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Posts from Troop experience. Is it necessary or not?

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42 voters
Single choice Public votes Closed 2015-06-16
This poll is closed.
Yeah, that’s a cool feature
19% 8 votes
Get out!
66.7% 28 votes
I’m willing to play with experienced players to help rebuild the guild
7.1% 3 votes
I don't care
7.1% 3 votes
In reply to Dust_HL
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Dust_HL
Now, as for troop experience, it's not a mandatory feature at all. It changes the balance of power quite significantly. Personally, in principle, I'm for it, but I wouldn't add it to SoD. Let those be features of mods like VT, along with other perks. Otherwise, one could actually slap a bunch of things into SoD and eventually end up with VT. And that is not necessary.
My dear fellow, do you even play Heroes 3? I heard you don't. Why are you voting then?
In reply to Wicc
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No, it's not needed; it's a rather strange poll:confused:
In reply to Lider1
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Lider1
I initially read it as "быдло содовское" (a vulgar phrase), that was quite a surprise! No, I must have imagined it.
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Where is the poll about the location for CIS2072?
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Looks like they're just two kids, but they're causing a lot of trouble.

Added 1 minute later
The thread should be renamed to "how we trolled in '97".
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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Satyr
Looks like a couple of kids, but they're messing around with nonsense.
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Wicc, why do you need to restructure the guild? You don't even play, do you?
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Even if there are a million buttons in the settings, there should be a generally accepted version of the checkbox configuration for each tournament, a single and immutable one, in case people cannot agree on which checkboxes to use.
http://heroes3.tv/player_#s
Записываемся на завтрак. ICQ 619757508
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Wicc
In connection with the rampage of democracy on ХВ, I believe it is necessary to discuss another innovation - unit experience.

Since not everyone has played BT, I will describe it briefly. So, upon victory in battle, not only the hero but also the units receive experience. Upon reaching certain experience values, units are promoted through levels, which increase their combat characteristics. There are 10 levels in total; at the 10th level, combat effectiveness is approximately doubled.

Low-level units level up faster—troglodytes can reach the 10th level by the middle or end of the 2nd week—while high-level ones are slower; angels practically never reach the 10th level.

When merging stacks, the total amount of experience is preserved. For example, if you combine 10 troglodytes with 100 experience and 30 troglodytes with 0 experience, you will get 40 troglodytes with 25 experience.

Advantages:

1) Less dependence on the number of cons-hives. "Pokemon" at the 10th level from 3 caches can cut through Dragon Utopia like butter.

2) Encouragement of higher quality play and deep map clearing. The usual amount of clearing does not level up units quickly; many additional battles, chains, fights on several fronts, etc., are desirable. This also reduces dependence on the layout and increases dependence on skill.

3) Unit leveling is an additional characteristic of a position, just like units, resources, or hero development. An extra characteristic diversifies game strategies, allowing one to either invest in it or, conversely, sacrifice it.

Unit experience was tested for many years in BT and became an integral part of it; almost all serious games featured unit experience. That is, this feature is good and playable.

Of course, we are not talking about forced implementation; it is proposed to implement this via a checkbox in ХВrulez and, based on the testing results, decide whether to include this option in regular tournaments.
I'm for it. Let's quietly recreate BT with checkboxes.
:smile13:
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Vik, that's not a slip of the tongue, but an expected behavior pattern.
Regarding experience, of course, Sod needs it! Sod isn't Sod without experience. It's a necessity. He can't do without it. And any sensible Sod player understands this. To complete the picture, you need to remove the morale from the neutral creatures so that they can demonstrate mega-dad-level skill in conducting battles. And then it will be OK.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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1. Actually, it's the creatures' experience that makes the game completely different. It becomes much more complex; I myself played in Warlords for quite a long time without creatures gaining experience. But when I got the hang of it, I realized that I had moved beyond a simple game and started building a snowman with adults. Well, never mind - Warlords RIP.

2. What you shouldn't do is mock and resort to insults, especially when you don't even know what you're talking about.

3. I don't think Vic would waste his time on such "subtle trolling." Rather, he's subtly promoting something he likes to those who aren't aware of it. That's normal.

P.S. Of course, I voted "yes," although I understand that nowadays it's a utopia :).
http://ru.twitch.tv/lizard_wt
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I suggest limiting the number of players in Heroes to a maximum of 10, implementing real-time gameplay, and playing in 5v5 matches. Pros: - Greater spectacle. - Influx of new players. - Potential for tournaments with millions of dollars in prize money. Cons: - None.
http://heroes3.tv/aiwe
In reply to bubuch
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Dust_HL
Well, troop experience is not really a necessary feature. It significantly changes the balance of power. I am, in principle, in favor of it, but I wouldn't add it to SoD. Let it be a feature of mods, like in WoG, along with other features. Otherwise, we could really add a lot of things to SoD and end up with WoG. And that's not what we need.
Wicc
Sir, do you even play Heroes 3? I heard that you don't. Then why are you voting?

Sir, do you even play Heroes 3? I heard that you don't. Then why are you creating polls?
bubuch
Wicc, why do you need the guild restructuring? You don't even play, it seems.
Satir
Looks like he has two kids, but he's messing around with nonsense.



Тот, кто борется - может проиграть, кто нет - проиграл уже (с)
В прошлом "Координатор турниров Лиги Героев" (www.heroesleague.ru)
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Topic - excellent! :D
In reply to nik312
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As I see it, experience could be implemented here as: novice (0 experience), seasoned (1000+ experience), veteran (5000+ experience), elite (10000+ experience); just need to think it through properly.

We should discuss this (can you provide a link?):

1. I propose that they receive a defense bonus from experience (a shield in battle), and with experience, a serious bonus by the end of the experience growth will be +15 defense. As justification, there will be few low-level experienced units, and high-level ones get a similar bonus anyway in SoD, see below.

2. As experience grows overall, +2 speed would be added (SoD plays with Mullich somehow, right?).

3. Experience should be awarded to those who kill and be divided by their count (1 angel kills 60 Troglodytes and 20 Archers kill them, the angel should get more experience) and (1 angel kills 60 Troglodytes, his experience is multiplied by 1/7, level 2 creatures by 2/7, and so on; while Archers killing Troglodytes have a coefficient of 1/2, killing angels a coefficient of 7/2, and similarly for all, though ideally the coefficient should be 14 (upgraded and non-upgraded version, something like that)), is this feasible?

4. As experience grows overall, attack and defense will increase by 6 by the end (analogous to the hero skills Offense and Defense).

5. Health will be 20% higher by the end of experience growth.

6. By the end of experience growth, +2 is added to both maximum and minimum damage.

7. When upgrading creatures, the experience amount should be preserved (if an angel is a veteran, the archangel should also be a veteran).

8. If you add a novice angel to a veteran angel, the difference in experience is divided by 2 (veteran experience - novice experience / 2). Then you'll start thinking about whether to take that growth from novices into your army.

9. Pandora's Boxes and other things do not give experience to the army.

I want to hear if I've missed anything, write about it. And your opinion, how do you like this?

Regarding morale for neutrals, I completely disagree (it should exist, or an analog like in HotA). In HotA, they did it well by adding artifacts for morale and luck
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Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/

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