Comrades, those of you who write things similar to what the respected skd explained in his post above, tell me honestly – have you even played once with a standard WoG setup?
HD mod and other rules essentially improve only this gameplay (without changing it) and mainly limit overpowered elements rather than adding them.
Dark, I wasn't too lazy and found the rules that I am currently playing by - /topic/at/666456/
...and looked at how many rules exist that "essentially improve only this gameplay (without changing it)" - and you know what, it seems like you might be slightly wrong, old man, because I saw there many forbidden standard SoD "features" and RMG creations that someone called an "overpowered element" and decided to severely punish with rules! Why did these gentlemen who love pure and untouched SoD introduce so many prohibitions and restrictions into their favorite game, and now they write about its inviolability!?
Just take a look yourself, without sub-points:
1.1. Mandatory restart
1.2. Restart upon first encounter
1.4. Restart at the player's request if the only road leads to GO
1.5. Restart due to strong block
2.2. Hit-and-run is prohibited:
2.3. It is forbidden to pick up monsters wanting to join.
2.4. The Spatial Gates spell:
2.5. Visiting Cartographers and Fort on the Hill is prohibited
2.6. Transitions between zones.
2.7. Visiting objects, taking items
2.8. Restrictions on castles.
2.10. Restrictions on heroes Izra and Vidomina.
2.11. Magic Scrolls of levels 4 and 5
2.12. Grail can be dug up after 5 weeks of play.
2.13. Bugs:
I have a legitimate question, why is finding free control on an HL map not considered an "overpowered element" and isn’t fixed in any way, because this would be even harsher than many points that have already been banned!!?
Let's add a checkmark for creature upgrades, say at least up to level 4-5.
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Freedom for pink hippos!
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)