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Additional rules for transitions between zones:
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- Transition between zones using the artifact Wings of the Angel and the spells Fly and Dimensional Door is allowed:
a) between any of zones 1-4 and the central zone 5, if the Gate of Oblivion (GO) of any passage between the corresponding zones has been cleared;
b) between two zones 1-4, if the GOs between the central zone 5 and both of these zones have been cleared;
c) in cases of multiple GOs of one passage - to approach the GO chosen by the player, with the first action in the new zone being the elimination of this GO.
This is just a draft for consideration.
Flying to zone 5 (the center treasure zone) is allowed.
1) In this case, scouting/running around is allowed as much as desired, but during this turn, any GO from the zone of flight must be killed by the hero who flew there. It is forbidden to pick up items or fight in objects, as well as to visit them (except for random encounters in the dark).
2) If Dimensional Door in the Dark was used and the hero ended up under guard, the guard must be killed without collecting anything, and then follow point 1).
3) If monsters block the path to the GO, they can be killed, even if there is a GO without any units blocking it (it doesn't matter if it's closer or further; if it's possible to bypass the monsters along the shortest path, even if it goes through them, they can be killed, and then follow point 1).
Or
after flying to zone 5 during this turn, the same hero must kill any GO leading to the zone from which the flight originated. Until the GO is cleared, the following is prohibited:
1) capturing/fighting in objects;
2) collecting items;
3) attacking enemy heroes.
*It is allowed to attack any units in the treasure zone, except for GOs leading to other zones (after they are killed, it is forbidden to pick up items - repeat point 2)