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What made you laugh so much? The fact that people will be able to dig out the needed spells from the first guilds? Slow, Bless, Haste, Blind, Dispel, etc. I don't think it would be a pity to spend wood and stone for Slow, isn't that done in VT, and only rebuilt for control? There is a certain charm to it, sometimes people in FB wonder if the opponent has a specific spell, I'll Blind him, does he have Dispel, I'll Haste myself, does he have Slow. Everyone has encountered this. And rebuilding can open up some possibilities, getting spells for Griffin Conservatories, some Dirt, the scoundrel :D, will come up with a tactic and with guaranteed spells (Force Field, etc.) will break Dragon Utopias with crap. To some extent this balances the game, to some extent it kills the spirit of the old Heroes.
On topic.
Balance in Heroes is, of course, peculiar; it is achieved not by equalizing individual parameters, but by piling on randomness - due to a huge number of random factors, their more or less even distribution occurs.
That is, in general, reducing the number of random factors will reduce the probability of their even distribution between players and worsen the balance.
But the above is only true for those factors that do not significantly outweigh all others in importance, i.e., for factors that are countered in one way or another.
Control can sometimes be obtained fairly easily and, (if the opponent lacks it), is not countered by anything. In H+L+U it's a 99% win, in L+U the percentage is not much lower.
Are there other factors in the game with such or at least close percentages of influence on the result? Griffin Conservatories, Dragon Utopias, Dragon Fly Hives, battle parameters, external dwellings, doubles, free artifacts, a good skill tree - all of these are far behind control in significance and are countered by one another.
It would be very useful to do something about control, and so far nothing better than rebuilding has been proposed.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс


