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Posts from REWORK for the Academy. Is it needed or not?

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SoD. Rework for Mage Guild. Is it needed or not?
92 voters
Single choice Public votes Closed 2015-06-09
This poll is closed.
Of course, it’s needed
39.1% 36 votes
No, it’s not needed at all
60.9% 56 votes
In reply to Lim4
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#151
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Lim4
This is basically impossible because the pool of templates for Warlock in tournaments mainly consists of HL (Haven/Light) creatures. Sad but true.
You can only force your opponent to play HL in one game. In favorites and the current OFB (Online Fighting Board) 3, there are 4 HL creatures, 1 Light creature, 1 Magic creature, and Jebus.
ICQ 423164784

In reply to Sanin
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#152
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Sanin
You can only force an opponent to play with HL in one of the factions. In my favorites and the current OFB 3, there are 4 HLs, 4 Ls, one M, and Jebus.
Mini-nosta, as the 4th HL, Panic is not available at all. :(
451-224-720
In reply to Lim4
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#153
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The funniest thing about this thread is how the experienced players teach the newbies. :smile23:
http://heroes3.tv/twaryna
In reply to twaryna
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#154
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twaryna
The funniest thing about this thread is how the experienced players teach the newbies. :smile23:

And here's Sasha :D By the way, I saw your post about a year ago, saying that restructuring is the most useful thing you can take from the game. :D


In reply to KobRa_RR
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#155
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KobRa_RR
And here is Sasha :D By the way, about a year ago I saw your post saying that restructuring is the most useful thing you can take from WT. :D
I also think that restructuring is a cool feature, but it shouldn't be in SoD.
In reply to =Stinger=
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#156
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=Stinger=
A poll of the type:
try it and you'll love it.
Can we express opinions here without getting drawn into flame wars?
It is undoubtedly needed, especially since scrolls are allowed when building a guild.
At least because, by the second week, there might be all 3-4 level castles and only one with a level 5 tower, if there even is one.
A hero might say – it's just bad luck, that's how the game is, and I agree, but I would still like to see a rebuild option.

In my opinion, scrolls should be banned altogether, and the rebuild option should be the basis, it would be much more balanced =)

I haven't found a single sensible argument against it yet, except for the idea of not turning SoD into WoG. Maybe I was looking in the wrong place.

P.S.: I already understand why Wic Proтив voted against it, because he is currently promoting HoMM and balance in SoD is not in his interest.

Tyoma is with us!


Added 4 minutes ago
Dark
Artem, how did the CIS finalists vote? I'm just curious, please provide the percentage.

And Napalm is with us too!!
So, the current score is: out of the participants (16) of CIS-2015: 9-4, (57%-25%).

The finalists (PRIZE WINNERS) of CIS voted 3-2 (60%-40%).
Draw your own conclusions)


Added 9 minutes ago
Yosha
Will the usual balance of power between castles change with the rebuild option?

Who can provide statistics on the following points:
1) How often do they lose due to a lack of control, compared to a lack of an army or stats (assuming the map has already been explored, including control)?

I don't think anyone has ever kept such a record in the past/will keep it in the future. BUT without DD+TP, it will be extremely difficult to win in such a scenario, if it is even possible. The opponent will simply take over castles one by one, gaining strength from the purchased bonuses, necromancy/demonology, and visiting small upgrades, like +1 attack.
Yosha

2) How often do Flax's secondary buildings generate on XL+U? (school of magic)

In my opinion, as often as the other 8 castles.
Yosha

In WoG, the Necromancer was nerfed, but what will happen to them in SoD with the rebuild option?

No changes.
Yosha

SoD will remain as it is. It will be played in Europe, China, and America. And you are suggesting that we switch to SoD+. It is clear that it is more convenient to play with the rebuild option. And over time, due to skilled players, almost everyone will switch to SoD+

Probably, the checkbox will be optional, and the tournament organizers will decide for themselves whether to make it mandatory for everyone. Well, almost half of the community will be able to play with this convenient feature among themselves at first, and then, I'm sure, the rest will want to try it out too.


Added 8 minutes ago
Dima Surmay
Why did you decide to make the construction of a guild floor cheaper? The rebuild option should not be cheaper than building, but rather the sum of all resources for the desired guild level.

This is very expensive, the feature will remain unused, so what is the point of introducing it?


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#157
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KobRa_RR


This is extremely expensive, the feature will remain unused, so what's the point of introducing it?

This saves three to four days of construction, allows you to seek control in a city located somewhere in the rear, rather than building a new guild within the opponent's reach, and provides the opportunity to erase spells so they don't fall into the enemy's hands.
ICQ 423164784

In reply to KobRa_RR
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#158
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KobRa_RR


So, the current score is: out of the participants (16) from the CIS-2015, the score is: 9-4, (57%-25%).


:confused: What's the point of distributing votes among the CIS participants?
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#159
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Currently, the mod offers us in-game options such as "banning the Obelisk, Cartographer, Hill Fort, and Keyholder," as well as "always having a level 2 structure built." I haven't seen any significant disputes about this. In each specific game with an opponent, the map settings are discussed, as well as the road type, the number of days for restarts, and the timer. I don't understand why the "Guild Master rebuilding" option isn't simply added to this list.
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to Dust_HL
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#160
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Dust_HL
Perhaps they were just as "objective" as the ones I listed above, which is why I skipped them.
Was it difficult to simply highlight them again in my post, clearly, as I and Player did? Is it easier to attribute it to the "shortsightedness" of those who are "FOR"?
For example, Wicc's posts, and this is not the only one; many others also had well-reasoned arguments against it.
I see this as a shift. The main focus is on control in XL-sized maps, but in reality, I think they will more often start rebuilding guilds of level 1-2. This will change the game's strategy.
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
In reply to Heroes13
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#161
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Heroes13
For example, Wicc's posts, and it's not just his, many others also had valid reasons for being against it.
I see this as a turning point. The main focus is on controlling XL-level creatures, but in reality, I think they will more often start rebuilding guilds of level 1-2. This will change the game's strategy.
:D :D :D :D
Write more)))

Added after 10 minutes
Wicc's posts are strangely contradictory. He fully supports the idea that rebuilding balances the game, but at the same time, he's against it...:confused: :confused: :confused:
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#162
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In short, we need to create a patch to overhaul the game mechanics, similar to how it was done in M200, and then we can play the game properly. Let the newbies stay in their sandbox. Now we just need to find a good Samaritan to make the patch. I suggest we entrust this task to Kober, as the main initiator.
Не бійся коли ти один, бійся коли ти нуль.

484800548

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#163
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Initiation...


In reply to Javdet
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#165
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Javdet
:D :D :D :D
Write more)))

Added after 10 minutes
Vika's posts, strangely enough, are extremely contradictory. He fully supports the idea that rebuilding balances the game, but at the same time is against it..:confused: :confused: :confused:
What made you laugh so much? The fact that people will be able to dig up necessary spells from the first guilds? Slow, Bless, Haste, Blind, Remove and so on. I don't think it'll be a waste to spend wood and a stone for Slow; isn't that how they do it in WT, rebuilding only for control? There is a certain charm to this; sometimes people in FB wonder if the opponent has a specific spell—like, "if I blind him, does he have Remove?" or "if I haste myself, does he have Slow?". Everyone has encountered this. And rebuilding can open up some possibilities, getting magic for cons; some Dirty, that scoundrel :D , will come up with a tactic and break Dragon Utopia using one-hit wonders with guaranteed spells (Force Field, etc.). To some extent, this balances the game; to another, it kills the spirit of the old Heroes.
And yes, rebuilding balances specific situations in certain distributions, but not the game as a whole. Yes, I am not a top player, just an average one, but still, I've played quite a few games on XL maps. I've lost due to control, but such cases can be counted on one hand. But for example, the advantage in cons is constant. In recent games, look—either the opponent has 12 caches on 8mm6a, or 4 cons at the respawn for Shahti. There is a ton of imbalance in the game; there's no escaping it, even WT isn't perfect.
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!

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