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#163
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Combat Training
+30 health
+2 reaction, +2 accuracy
+1 speed, +2 willpower
+Skill
Scouting
+10 health
+2 willpower
+2 speed
+10 stealth
Firearms
+Skill
+1 accuracy
+1 reaction
Throwing Weapons
+Skill
-40% damage from area-of-effect attacks
Assassin
+10 stealth
+3 reaction
+100/250 damage - ranged/melee.
Martial Arts
+Unarmed Combat (15x3)
+3 reaction
+3 accuracy
+20 health
+Disarm (accuracy -5)
Battle Magic
+5 mana, +1 magic
+Convert damage to chosen element (1 mana/hit)
+Additional damage (magic*10)
One-Handed Weapon
+Skill
+2 reaction
+2 accuracy
+Parry
Two-Handed Weapon
+Skill, +25 health.
+Cleave. 33% chance to deal double damage to the enemy.
+Stun. 33% chance to paralyze the enemy.
Polearms
+Skill
+4 reaction
+1 attack range
+Accurate Strikes. 33% chance to paralyze the enemy.
Archery
+Skill
+Extra Attack
+33% chance that damage will be tripled
+100% firing range
+2 accuracy
Antimagic
-3 magic
Damage from magic -50%
Resistance to negative magical effects is three times higher
Archery (crossbow)
+Skill
+4 accuracy (ranged combat)
+Armor Piercing (20)
+33% chance of paralysis
Armour and Shield
+50 health
+Block
+Armour skill
Medicine
+15 health
+Bandaging
+Disinfection
+Surgery
Leadership
+Aggressive Tactics. +3 accuracy, +1 speed.
+Defensive Stance. -1 speed, +3 reaction, +3 willpower.
+Retreat. +5 speed, -4 reaction
Heavy Weapons
The character can use stationary weapons as well as Asvaldr's arsenal
Killer
+Bleeding (-10% current health/turn, -20%/hit, -5%/cell)
+20% chance of critical damage
-3 speed of the selected target