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Posts from Игры HoMM3 for fun

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17.07.2015 Pridu (Red, Stronghold, Kirr) def PutinKING (Blue, Tower, Dessa) 122

111 captured a Dungeon village + has a hidden stash of Orcs (not painted).
112 paints the Orc stash, and then uses one of the scouts to find a Bear dwelling... But as practice showed, I might not have been able to defend the Bear stash without the Orc dwelling. At 114, I take the Bear dwelling, build a town in the Dungeon... there is a second Bear. At 115, I drive Calh's companion away from my Dungeon (in auto-battle, losses: 4 Wolves and 10 Orcs out of 20). I tell myself: "I can do better" and lose the Bear and 13 Orcs ((. At 117, I capture Inferno and finish off the green player. The search for money was unsuccessful, there are no Bears in the Citadel.

121 there is still a Bear in the town... in total, an army of 3 Bears and 20 upgraded Orcs runs to conquer the lands. But at 122, a Blue scout runs out of a one-way path, captures Inferno (with unbought growth). All this is kaput, he can come to me at any moment, I won't find him. Sad thoughts in my head... But on the same turn, news comes that the opponent has surrendered.
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Pridu
07/17/2015 Pridu (Red, Stronghold, Kirr) def PutinKING (Blue, Tower, Dessa) 122

111 captured a dungeon village + has a hidden stash of Orcs (not painted).
112 I paint the Orc stash, and then, with one of the scouts, I find a Bear dwelling... But, as practice showed, I might not have been able to take the Bear stash without the Orc dwelling. By 114, I take the Bear dwelling, build a settlement in the dungeon... there is a second Bear. On 115, I drive away Calph's companion from my dungeon (in autobattle, losses: 4 Wolves and 10 Orcs out of 20). I tell myself: "I can do better" and I lose the Bear and 13 Orcs ((. By 117, I capture Inferno and finish off the Green player. The search for resources was unsuccessful; there are no Bears in the Citadel.

121 there is still a Bear in the settlement... in total, an army of 3 Bears and 20 upgraded Orcs runs to conquer the lands. But on 122, a Blue scout runs out from a one-way point, captures Inferno (with unbought growth). All this is a disaster; he can come to me at any moment, and I won't find him. Sad thoughts in my head... But on the same turn, news comes that the opponent has surrendered.

thank you for the game
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17.07.2015 Armageddets (Red, Rampart, Ivor) def NightTroll (Blue, Stronghold, Pyrrh) 126 8mm6a

The starting hero was Klancy, but Ivor visited the tavern. On day 111, he took a dungeon near the castle and Tyraxor arrived with his dogs, which helped to break through the ranged units. He acquired a den of dendroids, an artifact with +3 attack, and a helmet, and on the last day of the week, he found a den of unicorns, but didn't have enough money to buy it. In the second week, he went to the dungeon, where there was one path guarded by thunderbirds and a portal guarded by greymane elves. Ivor went through the elves. He reached the Inferno land and, through the orcs, broke through to the Necropolis land. Nearby was a necropolis, which I was going to take, but I saw my opponent's hero. I decided to kill the hero, and I did. I didn't have enough movement points to kill the second hero on the snow. In the end, my opponent surrendered. Thanks for the game.
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Armageddets
17.07.2015 Armageddets (Red, Rampart, Ivor) def NightTroll (Blue, Stronghold, Pyrrh) 126 8mm6a

Started with Klancy, but Ivor appeared in the tavern. On day 111, I took a dungeon near the castle and Tyraxor arrived with his dogs, which helped to break through the ranged stacks. I got a hidden stash of dendroids, an artifact +3 to attack, and a helmet, and on the last day of the week, I found a hidden stash of unicorns, but I didn't have enough money to buy it. In the second week, I went to the dungeon, and there was one passage guarded by thunderbirds and a portal guarded by greymane elves. I went through the elves with Ivor. I reached the Inferno land and broke through the orcs to get to the Necropolis land. There was a necropolis nearby, which I was going to take, but I saw my opponent's hero. I decided to kill his hero, and I did. I didn't have enough movement points to kill the second hero on the snow. In the end, my opponent surrendered. Thanks for the game.
Confirmed. I played poorly and lost badly in the treasure game. Thanks for the game.
мой новый icq - 745851004
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Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
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07/18/15 myduck (editor, citadel, fortress) def VosDeus (blue, rampart, alagar) JC 127
We played without rests, full random. I played terribly... like a noob. Thanks for the game.
Стрим это понты. Cтримишь, знай что твой стрим смотрят, точнее ты стримишь, чтобы смотрели, они и смотрят. Или стримы нельзя смотреть? (c) Chinqis
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myduck
18.07.15 myduck (red, Citadel, Crag Hack) def VosDeus (blue, Rampart, Alagar) JC 127
Played without restarts, full random. The chocolate failed... I played like a noob. Thanks for the game

thanks for the game!
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18.07.15 kalcefar (blue, dungeon, shakti) def VosDeus (red, swamp, bron) 2SM4d(3) 126
Turned in fine! Took a level 1 Griffin Conservatory at 112, then found 3 more conservatories while scouting and took them all via chains. All conservatories were level 1. Had enough money for manticores and teleporting eyes (total of 43 by 121). Then went to crush the opp.
Thanks for the game.
ICQ 659321680

http://goodgame.ru/channel/Kalcefar/
http://www.twitch.tv/kalcefar
http://sc2tv.ru/channel/kalcefar
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Kalcefar
18.07.15 kalcefar (blue, dungeon, shakti) def VosDeus (red, swamp, bron) 2SM4d(3) 126
Surrendered normally! Took the level 1 Griffin Conservatory on 112, then found 3 more conservatories while scouting and took them all via chains. All conservatories were level 1. Had enough money for manticores and teleporting eyes (total of 43 on 121). Then went to crush the opponent.
Thanks for the game.

thanks for the game.

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18.07.15 VosDeus (red, dungeon, shakti) lose PutinKING (blue, Inferno, kelh) diamond 127
took müllicah on the 1st turn, the respawn gave a medusa dwelling, but it was in the opposite direction from the villages and I didn't go to take it, took 2 villages and the computer's Castle, by the second day reached two more villages, but the opponent arrived with a much larger army. surrendered.
thanks for the game!
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VosDeus
thank you for the game.

Added 3 minutes ago

thank you for the game!

thank you for the game :D
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18.07.15 Armageddets (blue, Rampart, Kirr) lose to NightTroll (rare, dungeon, Gunnar) 8mm6a 146
Starting with Kirr. In the tavern, Ivor joins. I decide to develop two heroes simultaneously, and we'll see who becomes the main one. Kirr explores and advances in Earth magic. In the early game, I take 2 Crypts. I get a lot of gold. From the first turn, I get 7 heroes. The eighth one seemed unnecessary at that moment. At the end of the first week, I find an Elven stash guarded by 53 upgraded Lizards, pass the army along to Erdamon, advance him a couple of turns, teach him expert tactics, bring in Unicorns and Dendroids, and break through the stash. But this slowed down my development. And I didn't leave the starting Castle in time through the Fairy Glade. I find a Dragon stash and turn back again to stay on the starting Castle for another week to take the stash and the resource. On turn 125, I take the Dragon stash and a single resource. I see that the opponent has taken a second Castle, and I prepare to leave on the third week. I leave the starting Castle. I notice a computer-controlled hero and defeat it with Ivor. Then, I return the army to Kirr, and he takes a double resource and breaks through to the purple computer-controlled hero, capturing its Castle. I was one move short of entering the Castle itself. And the opponent ambushed me, took an Angel stash nearby, and attacked Kirr. Since he got 2 Utopias, with the help of artifacts and attrition, he defeated me without a chance, even though I had a larger army. A fair defeat. Thank you for the game.
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Armageddets
07/18/15 Armageddets (blue, Rampart, Kirr) loses to NightTroll (rare, Dungeon, Gunnar) 8mm6a 146
Starting with Kirr. In the tavern, Ivor appears. I decide to develop two heroes in parallel, and we'll see who becomes the main one. Kirr explores and advances in Earth magic. In the early turns, I take 2 Crypts on the starting area. I get a lot of gold. From the first turn, I get 7 heroes. The eighth one seemed not worthwhile at that moment. At the end of the first week, I find an Elven stash guarded by 53 upgraded Lizards, pass the army along the chain to Erdamon, advance him a couple of turns, giving him expert tactics, bring Unicorns and Dendroids, and break through the stash. But this stalled my development. And I didn't leave the starting area in time through the Fae gate. I find a Dragon stash and again turn back to stay on the starting area for another week to take the stash and the resource. On turn 125, I take the Dragon stash and a single resource. I see that the opponent has taken a second Castle, and I prepare to leave on the third week. I leave the starting area. I notice a computer-controlled hero and defeat it with Ivor. Then, I return the army to Kirr, and he takes a double resource and breaks through to the purple computer-controlled hero, capturing its Castle. One move was not enough to enter the Castle itself. And the opponent ambushed me, took a nearby Angel stash, and attacked Kirr. Since he got 2 Utopias, with the help of artifacts and attrition, he defeated me without a chance, although I had a larger army. A fair defeat. Thank you for the game.
Confirmed. Thanks for the game
мой новый icq - 745851004
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Иногда для того, чтобы продвинуться вперед нужно сделать несколько шагов назад
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20.07.2015 theG (Red, Random, Port, Random, Cassiopeia, Jeremy) def Pridu (Blue, Random, Inferno, Random, Ignatius, Marius), 8mm6a, 211

Good random Cassiopeia with 3 stacks of Nymphs + Jeremy. A spread of 6 heroes on 111, I see his 2 shipyards and an annoying block of Arbalesters for the comp. I decide not to break through yet and go into the underground, where I see another shipyard.
123 - Jeremy expertises Earth, and on 124 I take the first shipyard for 2k, then immediately through the well the second shipyard for 3k, and break through to the comp.
126 - I take the comp's dungeon.
136 - I took a Griffon Conservatory for 4k and went into a top Dragon Utopia, the artifacts were completely useless, only for SP.
145 - I encounter the opponent, who was preparing to take a shipyard and a Dragon Fly Hive near me in the underground. I take that and attack. The trade is almost zero for him, while I have 8 Cyclopes, 17 Dragon Flies, 8 Nix, 2 Giants. Then I overtake his castles along the way, and he surrenders on 211
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07/20/2015 theG (Red, Random, Cove, Random, Cassiopeia, Jeremy) def Pridu (Blue, Random, Inferno, Random, Ignatius, Marius), 8mm6a, 211
Confirmed. After picking all the growth resources, I was left with Inferno and a block of 20-49 minors for a scroll in one direction. But my opponent was faster and stronger.
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21.07.2015 theG (Red, Random, Castle, Random, Orrin, Jeremy) loses to Pridu (Blue, Random, Conflux, Random, Ignissa, Gunnar), 8mm6a, 133

Even though I don't really like Conflux, I didn't take a restart.
1. I caught Gunnar (although Jeremy had already appeared in the opponent's tavern).
2. The University is captured near the castle, and I can buy Earth Magic there (the Mage Guild has Slow).
3. I spot Boots behind a pack of demons that can be taken on the second day.
4. And of course, there's the 112 respawn.

On the second day, I took the Boots and found nothing else interesting, not even a measly external dwelling of Faeries. The guards at the respawn are 5-9 Ghost Dragons :-) It doesn't matter, Gunnar has Boots... we'll manage!

By the 4th day, Gunnar is 1 day's move away from the castle :-) Still nothing interesting found, optimism is starting to fade.

On day 115, a Griffin Conservatory is discovered — already better, and on the same day, from a cleared direction near the castle (20-49 Orcs), the AI pops out at me. The only thing that saved me was the mage and the fact that in Conflux they always build a Mage Guild...
In the end, by day 117, I get a free Inferno castle with some buildings already constructed...
Chains are built to return troops to the Conservatory.
By day 122, the Conservatory is taken (a level 2 one). Gunnar wants to go to the center through the underground (well, I thought that was the center). It turned out the center of the map is my Treasure.
By day 125, the Angelic Alliance is almost assembled, only lacking the Skull Helmet. Gunnar is preparing for the march to the center.
I run Gunnar out of the castle, and only then remember that I wanted to build the Mage Guild level 2... The chain takes the level 1 Conservatory, then Gunnar takes a 10k XP chest.

Day 127: Gunnar finds another Conservatory (the third one overall, and damn it, the second level 1 one — what bad luck).

Day 131: We keep moving, and I already see the Red scout. We choose one of three paths to exit the underground to the surface and follow the trail... But I fall short of the castle by literally 3 tiles.

The opponent, however, was 4 tiles away from my hero on day 131, but chose a different path (he took a max of 12 Faeries there).

Day 132: Opponent's Jeremy can't reach me. The castle has its Citadel built.
I take the opponent's main, losing 4 Cyclopes and a couple of Air Elementals (I'm saving mana, though I'm blue and it will regenerate anyway!!!). I see the opponent hasn't even bought anything, and Angels are built — not bad.
I send out a scout; he spots the external dwelling of Swords. I think I came just in time :-) Another week of running around in the wrong direction and I'd be done for (I hadn't even built my second tier of Birds).
On day 133, the opponent attacks the castle, but he has no chance of retaking it.

As the fog of war revealed, the Skull Helmet for my Angelic Alliance was held by the opponent, and he had captured it from 5-9 Sharpshooters; maybe it was a quest item.

Thanks for the game.
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Pridu
21.07.2015 theG (Red, Random, Castle, Random, Orrin, Jeremy) lose Pridu (Blue, Random, Conflux, Random, Ignissa, Gunnar), 8mm6a, 133

Although I don't really like Conflux, I decided not to take a restart.
1. I caught Gunnar (although Jeremy had already appeared in the opponent's tavern).
2. Near the castle there is a University captured and you can buy Earth Magic there (the Mage Guild has Slow).
3. I spot Boots behind a pack of demons, which can be picked up on day two.
4. And of course there is RE 112

On the second day, I picked up the Boots and found nothing else interesting, not even a shabby external dwelling of fairies. The clues at the respawn are guarded by 5-9 Ghost Dragons :-) Never mind, Gunnar has Boots.. we'll manage!

By day 4, Gunnar is 1 day's march from the castle :-) still nothing interesting found, optimism is starting to fade.

On 115 a Griffin Conservatory is discovered, which is already better, and on the same day, from a direction cleared near the castle (20-49 Orcs), a computer opponent jumps out at me. The only thing that saved me was the mage and the fact that in Conflux they always build a Mage Guild...
In the end, by 117 I occupy an Inferno castle for free, with the castle already built...
Chains are built to return troops to the Conservatory.
By 122 the Conservatory is taken (level two). Gunnar wants to go to the center in the Underground (well, I thought that was the center) — it turns out the center of the map is my Treasure.
By 125 the Angel of the Dead is almost assembled, only the Skull Helmet is missing. Gunnar is preparing for the march to the center.
I run Gunnar out of the castle and only then remember that I wanted to build Mage Guild level 2... The chain takes Conservatory level 1, then Gunnar takes a chest for 10k XP

127 Gunnar finds another Conservatory (the third one in count and damn it's another level one, what bad luck)

131 we run further, we can already see the Red scout. We choose from three directions an exit from the Underground to the surface and follow the path... But I fall short of the castle by literally 3 tiles..

The opponent, on the other hand, on 131 was 4 tiles away from my hero, but chose a different path (took a maximum of Ulis for 12 Wis there).

132 Jeremy of the opponent doesn't reach me, a castle is built in the Castle stronghold.
I take the opponent's main, losing 4 Cyclopes and a couple of Air Elementals (I save mana, although I'm Blue and it will replenish anyway!!!). I see that the opponent hasn't even bought anything and Angels are built, not bad.
I send out a scout, he spots an external dwelling of Swordsmen. Well, I think I came just in time :-) Another week of running around in the wrong direction and I'd be done for (I hadn't even built Birds to level two yet).
On 133 the opponent attacks the castle, but has no chance of recapturing it.

As the post-mortem revealed, the Skull Helmet for my Angel of the Dead was with the opponent, and he had taken it from 5-9 Snipers, maybe it was quest-related.

Thanks for the game.
That's how it was, I relied on Jeremy to take Earth, but luck came at a bad time + I ran back and forth all week for nothing, thanks for the game.

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