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Haven – “Something’s afoot” [Campaign 3 – Mission 1]

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#30
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You can experiment with heroes endlessly; each skill has its unique properties, and their combination changes the entire character of the hero. Once, I upgraded a mage hero with elemental spells, but I didn't like them. I replaced them with chain lightning, explosion, and magic attack enhancements. The blood mage is more interesting because its unique skills are designed for attack (for example, "Unholy Word"), and they improve significantly with each level. For example, Irina's blood skill, with 250 knowledge and an un-upgraded magic attack at level 15, dealt 1500 (or more) damage, and I didn't upgrade water at all, focusing entirely on air. Petrify is only useful for gaining reputation and stopping an enemy unit. Irina's "Tears" ability stops for five turns! Moreover, mages are designed for quick battles; their warriors are weak, while a warrior needs petrification (but can't have it!). I rarely use summons with warriors. I mainly upgrade passive skills (there's no time to use them in battle, and they cost extra skill points). I've tried upgrading Irina with both tears and blood skills (in my opinion, she's a unique character, and both approaches are good), and I play without dynasty weapons and dynasty traits. (Maybe I'm not explaining it correctly; I don't have much experience.) When I played as Anton, chain lightning spells from enemies were a major problem!