day 1 i have 100 master gremlins + 6 gargoyles
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day 1 i have 100 master gremlins + 6 gargoyles
You don't, not in a real game. And there, you should barely dare to attack any bigger dwarven units because of morale.
And with a caravan? Okay, let's stop with the off-topic here.
Hehe.
Yeah, it's famous trick. Unfortunely for "The _NEO_ effect" this trick is known already long time ago.
Anyway nice pick up there, not easiest battle, wp.
+ if the map has cities with the ability to build 4-5 guild halls, there will definitely be control in one of them.
+ autosave at the beginning of the day.
Could you elaborate on this point?
I.e., if I get swamp + Citadel + Tower on x3dm1, does that mean 100% control in Tower? And if I get Tower + Inferno + Dungeon, does that mean 100% control in one of these towns, and no 100% in the others? Or will it be in all of them at once? Or will it be 100% in one, and random in the others?
+ fixed the initial armor value.
in one, it will be 100%, in the others, it will be random. villages in treasure maps are also included in the overall list.
+ if the map has towns with the possibility of building 4-5 Guilds, there will definitely be control over one of them.
The principle is now clear, but it's unclear why it was introduced. I wouldn't want to start another flame war, but where did this new feature come from, which, as I understand it, is now mandatory?
I hope the mirror map tournament will be played on version 1.34 without the obligation to play on version 1.35.
+ if there are towns on the map with the possibility of building 4-5 GM, then among them there will definitely be control.
and also this, I think it wasn't added just for fun, but I can't immediately understand the value of this addition, how will this save differ from the opponent's save at the end of his turn?
Illor?