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your questions regarding the game rules (improving the interpretation).

#77
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skd
Movement points are an important resource on Jebus Cross, especially for the main hero. It's quite logical to save movement points by ignoring the rules governing GO breakthrough on Jebus Cross.
Read my previous reply to you — if there were any additional guards standing on the wasteland next to the dwellings, then even under the current rules everything would be strictly according to the letter of the law; what is the fundamental difference?
skd
I understand the rule for breaking through a double GO like this: the player, having control, can fly or jump to a convenient GO for the breakthrough. BUT the breakthrough itself must occur from the side of the player's spawn. In this situation, the breakthrough happens from the treasure zone side; he saved about 600-700 MP with that action.
You misunderstand. First of all, there is not always an option, when choosing a convenient GO, to break through it from your own spawn. And secondly, we are not talking about an interpretation of the rules right now, but about a clearly written possibility for some action without ambiguity — correct?
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