it work with attacks that instantly kill the opponent?
I hope this applies to melee attacks, right?
You don't necessarily need to create an overpowered character for combat, while sacrificing role-playing elements, etc.
And combat isn't always the only solution.
Overpowered characters only have one problem, a psychological one: you behave less cautiously and constantly risk dying (which often happens in the end). Otherwise, there are no downsides, only advantages. And it's much more interesting to play this way than when you're surrounded by only Attaraxians and Sethronomicons, who either one-shot you or "lead" you because you can't do much yourself.
I hope this applies to melee combat, right?
This is almost as naive as hoping for the usefulness of skills like a zoologist.
| Combat Training +30 health +2 reaction, +2 accuracy +1 speed, +2 willpower +Skill | Scouting +10 health +2 willpower +2 speed +10 stealth | Firearms +Skill +1 accuracy +1 reaction | Throwing Weapons +Skill -40% damage from area-of-effect attacks | Assassin +10 stealth +3 reaction +100/250 damage - ranged/melee. | Martial Arts +Unarmed Combat (15x3) +3 reaction +3 accuracy +20 health +Disarm (accuracy -5) |
| Battle Magic +5 mana, +1 magic +Convert damage to chosen element (1 mana/hit) +Additional damage (magic*10) | One-Handed Weapon +Skill +2 reaction +2 accuracy +Parry | Two-Handed Weapon +Skill, +25 health. +Cleave. 33% chance to deal double damage to the enemy. +Stun. 33% chance to paralyze the enemy. | Polearms +Skill +4 reaction +1 attack range +Accurate Strikes. 33% chance to paralyze the enemy. | Archery +Skill +Extra Attack +33% chance that damage will be tripled +100% firing range +2 accuracy | Antimagic -3 magic Damage from magic -50% Resistance to negative magical effects is three times higher |
| Archery (crossbow) +Skill +4 accuracy (ranged combat) +Armor Piercing (20) +33% chance of paralysis | Armour and Shield +50 health +Block +Armour skill | Medicine +15 health +Bandaging +Disinfection +Surgery | Leadership +Aggressive Tactics. +3 accuracy, +1 speed. +Defensive Stance. -1 speed, +3 reaction, +3 willpower. +Retreat. +5 speed, -4 reaction | Heavy Weapons The character can use stationary weapons as well as Asvaldr's arsenal | Killer +Bleeding (-10% current health/turn, -20%/hit, -5%/cell) +20% chance of critical damage -3 speed of the selected target |
Zetsumei. The selected character dies. The target has +10 to magic resistance. 100
Beheading. The next attack on the character, if it hits, will be fatal. 5 Action Points. x2
I see a balance issue.
W – saving throw is magic resistance
E – saving throw is evasion of targeted spells
All damage reduction does not add up, but is applied sequentially. For example, a character has heavy armor for -50% damage, an ice armor, and an experience with endurance ability of 20. He receives 1000 units of physical damage: -40% (ice armor is applied before regular armor) = 600 - 50% = 300 - 20% (experience is applied last, as it is essentially a reduction of the final damage) = 240.
QUESTIONABLE POINT: Can fire spells counter cold spells, and can water spells counter fire spells (unfreeze/extinguish) – I haven't decided on this yet. It seems logical to some extent, but if such things are allowed, then other similar situations may arise.
Runes. To use runic magic, the following is required:
1. The presence of a forge nearby, ready for use.
2. The character must have runic stones.
3. 50 units of magical energy for one use.
To use seal magic, the character must also have specially prepared paper talismans.
This type of magic came from Tao and spread widely in Illianar, and later in other countries.
Warriors also have regular attacks
Just like with a warrior, decapitation is the ultimate action, but there are other ways to kill.