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Hand of Fate. Part 2: Despair

#81
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At the beginning, I try to fill the skill slots with the skills I plan to develop (so I don't have to take unnecessary ones later). The problem is that the starting skill "luck" didn't appear when I forgot one or two "disciplines." You can, of course, experiment, but there are many options. I spent about fifteen minutes trying – I got tired of it. You can guarantee getting it by resetting everything except logistics, which is also needed. If you know what to level up from the beginning, then there are no problems.
Oh well, never mind, I still enjoyed the map.

Three months – that's if you don't clear everything and know where to go, but that's not interesting to me. On a generated map, only the opponent matters, but here you tried to come up with the terrain, artifacts, and monsters – theoretically, you can also avoid going to the "outcasts," but they are the highlight (I didn't know on whom to test the "deadly cold").

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