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Posts from Haven – “Something’s afoot” [Campaign 3 – Mission 1] Auto-translated

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In reply to Элементаль Бога
#16
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The experience of completing the mission is mixed. It took three attempts to succeed. It's true that the Orcs behave differently each time. The first time, I headed south (for some reason, I kept going downwards), clearing everything along the way, but I split my army between two heroes to progress faster (this was a mistake; the units in the armies were small, and there were losses). I captured the Haven fortress, defeated the Orcs at the stream, and defeated the army with the hero, but it was tough. I barely managed to capture the enemy fortress with the remaining units, and then it was all over. The Orc in the southern castle was too strong, and another one arrived from the east. The second time was even worse – by the end of the second week, I was already under attack from both the south and the east (by the way, I didn't stand near the passages) – there were hordes of enemies, and again, there was no chance. The third time, no one arrived so quickly. I went south again, captured my fortress there, didn't even bother going through the stream, and went east instead (maybe it's just my subjective opinion, but I think the Orcs are weaker in the east). I captured both the fortress and the castle there and went back south, and then everything went smoothly.
In reply to a.k
#17
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a.k
No one had ever reached the destination so quickly three times in a row. He went south again, captured his fortress there, didn't even bother crossing the stream, and went east instead (maybe it's a subjective opinion, but I think the orcs are weaker in the east). He captured a fortress and a castle there and went back south, and then everything went smoothly.
I played exactly like that, and I passed it on the second try.
In reply to Supric
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#18
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Supric
I played through it exactly like that, and it took me two tries.
I played through it the same way, and that's why I headed east instead of south, because an enemy hero came out from there. That's also where the quest with the griffins is. And the southerners never came out.
теоретик
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#19
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So! I completed the first mission. I started twice! I'm playing on "difficult". The first time, I played as a Warrior – the Orcs completely crushed me... I started as a Mage! I chose the skill "+6% to Light Magic". There was only one serious opponent, the human hero Maximus, who decimated my army! And that was it! In the dungeon, I had +398 archers and 78 unupgraded spearmen. The much-praised griffins, numbering 214, which were SUPPOSED to join me (center of the map), never joined! But no problem, I managed without them, and it was a complete success! I can't imagine how to complete it as a Warrior....
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#20
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tomatovv, have you completed the griffin quest?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#21
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Of course! First things first!
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#22
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It’s a bit difficult to switch immediately from Anastasia, the conqueror, with her widespread expansion, to Anton, who develops at a slower pace – the priestesses can’t handle full resurrection, so I have to use scrolls with spells and eliminate orcs as much as possible.

Anton is suffering significant losses; I constantly have to choose who to sacrifice for experience:smile19: :smile35:. It’s a pity that Anton can’t get “Time Stop”:smile27: :smile48:.

If it weren’t for the scrolls with spells, Anton would have been finished a long time ago.

It’s a pity that in Heroes 6, humans don’t have “Training Grounds,” like in Heroes 5 – it would have been possible to retrain small units into mounted knights!

By the way, what are your most frequently used spells for humans? I mainly use resurrection and healing; it’s a pity that Anton can’t get “Drain Life” and “Agony”:smile11:.

George was sitting in his castle, even when Rosalia was walking around near him without an army. To reach the first level, Anton had to go around all the neutral creatures. He gathered a lot of troops!
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#23
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Which path is better for Anton, Tears or Blood?
And by the way, I saw this list and am following it for historical accuracy. I don't know the plot, otherwise it wouldn't be as interesting.
:smile33:
If you want to play through the single-player campaigns in chronological order, the following order is recommended:

- Heart of Nightmares (map from the collector's edition)
- Prologue 1
- Prologue 2
- Stronghold 1
- Sanctuary 1
- Haven 1
- Inferno 1
- Necropolis 1
- Stronghold 2
- Sanctuary 2
- Haven 2
- Necropolis 2
- Sanctuary 3
- Stronghold 3
- Inferno 2
- Necropolis 3
- Inferno 3
- Sanctuary 4
- Stronghold 4
- Haven 3
- Necropolis 4
- Haven 4
- Inferno 4
- Epilogues
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
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#24
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I prefer the Warrior class. (I like the unique skills better.) I'm currently playing through the campaign with Kirill, and I want to explore the story and the map.
In reply to SuperGuru
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#25
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SuperGuru
Which path is better for Anton, Tears or Blood?
It's not that important, in my opinion. I developed him towards Tears and played him in the Epilogue on the Angels map. If you develop him towards Blood, you can play him in the Epilogue on the Faceless map.
So, to play both maps, you need one hero of Tears and one of Blood in the final.

When you get to the campaign for the Dark Elves, let me know, and I'll show you something. ;)
Мои и прочие рекорды в прохождении кампаний Героев 6
In reply to Glomental-Elsenrail
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#26
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Glomental-Elsenrail
I prefer Tears, Warrior. (I like the unique skills there more). I'm currently playing as Cyril 1, I want to explore the story and the map as well.
Yeah, and since I'm following the list above, for now, it's Sandor-Blood, Irina-Tears (haven't recruited her yet on the first map), I'm having some doubts here, but I'll probably put the Necromancer in Tears and the Inferno in Blood.

Added 1 minute ago
bobchik
It's not that important, in my opinion. I developed him in Tears and played him in the Epilogue on the Angels map. If you develop him in Blood, you can play him in the Epilogue on the Faceless Ones map.
So, to play both maps, you need to have one hero in Tears and one in Blood in the final.

When you get to the campaign for the Dark Elves, let me know, I'll show you something ;)
Oh, that will probably be very soon, I'm not familiar with the 6th game at all, it's still a new game for me. It's not the 4th or 5th game...:smile24:
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to SuperGuru
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#27
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SuperGuru
, and I'll probably send the Necromancer to Tears and the Inferno to Blood.

It's simpler the other way around. If Inferno isn't a mage. My plan is: Sandor - Tears (to destroy mages, because mages break the entire army with their chain lightning), Anton - Tears (an impenetrable tank), Anastasia - Blood (to destroy enemies without losses), Kirill - Tears (to gather an army using portals and overwhelm with numbers), Irina - Blood (to destroy enemies before they even start acting).
In reply to Glomental-Elsenrail
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#28
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Glomental-Elsenrail
SuperGuru, I'll probably assign the Necromancer to Tears and the Inferno to Blood.

It's simpler to do it the other way around. If Inferno isn't a mage. My plan is: Sandor - Tears (to eliminate mages, as mages destroy the entire army with their chain lightning), Anton - Tears (an impenetrable tank), Anastasia - Blood (to eliminate enemies without losses), Kirill - Tears (to gather an army using portals and overwhelm with numbers), Irina - Blood (to eliminate enemies before they even start acting).

Then, it will be interesting to exchange impressions, as everything will be exactly the opposite for us. Except for Anton.
Просто мне нравятся брюнетки...Поэтому и - Лукреция :rolleyes: Асха всё обращает во благо (с).:cool:
In reply to SuperGuru
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#29
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SuperGuru
Glomental-Elsenrail

Then, it will be interesting to exchange impressions, since everything is exactly the opposite for us.) Except for Anton.

By the way, when I played through some campaigns for the second time, I deliberately changed the heroes' characteristics - for example, if he was a Knight, I made him a Necromancer. This makes it more interesting too.)
Мои и прочие рекорды в прохождении кампаний Героев 6
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#30
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You can experiment with heroes endlessly; each skill has its unique properties, and their combination changes the entire character of the hero. Once, I upgraded a mage hero with elemental spells, but I didn't like them. I replaced them with chain lightning, explosion, and magic attack enhancements. The blood mage is more interesting because its unique skills are designed for attack (for example, "Unholy Word"), and they improve significantly with each level. For example, Irina's blood skill, with 250 knowledge and an un-upgraded magic attack at level 15, dealt 1500 (or more) damage, and I didn't upgrade water at all, focusing entirely on air. Petrify is only useful for gaining reputation and stopping an enemy unit. Irina's "Tears" ability stops for five turns! Moreover, mages are designed for quick battles; their warriors are weak, while a warrior needs petrification (but can't have it!). I rarely use summons with warriors. I mainly upgrade passive skills (there's no time to use them in battle, and they cost extra skill points). I've tried upgrading Irina with both tears and blood skills (in my opinion, she's a unique character, and both approaches are good), and I play without dynasty weapons and dynasty traits. (Maybe I'm not explaining it correctly; I don't have much experience.) When I played as Anton, chain lightning spells from enemies were a major problem!