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#160
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You don't necessarily need to create an overpowered character for combat, while sacrificing role-playing elements, etc.
Aretz, you should at least read the posts before responding to them.
And combat isn't always the only solution.
Aretz, we've never had situations here where there are absolutely no battles. This is almost as naive as hoping for the usefulness of skills like Zoologist.
Overpowered characters only have one problem, a psychological one: you behave less cautiously and constantly risk dying (which often happens in the end). Otherwise, there are no downsides, only advantages. And it's much more interesting to play this way than when you're surrounded by only Attaraxians and Sethronomicons, who either one-shot you or "lead" you because you can't do much yourself.
This.
I hope this applies to melee combat, right?
Yes, I already asked Revan. Unfortunately, the shots are so powerful that you won't be able to make their head explode like an overripe watermelon. At least, not with this skill.