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Which hero do you like best in Heroes IV?
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19 years ago
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Why not? Don't forget about necromancy.
In reply to Alex Ghost
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19 years ago
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Alex Ghost;82392
With Vampirism and a Bone Dragon, the Order won't hold out for long)))) And we'll also cast Plague on you – and you won't win – your undead mental tricks won't work)))
They work perfectly:D There's a "sticky" potion that weakens the dragon's wings, and then... unfortunately. And the dragon illusions... they're hard to get rid of:D

Added 1 minute ago
Pandora;82399
Why? Don't forget about Necromancy.
You need to level up Necromancy. I'm saying it again: on small maps, people will be more interested in the quality of the magic itself, not Necromancy:)

Added 37 seconds ago
Alex Ghost;82398
And with Vampirism and a couple of Chaos magic spells, Blessing will be left in the corner))))
Wards won't go far:)
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19 years ago
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Alex Ghost;82392
With Vampires and Bone Dragons, Haven won't last long! And we'll cast a plague on you – you won't win, your undead mental tricks won't work!
Illusions work :) And there's also teleportation. And, as Optimal correctly noted, there are good potions with viscous liquid (by the way, this is also considered a Haven spell!)
And if the dragons get too close... (sighs, "
In reply to OptiMAL
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19 years ago
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OptiMAL;82400
They treat them like family:D There's this "sticky" potion that weakens a dragon's wings, and then... unfortunately. And the illusions of dragons... it's hard to get rid of them:D
You need to level up Necromancy. I'm saying it again: on small maps, people will be more interested in the quality of the magic itself, rather than Necromancy:)
Charms won't go far:)
You also need to level up your own spells))) And on large maps, the undead rule)))
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19 years ago
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With vampirism and a couple of Chaos magic spells, the blessing will remain in the corner.

YES. I can also add something to Life. But try to win with just one pure Death.
With vampirism and a bone dragon, Order won't resist for long. And we'll cast plague on you - and you won't win - your undead mental abilities don't work on us.

Don't overestimate the dragons. They may have protection against arrows, but not 100%. And the vampires won't have much to drink. If there's a golem and a mechanical dragon.
In reply to Пандора
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19 years ago
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Guest:D Everything indicates that Light is defeating Darkness:D 1:0 in favor of Light!:D
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19 years ago
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Pandora;82406
YES. I can also add something to Life. And you try to win with just one pure Death. Don't overestimate dragons. They may have protection against arrows, but not 100%. And vampires won't have much to feed on. Especially if there's a golem and a mechanical dragon.
Well, there won't be any mages or titans, and bone dragons are stronger than mechanical dragons in attack. And besides, there are gnomes, hobbits, and nagas - we can always feed on slower units.
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19 years ago
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The archers still need to reach the target. Gnomes are an option, but they're not very effective... Haven might teleport them... Or apply a general slow effect.
In reply to Пандора
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19 years ago
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Pandora;82415
The archers still need to reach the battlefield. Gnomes are an option, but they're not that effective... Haven might teleport them... Or a general slowdown.
Okay, it's easier to see what's happening during the game. If it were Heroes of Might and Magic IV, I would have played with other people.
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19 years ago
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Actually, I would play like this: one hero slows down the enemy (I have two Sorceresses), and the other focuses on something like accuracy; Djinns are for quickly eliminating the enemy hero; then, both my heroes teleport enemy dragons and vampires, and generally anyone standing too close, to the other end of the battlefield... Ghost, name at least one thing that will help you (no need for fantasies like "I'll kill everyone before they cast spells" or "a hero can easily defeat Djinns," etc.). Also, keep in mind that "Death rules" as an argument is not accepted :) I understand, it's a low blow, but – no offense – it's your main argument in this discussion... Don't believe me? Take a close look at your posts in this thread.
In reply to Silvanis
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19 years ago
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Silvanis;82424
Actually, I would play like this: one hero slows down the enemy (I have two Warlocks) and the other casts something like Precision; Djinns – quick elimination of the enemy hero; then both my heroes teleport enemy dragons and vampires, and generally everyone who stands too close, to the other end of the battlefield... Ghost, name at least something that will help you (no need for fantasies like "I'll kill everyone before they cast spells" or "a hero can easily defeat Djinns," etc.). Also, keep in mind that "Death rules" is not a valid argument :) I understand, it's a low blow, but without offense – it's your main argument in this dispute... If you don't believe me, carefully review your posts in this thread.
I haven't played in a long time – I don't remember all the spells, but how long can you teleport us back and forth? Vampires and dragons only need to attack once under a spell to recover their losses – how feasible is that?)))
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19 years ago
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Actually, I would play like this: one hero slows down the enemy (I have two Warlocks), and the other focuses on something like accuracy; Djinns are for quickly eliminating the enemy hero; then, both my heroes teleport enemy dragons and vampires, and generally anyone standing too close, to the other end of the battlefield... Ghost, name at least one thing that will help you (no need for fantasies like "I'll kill everyone before they cast spells" or "a hero can easily defeat Djinns," etc.). Also, keep in mind that "Necropolis is the best" is not a valid argument. I understand, it's a low blow, but without offense – it's your main argument in this debate... If you don't believe me, carefully review your posts in this thread.

I completely agree. Especially regarding the arguments. But this applies to all Necropolis fans. He's also right about the two mages; this applies to Haven as well. I would also add the Energy Drain spell to make life (ugh, Death) less appealing :D
In reply to Alex Ghost
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19 years ago
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Alex Ghost;82429
I haven't played in a while, so I don't remember all the spells, but how long can you teleport us back and forth? And it only takes one hit for the Vampire and Dragon under the spell to recover their losses – how feasible is that?)))
Yeah, right now!!!! And what about the fact that they'll be getting hit – that doesn't count? You'll have enough mana, don't worry:) By the way, Ice Bolt doesn't work on Djinns and Magic Fist doesn't work on Mages, and Vampires don't have any protection against arrows at all.

Although, Death is very effective against Life, I agree. To defeat Death, Life needs to sacrifice normal development –
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19 years ago
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Why are monks also a good choice? They have an amulet that protects against Death.
In reply to Silvanis
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19 years ago
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Silvanis;82434
Yeah, right!!!! And what about the fact that they'll be getting beaten up – does that not count? There's enough mana, don't worry:) By the way, the Ice Bolt spell and the Magic Fist ability don't protect against arrows for Djinns and Mages, and Vampires don't have any protection at all.

Although, Death is very effective against Life, I won't argue. To defeat Death, Life needs to sacrifice normal development – that is, build Crusaders instead of Monks; and it's also preferable to make the hero a Paladin, although that class is quite weak.

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