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Posts from your questions regarding the game rules (improving the interpretation). Auto-translated

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In reply to LuckyF
#122
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LuckyF
Danya, what is the fundamental difference between the two game objects in this specific situation? Doesn't it seem illogical to you that if Dark Knights were standing next to the Vivs, everything Dark did would be completely permissible, even according to the letter of the law, even though the essence of the benefit from flying for reconnaissance wouldn't change? And in general, there would be no difference at all; it's just that in one situation, it's somehow allowed to do so according to the letter of the law, and in another, it's somehow not.
Here's an example with a picture: Golden Drakes and Ifrits are standing in the same passage, two of them. You choose with wings which one to attack first, or the second, but here he flew past the mountain, through the treasure, and killed the Viv. Even if someone else was standing with the Vivs, he shouldn't have flown like that (the point of view of those who believe that Dark is wrong).
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In reply to skd
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#123
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skd
In the comments to the rules, there is an analysis of such a situation


It says the following: The passage from the Tower starting zone to the center is guarded by two GO - Gold Dragons and Sultan Efreet. The Blue player has the right to break through either guard of their choice. They can go out onto the sand and pass by the shifted dragons to break through the efreets. Also, to attack the efreets, you can use Angel Wings, Flight, or Dimension Door.
Gremlins from the external dwelling can be taken without breaking through the GO.

Nothing in this rule needs to be changed; it should only be added that using control in such a case is only allowed to avoid a battle with one of the GO, and before breaking through your own GO, it is forbidden to move through the treasure zone cells free from GO.

In this picture - the GO - Efreets are also shifted deeper.
II.2.6.2. If the guard of the passage between zones is shifted deeper into the neighboring zone, it is allowed to pass into that zone to eliminate it
Therefore, I believe that it is allowed to walk through the empty treasure zone cells only across the two sand cells to the left of the efreets.
Using wings - to fly over the hive and the imp pit on the sand to the GO Efreets is forbidden.

When I encountered this situation in this game, since the game was a tournament game, I decided to inquire with the tournament judges. Personally, I had already played a lot of Jebus Cross by then and was guided by the rule of breaking through GO on Jebus Cross - in order to exit to the center, you can break through any guard of your choice. One judge was against it, supposedly interpreting this rule with a violation - when you go onto the sand, you cannot do this because the GO guard is not broken through, and the rule is violated - exit to the center only after breaking through the main guard. But the screenshot clearly shows that there is an external dwelling of gremlins and the Tower's land, meaning you can go there, and from there hit the efreets.
I believe that if a player is allowed to attack the guard of their choice, then this can and should be done. Who is to blame that the generator creates it crookedly is clearly not the player. Why aggravate the situation is not very clear.
In reply to LuckyF
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#124
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LuckyF
Danya, what is the fundamental difference between the two Global Objectives in this specific situation? Don't you think it's, to put it mildly, illogical that if Dark Knights were standing next to the Vivians, for example, everything Dark did would be completely permissible, even according to the letter of the law, even though the essence of the benefit from scouting wouldn't change? And in general, there would be no difference at all; it's just that in one situation, for some reason, it's allowed by the letter of the law, and in another, it isn't.
The fact that the rules contradict the game's logic doesn't mean they can be broken. First, we need to acknowledge that Dark violated them in this game, and then look for ways to fix the rules themselves. We have a mess with the rules; Pete governs them as he sees fit, often without even informing people about it.

Added 1 minute ago
Wicc
Are you reading what I'm writing? In post #66, I directly stated that in the Gomunguls-Darkello match, according to the current rules, Darkello committed a violation.

But I also wrote that this violation is not obvious and is a result of an error in the rules, as in similar situations (multiple Global Objectives or a Global Objective shifted deeper into the respawn area), Darkello's action would be legal.
Understood. I didn't understand your subsequent posts that way. The rules definitely need to be fixed. This doesn't negate the fact that there was a violation in this game and an incorrect decision by the judges.
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In reply to Wicc
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#125
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Wicc
Misclicks are a player issue, not a rules issue. Just like knowing the order of attacks when moving onto a cell that borders two guards simultaneously.
With this rule in a Dark game, I would fly behind the Hive (if there was a cell there), and I wouldn't attack between the Djinns and Sylvans, but as soon as the hero is in a safe place (one single cell), it seems like you can't attack. I would fly in and aim the cursor (there's no need to force players to know which monster will be attacked first when there are multiple monsters - the rules should be simplified, not made more complex).
In reply to Iamsamstan
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#126
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Iamsamstan
Here's an example with a picture: when Golden Dragons and Ifrits are in the same passage, standing together, you choose which one to attack first, the one with wings or the second one. But here, he flew past the mountain spawn point, went through the treasure, and broke the Vision. Even if there were other units standing with the Vision, he shouldn't have flown like that (the point of view of those who think Dark is wrong).
You are all looking at the situation from the perspective of common sense. But you need to look at it from the perspective of the rules, old or possible new ones.

In the rules, it is very difficult to correctly formulate the difference between flying on a Vision from left to right (as Dark flew) and flying on a Vision from top to bottom (as in the other screenshot with the Ifrits).

In order to introduce a strict and clear concept of "illegal scouting" or "illegal moves," it would require a lot of text, and even then, there is no guarantee of the result. And even if such a rule correctly describes Dark's situation, it is not a fact that it will describe other similar situations just as correctly.

That's why I say that the rule should be simplified.

Added 3 minutes later
Juristis
This does not negate the fact that there was a violation in this game and an incorrect decision by the judges.
It depends on what you consider to be the "judges' decision." If "Dark's action is allowed by the rules," then yes, it is incorrect. But if "Dark's action violates the rules, but it is not necessary to punish him for it," then it is correct.
In reply to Heroin_HP
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#127
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Heroin_HP
When I encountered this situation in this game, since it was a tournament game, I decided to ask the tournament judges about it. I myself had played quite a bit of Jebus Cross at the time and was guided by the rule of breaking through the ГО in Jebus Cross — to enter the center, you can break through any guard of your choice. One judge was against it, claiming he interpreted this rule as a violation — when you step onto the sand, you cannot do this because the ГО guard is not broken, and it violates the rule — exiting to the center only after breaking through the main guard. But the screenshot clearly shows there is an external dwelling of gremlins and Tower terrain, meaning you can go there, and from there strike the efreets.
I believe that if a player is allowed to choose which guard to break, then it is possible and should be done. Who is to blame that the generator creates things crookedly? Certainly not the player. Why exacerbate the situation is not very clear.

By the way, yes, is it possible to take the external dwelling of gremlins?!.. That would be stepping onto the desert

Added after 5 minutes
If you say that a player can take the !external dwelling of gremlins! only after they !!break through their ГО!! — then if you listen to how that sounds, it's a complete facepalm ))


In reply to Wicc
#128
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Wicc
You are all looking at the situation from the perspective of common sense. But you need to look at it from the perspective of the rules, old or possible new ones.

It is very difficult to correctly formulate in the rules the difference between flying on a wisp from left to right (as Dark did) and flying on a wisp from top to bottom (as on an ifrit in the other screenshot).

In order to introduce a strict and clear concept of "illegal scouting" or "illegal moves," it would require a lot of text, and even then, there is no guarantee of success. And even if such a rule correctly describes Dark's situation, it is not a fact that it will describe other similar situations equally correctly.

Therefore, I say that the rule should be simplified.

Added 3 minutes later
It depends on what is considered the "judges' decision." If "Dark's action is allowed by the rules," then yes, it is a mistake. But if "Dark's action violates the rules, but there is no need to punish him for it," then it is correct.
Maybe I'm writing nonsense, but maybe we can attach this picture to the rules as a precedent and mark it like this: "this is not allowed" or "this is allowed," so that we can refer to it in future disputes.
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#129
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KobRa_RR
By the way, is it possible to take the Goblin Outpost?! After all, it will provide a bonus for the desert.
Owner of the Snows - Yes, both are allowed, and they will repaint the outpost in turns. But if one stays overnight in the outpost, how can the other repaint it if he warned that the guard is not defeated and it is forbidden to attack? Is that absurd?! Or is it first come, first served.
2.6.3. It is allowed to enter a neighboring zone without defeating the guard of the passage in order to visit an object belonging to that zone, in which the player is located.
In reply to Iamsamstan
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#130
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Iamsamstan
Maybe I'm writing something silly, but perhaps we could attach this picture to the rules as an example, marking what is allowed and what is not? As a precedent, so that we can refer to it in future disputes.
Pictures are suitable for illustrating a rule, but not for formulating it. In a different situation, a different picture would be used.

For example, a little higher, skd drew arrows showing the flight path to the ifrits, and it's not clear to me how to formulate a rule within which the right red arrow would be legal, and the blue arrow would be illegal.

The option "allow flying in any direction, as long as it's in a straight line and without stops" is much easier to interpret.

Added 2 minutes later
KobRa_RR
By the way, can we take the gremlins' hideout? After all, it will provide a starting point for the desert.
According to the current rules, it is allowed, see section 2.6.3.
If we say that a player can only take the !gremlins' hideout! after they have !!explored their starting town!!, then when you hear it, it sounds like a complete facepalm.
That's a facepalm, but imagine if this hideout is a little further away, and to reach it, you have to walk through the center. As you said, "illegal scouting!!!"

Plus, there's the problem of spending the night on sand (see the game Dau-Logistics).

Therefore, it's easier to prohibit it.
In reply to scorp
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#131
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scorp
To the owner of the snows - Yes, both are allowed and will repaint the hideout in turn, and if one spends the night in the hideout - how can the other repaint it - if he warned that the guard is not broken and it is not allowed to attack - is that absurd?! or whoever gets there first is right
2.6.3. It is allowed to enter the adjacent zone without breaking the guard of the passage in order to visit an object belonging to the zone in which the player is located.

In connection with the attacks, I immediately recall the recent situation in m200, where one player ran past a heavily shifted guard, and the other immediately attacked him. Without a clear understanding, it is difficult to figure out who is right. :D You need to know the rules thoroughly. But how can you demand this from a beginner when even an experienced player can get confused?! Therefore, in any unclear situation, save and ask the judge to avoid misunderstandings and technical issues. If you (justifiably) believe that the map is (seriously) buggy, you should first contact your opponent with a proposal for a mutual restart

Added after 50 seconds
Wicc


Here, it's just facepalm, but imagine that this hideout is a little further away, and to reach it, you have to walk through the center. As you said - "illegal reconnaissance!!!"

Plus, there is the problem of spending the night on the sand (see the game Dau-Logistics).

Therefore, it is easier to prohibit it.

That's what I thought about and imagined right away


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#132
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Wicc
The images are suitable for illustrating the rule, but not for formulating it. In a different situation, a different image would be appropriate.

For example, a little higher, skd drew arrows showing the flight path to the ifrits, and it is not obvious to me how to formulate a rule within which the right red arrow would be legal, and the blue arrow would be illegal.

The option "allow flying in any direction, as long as it is in a straight line and without stops" is much easier to interpret.
The formulation can be based on the following:
To break through one of the multiple guard objects (GO) and/or a shifted GO inside the treasure room, the trajectory when moving from its starting point to the treasure room must be as short as possible and end on a cell next to the GO to be broken. The first action in the treasure room is to break the GO. The rule also applies to cases where a GO is broken using air control.

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#133
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skd
The formulation can be based on the following statement: To break through one of the multiple guard towers (GTs) and/or a shifted GT inside the treasury, the trajectory when moving from one's spawn point to the treasury zone should be as short as possible and end on a cell near the GT to be broken. The first action in the treasury is breaking the GT. This rule also applies to cases where a GT is broken using air control.
Then the question arises regarding the interpretation of the phrase "should be as short as possible." None of the red arrows meet this criterion; the shortest trajectory is the horizontal segment of the brown arrow.
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#134
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Wicc
Then the question arises as to the interpretation of the phrase "should be as short as possible." None of the red arrows meet this criterion; the shortest possible trajectory is the horizontal segment of the brown arrow.
I mean the shortest possible movement trajectory specifically along the path – the brown trajectory covers 2 path cells and then initiates an attack. The red trajectories go through the lairs of dragons, which are located on snow, and the movement covers 2 cells directly on the sand. The right red one – first, we position ourselves on the respawn cell to the right of the dragons, and then attack the lair of Efreet along the shortest possible trajectory.

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#135
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skd
I mean the shortest possible movement path directly along the trail – the brown path covers 2 trail cells and then initiates an attack. The red paths go through the Guardians of Order dragons, which are standing on the snow, and the movement takes 2 cells directly across the sand. The right red path – first, we position ourselves on the respawn cell to the right of the dragons, and then attack the Guardians of Efreet along the shortest possible path.
The phrase "I mean" is not suitable for the text of the rules. Also, various images are not suitable.

The rule needs to be formulated in text and in a general form, suitable for the entire range of possible situations.
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#136
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Wicc
The phrases "I mean" are not suitable for the text of the rules. Also, various images are not suitable.

The rule needs to be formulated in text and in a general form, suitable for the entire range of possible situations.

If necessary, to enter the Treasury to break through one of the many Guard Outposts (GO) and/or a shifted GO inside the Treasury, the player chooses a movement path for the hero through the Treasury, which occupies the minimum number of cells on the game map of the Treasury and ends on a cell near the GO to be broken. At the same time, the first interaction in the Treasury is breaking through the GO. The rule also applies to cases of breaking through a GO using air control.

UTC+03:00, icq 593626431