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Posts from NCF – Extended list of Neutral creatures. Auto-translated

4.9 (14 ratings)
In reply to psatkha
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#639
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psatkha
Damn, in theory, both versions should work – 4.0 and 5.0, but they don't work because the plugin for exporting from the .mb format to the .niv format (used only in Heroes 5) works correctly only if the .mb file was created in Alias Maya 6.0 :smile33:
What a pity, it's so sad... It can't be found anywhere anymore...
Мод на замену всех фракций в Героях 5
In reply to Wizard Necromancer
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#640
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mmh7fun
Sadness, longing... He can no longer be found anywhere...

With strong desire, nothing is impossible, but it only makes sense when your hobby is not just a waste of time for you!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Wizard Necromancer
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#641
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mmh7fun
Sadness, melancholy... He can no longer be found anywhere...

Search through Asian and European forums; they are sure to have something.
In reply to Xokke_SuG
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#642
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Xokke_SuG
Search through Asian and European forums; they should definitely have something.
I found a torrent on a non-Russian site... But there are 0 seeders and 0 leechers...

Added after 41 seconds
And that's why I can't start the download.
Мод на замену всех фракций в Героях 5
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#643
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Xokke_SuG
Search through Asian and European forums; they should definitely have something.

Well, well!

*
mmh7fun
I found a torrent on a non-Russian website... But there are 0 seeders and 0 leechers...

Added after 41 seconds
And that's why I can't start the download.

That's right, because it's PIRACY! :smile10:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Wizard Necromancer
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#645
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mmh7fun
Wouldn't version 6.0.1 work?

It should work, but you need to place all the necessary files included with the tutorial in the corresponding folders! Restart and check!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Wizard Necromancer
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#647
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mmh7fun
The same error... Maybe Maya shouldn't have Russian characters in its path?

A Russian version of Maya?! :eek: :smile04:
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Wizard Necromancer
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#649
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mmh7fun
No... There are Russian characters in the path to the program. Should they be removed?

You need to remove this issue and install it properly!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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#650
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psatkha
This needs to be removed and installed properly!
Okay. Thank you.

Added 5 hours 33 minutes later
What is the purpose of creating two folders? (i.e., Geometries and GrannyGeometries) What should be done with them? Which folder should I take the model from, and why is the other one needed? The creature is displayed in the editor.
Мод на замену всех фракций в Героях 5
In reply to Wizard Necromancer
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#651
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mmh7fun
Okay. Thank you.

Added after 5 hours 33 minutes
What are the two folders for? (i.e., Geometries and GrannyGeometries) What should I do with them? Which folder should I take the model from, and why is there another one? The creature is displayed in the editor.

The game does not use files from the GrannyGeometries folder (these are Granny .gr2 files).
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#652
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Hmm... I guess I'm just too dumb to understand what to do with these models... Everyone who creates creatures in Geometry writes the model that existed before, but the game uses the model they created (for example, like with your Tormentor).
Мод на замену всех фракций в Героях 5
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#653
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Because Geometry is only used for importing, and then the game no longer references the content of that link (as far as I remember). Only a clever numerical and alphabetical code plays a role, which encrypts the geometry file in the resource archive. The same principle applies to sounds, by the way.
 

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