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Guys, you're all talking about checkboxes, but you should first ask someone like Wizard how feasible it is to implement this restructuring. Adding a checkbox is easy, but implementing it is much more complex, I think.
Secondly, the situation of "power vs. control" is indeed not uncommon, and here, all things being equal, it will come down to who can overwhelm the other.
Thirdly, there's the issue of resource volume. You'll really have to build all the chains to collect them, and it's unclear from which version you'll be able to restructure. I haven't played Warlords of the East, but I have played Tribes of the East with experience-based units. If a unit is upgraded, it can easily break through defenses. In Conflux, there is no unit experience, so it won't be possible to conduct battles in that way.
And fourthly, why is such a great game like Warlords of the East, with its restructuring and other advantages, dead? You'll say that they stopped working on it, but if everything was so good, why continue to improve it?