Posts from Round table
if monsters join for a fee, you can remove them for free if you have the same stack, reducing the total number of units in other stacks.
Well, it's written in the game manual.
Added 13 minutes later
This is from the section about how you can build an Academy for Dungeon on Anarchy, and sell junk monsters for Stronghold – everyone knows it, but some (including me) don't always use it.
This is from the section about how, in anarchy mode, you can build an Academy on level 111.
Yeah, but there it's in the form of probability increases, not everyone reads it, and even fewer understand it (s). Everything is obvious, just like with the stable, which is why it's so small.
So, is there a reason to say that there's a 100% chance?
So, is there a reason to say that there is a 100% chance?
And FV is still proportional to the square root of the damage, not the damage itself.
The value of a blocked archer in the eyes of the AI decreases by approximately 1.41 times.
You can destroy liches on slow elementals/golems/gargoyles using a catapult – they will splash damage the catapult, but won't hit nearby undead units.
Let's continue with these micro-optimizations.
You can destroy liches on slow elementals/golems/gargoyles if you have a catapult – it will splash damage on them, but nearby non-living creatures won't be affected.
That's a cool trick.
I'll share a well-known fact that I recently learned:
The damage of a ballista is calculated as (hero's attack + 1) * 2 - (hero's attack + 1) * 3, and the Archery skill is also taken into account.
That's why Gurn is the best with a ballista, as he is a Barbarian and gains attack on the first levels.
That's why Gurney is the best with a ballista, as he's a Barbarian and gets attack on the first levels.