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Posts from Troop experience. Is it necessary or not?

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42 voters
Single choice Public votes Closed 2015-06-16
This poll is closed.
Yeah, that’s a cool feature
19% 8 votes
Get out!
66.7% 28 votes
I’m willing to play with experienced players to help rebuild the guild
7.1% 3 votes
I don't care
7.1% 3 votes
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11 years ago
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Due to the surge of democracy on ХВ, I believe it is necessary to discuss another innovation - unit experience.

Since not everyone has played BT, I will describe it briefly. Thus, upon victory in battle, not only the hero but also the units receive experience. Upon reaching certain experience values, units are promoted through levels that increase their combat characteristics. There are 10 levels in total; at the 10th level, combat effectiveness is approximately doubled.

Low-level units level up faster—troglodytes can reach the 10th level by the middle or end of the 2nd week—while high-level units are slower; angels practically never reach the 10th level.

When merging stacks, the total amount of experience is preserved. For example, if you combine 10 troglodytes with 100 experience and 30 troglodytes with 0 experience, you will get 40 troglodytes with 25 experience.

Advantages:

1) Less dependence on the number of cons-hives. "Pokemon" from 3 caches at the 10th level cut through Dragon Utopia like butter.

2) Encouragement of higher quality play and deep map clearing. A standard amount of clearing does not level up units quickly; many additional battles, chains, fights on several fronts, etc., are desirable. This also reduces dependence on the map layout and increases dependence on skill.

3) Unit leveling is an additional characteristic of a position, just like units, resources, or hero development. An extra characteristic diversifies game strategies, allowing one to either invest in it or, conversely, sacrifice it.

Unit experience was tested for many years in BT and became an integral part of it; almost all serious games featured unit experience. In other words, this feature is good and playable.

Of course, we are not talking about forced implementation; it is proposed to implement this via a checkbox in ХВrulez and, based on the results of testing, decide whether to include this option in regular Tournaments.
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11 years ago
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1. I disagree with the fact that experience is given more to creatures of lower levels; it should be the other way around (logically).

2. I disagree with the doubling of combat effectiveness after level 10; such a property should not exist at all.

And provide a description of what and how is added for each level. (I won't vote until I see the description, and if I do vote, it will be with changes regarding the experience of creatures).
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11 years ago
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Well, troop experience is not a mandatory feature at all. It changes the balance of power quite significantly. As for me, ideologically I'm in favor, but I wouldn't add it to SoD. Let these be features of mods like WT, along with other perks. Otherwise, one could actually pile a bunch of things into SoD and end up with WT. And that is not necessary.
In reply to ДаУ
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11 years ago
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DaU
And provide a description detailing what and how stats increase with each level.
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11 years ago
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I predict the next poll will be about whether to rename SOD to new WT.:D
Go away :)
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11 years ago
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I see a subtle attempt to discredit the idea of a restructuring.
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11 years ago
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I've always been surprised by this feature in Warlords of the Ancient World. In Heroes, there's an upgrade that essentially does the same thing, but it costs money. Duplicating the feature, even with slightly different mechanics, unnecessarily complicates the game.
In reply to Sanin
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11 years ago
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Sanin
I see a subtle attempt to discredit the idea of a remake.

+1.
11 years ago
Nice joke. :)
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11 years ago
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unsuccessful trolling :D
11 years ago
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Yes, that's a cool feature. With a well-designed chess timer, there will be a natural limitation on the playstyle – relentlessly attacking everything and everyone in monstrous chains just to gain experience.
In reply to dom2
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11 years ago
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Logically, the hero should be the one who levels up, not the army. Is the army supposed to be dumber than the hero? It needs to be reworked, and then it can be added here.
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11 years ago
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Yeah, that's exactly what I was thinking... and these retrograde conservatives... ugh, what a bunch of dullards...

And the worst part is, they haven't even tried it... "I haven't read Pasternak, but I condemn him," typical Soviet philistines...
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11 years ago
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I initially read it as "быдло содовское," which was quite a surprise! No, I must have misread it.
11 years ago
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e) and I see trolling from Vik, well, I agree that a smart hero needs a smart army. As the next step, I suggest a poll about which quick spell will carry any battle, to make the game even faster.

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