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SoD. Rework for Mage Guild. Is it needed or not?
92 voters
Single choice Public votes Closed 2015-06-09
This poll is closed.
Of course, it’s needed
39.1% 36 votes
No, it’s not needed at all
60.9% 56 votes
#228
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Well, what can I say? The stubbornness of some people is simply astonishing; it feels like some people voted against it just out of spite. So, if the SoD should remain as it is, maybe we should revert to its original version without any HD mods, restrictions, or rules invented for better balance. This would also make it easier for newcomers to get used to it, which some people were worried about. To hell with all the new features, and who cares if they are reasonable or not; let's just live in the Stone Age.
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#229
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This poll will be closed on 06/09/2015 at 21:48.
The results will be announced then, so please be patient.
Not everyone has voted yet.


In reply to LuckyF
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#230
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Dark
Alright, I'll say it: there's a poll at the very top that shows that even a simple option for restructuring shouldn't be included (and not the other way around :cool:).
The poll actually shows how many supporters there are for restructuring. It also shows that many players voted against it, but don't even understand why, because they've never even tried this option! And that's exactly who this is for, as well as the confident 30-40% of supporters "FOR" this checkbox – it absolutely needs to be implemented!

Some opponents, after trying it and realizing that it doesn't break the balance in SoD, doesn't interfere with gameplay, and doesn't introduce anything terrible or nightmarish into the game, will switch to the other side, and the balance of power will change in the other direction!

There are always more stubborn conservatives!
LuckyF
What can I say? The stubbornness of some is simply astonishing; it feels like some people voted against it just out of a sense of contradiction. So, if SoD is supposed to remain a mess, then maybe we should go back to its original version without any HD mods, restrictions, and rules invented for greater balance? At the same time, it will be easier for newcomers to get used to it, which some people were worried about? To hell with all the innovations, and who cares if they're reasonable or not; it's better to live in the Stone Age.
true story :smile20:

What's so bad about a checkbox for restructuring? Why then are restrictions and tournament rules invented, which, in one way or another, correct the balance – let's play pure SoD without rules and all sorts of HD mods! Only trash, only chaos! :-)

And at the CIS Championship (since it's already the official version of SoD), we'll determine the luckiest player of the year and reward him with a huge horseshoe! And we'll play for and with money; it's more fun, right? :-)
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
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In reply to LuckyF
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#231
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LuckyF
Well, what can I say? The stubbornness of some is simply astonishing. It feels like some people voted against it just out of spite. So, if the Sod should remain the Sod, maybe we should revert to its original version without all the HD mods, restrictions, and rules invented for better balance. This would also make it easier for newcomers to get used to it, which some people were worried about? To hell with all the innovations, and who cares if they're reasonable or not? Let's just live in the Stone Age.
I want the Red Orb banned so that I can play as mages freely without fear. There were similar topics, and the votes were also split 40/60 in percentage. But most of the people who voted for it here were stubborn.
And restricting or banning something with rules is one thing. But adding something completely new to the heroes is a bit different. Don't compare these things.
Dust_HL
The poll actually shows how many supporters there are for the changes. And also, that many players who voted against it don't even understand what they're voting against, because they haven't even tried this option! And this is exactly what the 30-40% of supporters who are "FOR" this option need, and it should definitely be implemented!

I want the Red Orb banned so that I can play as mages freely without fear. There were similar topics, and the votes were also split 40/60 in percentage. Since you think that if it's 40/60, it should definitely be done, then let's cut out the Orb too, there are many supporters for that.
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
In reply to Heroes13
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#232
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Heroes13

I want to ban the red orb and be able to play freely as mages without fear. There were similar topics, and the votes were split 40/60. If, according to your opinion, it's necessary to make it 40/60, then let's remove the orb, there are many supporters for that.
That's a good idea! :-) It's not necessary, but we've already implemented an option for Versus mode and fixed the rules - let's do it, overall I see more positives, I'm FOR it! :-)
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
In reply to LuckyF
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#233
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LuckyF
Well, what can I say? The stubbornness of some people is simply astonishing; it feels like some people voted against it just out of a sense of contradiction. So, if SOD should remain SOD, maybe we should revert to its original version without any HD mods, restrictions, or rules invented for greater balance. At the same time, it would be easier for newcomers to get used to it, which some people were worried about? To hell with all the innovations, and who cares if they are reasonable or not; let's just live in the Stone Age.
And in what way did the HD mod affect SOD overall? And the rules, by the way, started to change recently; before that, we played for many years without any changes, and everything was fine. Play WT; it's a normal version without any glitches, with excellent GM, and many, many more features. Maybe you should think about how to improve it, consider all the pros and cons. And you will succeed; there will definitely be no opposition there!
In reply to Dust_HL
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#234
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Dust_HL

let's play pure SoD without rules and various HD mods! Only trash, only chaos! :-)
HD mods and other rules essentially only improve the current gameplay (without changing it) and mainly limit imbas rather than adding them;)

лето 2012.
In reply to KobRa_RR
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#235
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KobRa_RR
Not everyone has spoken yet :)
I voted "against" because I think the restructuring option proposed by Kobra is incorrect. Specifically, at any point in the game, you can restructure any guild level, and it will give you 100% different spells that you haven't encountered yet. Yes, in this case, the chances of getting a Town Portal in the guild will become very high, and you can farm and exploit it. But the chances of getting level 4 combat spells will also increase. When I read about this restructuring option, I immediately thought about playing as Inferno and getting Armageddon. Getting Armageddon at the end of week 2 or the beginning of week 3, and upgrading Efreet, allows you to either gain a significant advantage or outsmart your opponent if you have well-developed mage heroes. And in general, the almost 100% probability of getting the desired level 1 spells also affects the game. For example, recently, Amila used Haste on demons in a Facebook game, while the opponent didn't have Slow, which decided the outcome. And there are many such examples.
Regarding the restructuring on Hero League (HL), I think it can be added to 8mm6a and 8hm8a, where there are few secondary objectives and not all allow for placing a Grand Mage 5 (GM5). In my opinion, on Spider, 8hm12a, or 6lm10a, there are enough secondary objectives where you can build guilds, and the question of restructuring on these templates is only about strategy (building one guild in the most remote part of the map is much more advantageous and safer than giving it to the opponent). After all, building a GM in a village in the center of the map is risky.
Regarding the restructuring itself, I would vote "for" the option proposed by Scorpio in the form of an option (checkbox). Build the GM to the maximum level - you can restructure it from level 1, and the spells will appear with a set probability (i.e., those that have already appeared may also appear). And in this case, you also need to decide on the use of level 4-5 scrolls (they can be used if you break the GM5 and start building it again).

UTC+03:00, icq 593626431
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#236
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Comrades, those of you who write things similar to what the respected skd explained in the post above, tell me honestly – have you even played once with a standard in-game build order? All of this really reminds me of conversations about football among those who have never played in a football team. Of course, I'm not arguing, people here are smart and can draw conclusions based on theory; after all, we are playing a strategy game, not a shooter. However, when talking about football, who would you rather believe: Lionel Messi, who barely finished school, or a professor who has watched football for 30 years and knows more about it in theory than Messi does? I think you would believe Lionel. Please spend 2-3 hours of your time, really find out what it's all about, and then write, I beg you. Peace to all.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#237
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=Lizard=
Guys, those of you who write things similar to what the respected skd explained in the post above, tell me honestly – have you ever played with a standard Warlord build?
In Armageddon, they raised its level to the 5th guild and reduced its damage, isn't that right? But for Shades of Darkness, it shouldn't become overpowered.
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
#238
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There are 2 points of view here:
1) it needs to be improved and you provide a rebuild
2) do not touch SoD
There is no third option, and all these other conditions are just filler. For example, Vic advocates for the second point of view—that it shouldn't be touched; otherwise, there will be constant advice on what to improve and how. Even if the game isn't perfect, people have been playing it for 15+ years and for some reason haven't quit; a "no name" like me, and several others, including a couple of fathers, also think this way.
A group of fathers who have seen a lot advocate for the first point of view and want to create a precedent. Their position is also clear.
The entire polemic boils down to whether or not to create this precedent.
HD-mod and portal rules should not be brought into this, because the mod is merely a set of hotkeys that makes the controls convenient, and the rules adopted on the portal also do not affect the game as such, but simply try more or less to level the balance; and again, they are taken from outside rather than changing the game itself. Rebuilding the guild, however, would add something to the game that wasn't there before and thus create a precedent and give an excuse for fans of change and improvement to introduce other precedents into SoD by changing the game itself—isn't that how it actually is? We already have WT, WoG, and HotA; why do we need anything else?
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In reply to Heroes13
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#239
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Heroes13
In the VT, Armageddon was raised to the 5th guild, and its damage was reduced, isn't that right? And for SoD, it shouldn't turn into an overpowered thing.
I didn't pay much attention to Armageddon, but what made me pay attention was the lack of views for Air and Earth in the GM. This is annoying))) and the slowdown of 2 levels...
=Lizard=
Comrades, writing something similar to what the respected skd explained in the post above, tell me, honestly - have you even played once with the usual VT rebuild???
Spend 2-3 hours of your time, really find out what it's about, and then write, I beg you :). Peace to all.
A pure GM rebuild with VT significantly changes the gameplay of magic... personally, as a "SoD player," this causes rejection.
And as Vic said, "scrolls for a pile of gold" - this is a complete SHOCK. Almost any template is like Jebus in terms of money:smile17:
so if there is a rebuild, it should definitely not be a pure copy from VT; it is not suitable for SoD.


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#240
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Let's add a checkbox to the creature upgrade, say, up to level 4-5. Freedom for pink hippos! P.S. I couldn't find a picture of a hippo, so freedom for pink dragons! P.S.S. Those who haven't tried it shouldn't talk; let's introduce it, and you'll like it! P.S.S.S. To be sure that something is bad, it's not necessary to try it. A more sophisticated example: - Excuse me, if I go that way, will there be a train station? - Yes, there will be, even if you don't go there. Although, this is the main argument of the "daddies" :). P.S.S.S.S. It would be better to create as many mirror maps as possible on the forums than to have these pointless arguments.
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#241
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=Lizard=
Comrades, those of you who write things similar to what the respected skd explained in his post above, tell me honestly – have you even played once with a standard WoG setup?
I had exactly the same thought after reading skd's post! If you haven’t played with WoG, then you don’t know anything about it; why are you writing about it? The devil isn't as terrible as you paint him!
Dark
HD mod and other rules essentially improve only this gameplay (without changing it) and mainly limit overpowered elements rather than adding them.

Dark, I wasn't too lazy and found the rules that I am currently playing by - /topic/at/666456/

...and looked at how many rules exist that "essentially improve only this gameplay (without changing it)" - and you know what, it seems like you might be slightly wrong, old man, because I saw there many forbidden standard SoD "features" and RMG creations that someone called an "overpowered element" and decided to severely punish with rules! Why did these gentlemen who love pure and untouched SoD introduce so many prohibitions and restrictions into their favorite game, and now they write about its inviolability!?

Just take a look yourself, without sub-points:

1.1. Mandatory restart
1.2. Restart upon first encounter
1.4. Restart at the player's request if the only road leads to GO
1.5. Restart due to strong block
2.2. Hit-and-run is prohibited:
2.3. It is forbidden to pick up monsters wanting to join.
2.4. The Spatial Gates spell:
2.5. Visiting Cartographers and Fort on the Hill is prohibited
2.6. Transitions between zones.
2.7. Visiting objects, taking items
2.8. Restrictions on castles.
2.10. Restrictions on heroes Izra and Vidomina.
2.11. Magic Scrolls of levels 4 and 5
2.12. Grail can be dug up after 5 weeks of play.
2.13. Bugs:


I have a legitimate question, why is finding free control on an HL map not considered an "overpowered element" and isn’t fixed in any way, because this would be even harsher than many points that have already been banned!!?
The_
Let's add a checkmark for creature upgrades, say at least up to level 4-5.
....
....
Freedom for pink hippos!
When you have nothing to say, sometimes it's better to just stay silent! :-Р
Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
In reply to Dust_HL
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#242
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Dust_HL
The same thought occurred to me after reading skd's post! If you didn't play with modifications, then why are you writing about it? The devil isn't as terrible as you paint him!


Dark, I took the time and found the rules that I am currently playing by – /topic/at/666456/

...and looked at how many rules exist that "essentially improve only this gameplay (without changing it)" – and you know what, old man, it seems like you might be a little wrong because I saw there many forbidden standard SoD "features" and RMG creations that someone called an "imbalance" and decided to severely punish with rules! Why did these gentlemen who love pure and untouched SoD introduce so many prohibitions and restrictions into their favorite game, and now they write about its inviolability!?

Just take a look yourself, without sub-points:

1.1. Mandatory restart
1.2. Restart upon first encounter
1.4. Restart at the player's request if the only road leads to ГО
1.5. Restart due to strong block
2.2. Hit-and-run is prohibited:
2.3. It is forbidden to recruit monsters wanting to join.
2.4. The spell Spatial Gate:
2.5. Visiting Cartographers and Fort on the Hill is prohibited
2.6. Transitions between zones.
2.7. Visiting objects, taking items
2.8. Restrictions on castles.
2.10. Restrictions on heroes Izra and Vidomina.
2.11. Magic Scrolls of levels 4 and 5
2.12. Grail can be dug up after 5 weeks of play.
2.13. Bugs:


I have a legitimate question, why suddenly having free control on an HL map is not considered an "imbalance" and isn't fixed, because that would be harsher than many points already banned!!?

When you have nothing to say, sometimes it's better to just stay silent! :-Р

And I would give pirates – moral, more moral, my mooooraa ) (c) Hsujhsx
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