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Posts from Round table

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#3714
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Here are a couple more minor tips: for short movements of the hero, it is often more convenient and accurate to use the numpad buttons; also, in interfaces, such as opening a chest or selecting a secondary skill, the final decision is made when releasing the Enter key – and therefore, an incorrect decision can be replayed without releasing Enter and using the left mouse button or the 1/2 keys (I once managed to do this with diplomacy :)).
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#3715
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And here's something new – nano-hints! If monsters join for gold, you can try to get them for free if you have a similar stack, reducing the total number of units in other stacks. I also sometimes see people spending one or two days of their main hero on gloves or visiting the stables; this is often either not worth it (unless it's Monday at the stables) or will only pay off after a week, not to mention the lost achievements in the first, most important days. Of course, there's the element of surprise from a boosted hero, but who values that?
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#3716
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zoog
if monsters join for a fee, you can remove them for free if you have the same stack, reducing the total number of units in other stacks.

Well, it's written in the game manual.
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#3717
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Yeah, but there it's in the form of probability increases, not everyone reads it, and even fewer understand it. Everything is obvious, just like with the stable, which is why it's a minor thing.

Added 13 minutes later
This is from the section about how you can build an Academy for Dungeon on Anarchy, and sell junk monsters for Stronghold – everyone knows it, but some (including me) don't always use it.
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#3718
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zoog
This is from the section about how, in anarchy mode, you can build an Academy on level 111.
I often do that!
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#3719
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zoog
Yeah, but there it's in the form of probability increases, not everyone reads it, and even fewer understand it (s). Everything is obvious, just like with the stable, which is why it's so small.

So, is there a reason to say that there's a 100% chance?
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In reply to Sanin
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#3720
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Sanin
So, is there a reason to say that there is a 100% chance?
No, of course not. It's not a guarantee of a free join.
#3721
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You can do it for free, or you can do it the hard way.
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#3722
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Sav
And FV is still proportional to the square root of the damage, not the damage itself.
This was already clear from this phrase:
Sav
The value of a blocked archer in the eyes of the AI decreases by approximately 1.41 times.
#3723
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Let's continue with these micro-hints.
You can destroy liches on slow elementals/golems/gargoyles using a catapult – they will splash damage the catapult, but won't hit nearby undead units.
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#3724
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zoog
Let's continue with these micro-optimizations.
You can destroy liches on slow elementals/golems/gargoyles if you have a catapult – it will splash damage on them, but nearby non-living creatures won't be affected.

That's a cool trick.
I'll share a well-known fact that I recently learned:

The damage of a ballista is calculated as (hero's attack + 1) * 2 - (hero's attack + 1) * 3, and the Archery skill is also taken into account.

That's why Gurn is the best with a ballista, as he is a Barbarian and gains attack on the first levels.
http://heroes3.tv/aiwe
#3725
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[off]
That's why Gurney is the best with a ballista, as he's a Barbarian and gets attack on the first levels.
He and Dirty with Pyre did wonders, something like taking down about ten Imps in the middle of the first map.[/off]
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#3726
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HotA. In the editor, I placed 8 black towers; I took 7, and in the 8th, the guard consists of 50 griffins. The layout corresponded to a normal battle, without GS, reward - angel
#3727
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If you play the same map again, does it repeat? In that case, this map would be useful. And a save file from right before taking that Tower, if you have one.
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#3728
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yes, it repeats, and the guards change... this is a test map that I made in the editor, I can send it to you.