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Posts from Hand of Fate. Part 2: Despair

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In reply to Dyrman
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Dyrman
Money, only money... Artifacts are being sold...

It's so tedious to run around selling things – it's a waste of time:confused:
Dyrman
But some people enjoy not focusing on speedrunning, but rather "clearing everything," so for them, this would be a plus.

And I cleared it – the hero reached level 36, and only dragons and witches remain on the entire map near the obelisk (they can't be defeated without significant losses) :smile19:. Otherwise, there were only losses when taking the first town and in the battle with the last hero, and even then, I only lost golems and goblins.:o

In general, the map is great :smile03: !!!

By the way, I forgot to ask, just out of curiosity, if there were Rangers on the map, would they have time to become invisible before the Broods reach them with their storm? (considering that their initiative is reduced by 20%, and the Rangers' initiative is increased by 30% due to artifacts). In principle, I was thinking of defeating them in this way :rolleyes:, and not with undead, but I couldn't find any Rangers:(

By the way, if there were Rangers, I think the dragons and witches would also get a "Polar Fox" treatment.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

In reply to Rambo1969
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Rambo1969
It's so tedious to run around selling things – it's a waste of time:confused:
You don't have to sell every week; just do it when you're rushing to reinforce your army or along the way.
Rambo1969


So, I cleared it out – the hero reached level 36, and only dragons and witches remain on the entire map near the obelisk (they can't be defeated without significant losses) :smile19:. Otherwise, there were only losses when taking the first town and in the battle with the last hero, and even then, I only lost golems and goblins.:o

In general, the map is great :smile03: !!!
I'm glad you liked the map. Play it as a hero :)
Rambo1969

By the way, I forgot to ask, just out of curiosity, if there were Rangers on the map, would they have time to become invisible before the Broodlings reach them with their storm? (considering that their initiative is reduced by 20%, and the Rangers' initiative is increased by 30% due to artifacts). In principle, I was thinking of defeating them in this way :rolleyes:, and not with undead, but I couldn't find any Rangers:(

By the way, if there were Rangers, I think the dragons and witches would also get a "Polar Fox" treatment.
They might not have had time. And in general, artifacts can increase the Rangers' initiative by 45% ;) As for where to find them, I don't know))
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
Glad you liked the map. Play it with a hero :)))

That's how I played it, with a hero :D
I don't play in any other mode – it's not interesting.

Added 43 minutes later
As for entering the Castle to hire troops – I didn't hire anyone for the first 4 months :smile21: – I only used resurrected undead and used the cities only as teleportation points for quick movement :o. Later, I started using the Orcish Castle to sell slaves (level 1 creatures that I got for free), and the Human Castle as a stable (although that wasn't very useful either – there's a stable nearby).
In the Silver Castle, I hired Titans for the first time through "call for reinforcements" shortly before the battle with the Orc hero. The second time, I also hired troops by summoning them before the battle with the Necromancer, and the third time – I already hired troops through the Castle before the final battle with the Human hero. By the way, I initially only used mages, Rakshasa, and Titans; I bought Golems and Goblins in the Castle only before the final battle so that the enemy would have something to do while they were being defeated :smile51:, and I didn't use Djinns and Gargoyles at all. In the Human and Orcish Castles, I only built the structures that generate money and resources.
By the way, the "Ring of Speed" threw me off – it was very well guarded by 1500 Manticores – I decided that this was the key to victory over the Outcasts, and I needed to urgently find scouts so that I could hide in time :smile28: (I already wrote about initiative).
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

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The map is great in every aspect, except for the condition that allows you to traverse the desert. I think that either a hint should be provided at the beginning of the scenario, or an alternative way to complete the desert quest should be offered. I arrived at the hut where they give a hint, with a well-developed hero, and all the slots for basic skills were already occupied. I spent a long time trying to remember which skill the Blessing of Ashi belongs to (I had to open the skill wheel – I just don’t take luck, as it is partially replaced by artifacts in combat). Of course, there was no money for a mentor at that time. In six and a half months, I cleared the map (I'm not a super player), and the desert remained – I started experimenting. I tried to go around it along one edge, then along the other (it doesn't pull you into the sand from the very first step). Now I'm trying to get luck from the mentor. I got tired of it; when I forget two skills, the wrong ones appear, and I'm tired of trying different options – I need to train from scratch. In my opinion, this is an outrage, because the hero is well-developed and nurtured, and I don't want to subject him to such violence. In general, unfortunately, I didn't finish the map. It's a pity.
P.S. Or maybe I just missed some loophole?
In reply to Player100
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Player100
The map is good in every way, except for the condition under which you can traverse the desert. I think that either a hint is needed at the very beginning of the scenario, or an alternative way to complete the quest part in the desert. I arrived at the hut where they give a hint, with a well-developed hero, and all the slots for basic skills are occupied. I tried for a long time to remember which skill the Blessing of Ashi comes from (I had to open the skill wheel - I just don't take luck, as it is partially replaced by artifacts in battle). Of course, there was no money for the Mentor at that time. In six and a half months, I cleared the map (I'm not a super player), and the desert remained, and experiments began. I tried to go around it along one edge, then along the other (it doesn't pull you into the sand from the very first step). Now I'm trying to get luck from the Mentor. I got tired of it; when forgetting two skills, the wrong ones appear, and I got tired of trying different options - I need to develop from scratch. In my opinion, this is an outrage, because the hero is well-developed, and I don't want to subject him to such violence. In general, unfortunately, I didn't finish the map. It's a pity.
P.S. Or maybe I missed some loophole?
It depends more on the player and how they start the Walkthrough. Three months on the map is a realistic time. For example, I still had two slots free. With the Mentor, if you "forget" and level up correctly, you can get absolutely everything.

Here is a level development scheme:
Initial skill Skill1
Development skill Skill2


Knowing that on the left, the initial skill and the development skill (if possible) will definitely appear, and that skills of the second level appear more often than the first, you can level up anything you want ;)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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At the beginning, I try to fill the skill slots with the skills I plan to develop (so I don't have to take unnecessary ones later). The problem is that the starting skill "luck" didn't appear when I forgot one or two "disciplines." You can, of course, experiment, but there are many options. I spent about fifteen minutes trying – I got tired of it. You can guarantee getting it by resetting everything except logistics, which is also needed. If you know what to level up from the beginning, then there are no problems.
Oh well, never mind, I still enjoyed the map.

Three months – that's if you don't clear everything and know where to go, but that's not interesting to me. On a generated map, only the opponent matters, but here you tried to come up with the terrain, artifacts, and monsters – theoretically, you can also avoid going to the "outcasts," but they are the highlight (I didn't know on whom to test the "deadly cold").
In reply to Player100
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Player100
You can theoretically skip the Outcasts altogether, but they are a highlight (I just didn't know who to test the "Deadly Cold" spell on).
I would still have to kill them... Under the desert, but there will be a larger squad there...
By the way, I don't remember if I added an extra Easter egg in the form of angel wings or levitation boots for the map. Many maps have "semi-cheating" "Easter eggs" that I try not to reveal to anyone, even under the guise of torture :)

With the mentor, it's very simple: we forget 2.5 skills, and only develop the one that is already being developed until the desired one drops, or the slots run out. You do the opposite. You take skills first, and then abilities after all the skills are chosen.
So, with 8 levels forgotten, we will have 8 chances to get the desired skill in the right slot. With your method, luck can only drop a maximum of 3 times.

Can you send me a save file before the mentor, with gold still available? I'll find it and give it back to you :)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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I agree, I was being slow, so the probability is higher. And I have a ton of gold; I'm telling you, I've explored everything, but there's nowhere to spend it, and there's no need to buy back all the troops. I managed to get it. Although it still took seven attempts (luck came when I forgot the spell, but not the light spell, unfortunately, and Askhara took a long time to appear). Still, it's a gamble. I don't like that. Okay, it's good enough anyway. Thanks for the advice; I was really slow with the probability.

I finished it. And it's good that I didn't go to the desert right away; hiring a couple of these creatures and continuing wouldn't be very interesting, but it would probably be faster.
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The discussion ended a long time ago, and many probably don’t visit here anymore, but if anyone sees this! Help! Please write a complete walkthrough and send it to me in a private message. I’m completely stuck, and after the cartographer, I can’t figure anything out. Thank you in advance.
In reply to Золотой Грифон
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Golden Griffin
The discussion ended a long time ago, and many probably don't visit this thread anymore, but those who see this: Help! Please write a complete Walkthrough in a private message. I'm completely exhausted, and after the cartographer, I can't understand anything at all. Thank you in advance.
Hmm, it's been a while since I played this map, so to give a complete Walkthrough, I need to replay the map myself:confused:
But the key points of this unique map are still in my memory:
1) In the first half, actively use mummies - split them into groups of 1, and they will resurrect each other.
2) Level up Chaos magic with the "Freeze" skill (guaranteed to kill one creature).
3) Level up the skills needed to traverse the desert in the Mentor (you need the text of the riddle for this). I don't remember the solution, but I remember that one of the skills is the ability to find the Grail.
4) Break through to the lair of the Outcasts, kill the guards one by one with magic (mummies resurrect each other).
5) Buy a couple of Outcasts - the AI doesn't know how to kill them. So, go and simply kill everyone with Outcasts + magic.
Good luck!:smile17:
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There are many hints in the topic itself, including hints about the poems and how to defeat the bosses.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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about the mod: no offense, but my comments will help other players (less experienced ones) play it. firstly, the fortress on the hill for upgrading creatures is located very far away. considering that the map is very large, I think you should add 1-2 more fortresses, especially in the area of the map where the game starts. secondly, the lumber mill and mine are located very far from the Academy castle, and considering that the hero is a master of artifacts (which require resources to create mini-arts), I think you should add more mines to the map, especially closer to the castles. I understand that my suggestions will slightly ease the gameplay, but it will attract new players. thank you in advance for your understanding.
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Map from 2011. There will definitely be no modifications. And they would ruin the concept. I have a nephew (he's under 12), and he completed it on Veteran difficulty. If the game seems too difficult, you can adjust the difficulty level in the game settings.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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Map from 2011. There will definitely be no rework. And it would ruin the concept.

Thank you for the enjoyable experience of playing through this wonderful map! Question for the author: are there any plans to create a sequel - part 3? I really liked the map!
In reply to atlant108
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atlant108
Thank you for the enjoyable experience of playing through this wonderful map! Question for the author: are there any plans to create a sequel - part 3? I really liked the map!
I have a sequel in my signature.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...

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