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The game turned out on an XL+U map, as we only noticed the inaccuracy by day 116. :D
We started. Good layout with 2 external dwellings of cats near the enemy. I built them in the enemy's fort + portal.
On week 2, 18 cats took a small Hive in a treasure zone, which had quick access. There was also a Cons, but 10+ gr Efreeti scared me off.
Returning the army home, I took 2 Cons, 2+4 without major issues, essentially sacrificing meat + a couple of cats to max.
Next, Pire burst into the Barbarian enemy and captured his castle. There, mage guilds are built in the citadel and everything is bought up.
The following turn, Kirr was defeated and went into the treasure zone. Right at the start there, I killed Bone Dragons for all the Air Elementals in a Pandora's Box. I found a Library, a Hive, and that was about it. At the start of week 3, with a supply run, I break a Dragon Utopia that gives stats. That's roughly where the save was.
After loading, the unrestrained fun began. I attacked my own Arch Devil GO without Dispel, result: -2 Angels and a couple of cats. :(
I advanced in Air and burned red flags in the center treasure, so I immediately head into the opponent's treasure zone which is over a mountain and quite large.
There's a Prison and a Dragon Utopia right away. A turn later, I settled into a village. Here I scouted the Dragon Utopia and... is this in time? There's also a Dragon Utopia not far off in the native treasure zone.
Kirr was defeated to replenish mana, while the main force with artifacts remained in the village.
Next comes the epic: in the castle, there were 2 Paladins, 1 of them with Tactics. Near the village, Gold Dragons. I was about to use artifacts for transfer to Kirr and get defeated by a hero without Tactics. :smile04:
I was ready to call GG, but decided to check the Dragon Utopia. I bought Air Elementals in the village and, after breaking the Vampire guard, gave them to the scout nearby. I killed the Dragon Utopia using Summon Elementals for the Airs, and the scout finished off 1 Green Dragon there. Got Titan's Cuirass and Admiral's Hat, and the Sea Chart was lying in one of my treasure zones. Realizing it was the Admiral's Hat, I understood all was not lost! :D
Next, with that money, I try to dig up a hero, and my digging goes successfully. :rolleyes:
With all the artifacts, I then take the next Dragon Utopia, KZ + Wings and Sword +5 all with a Paladin. Again, I messed up and was exposed to the opponent's main force. If he had Shackles, it would be no contest, because there were 11 Arch Devils, but it worked out. By day 137, I took 2 Dragon Utopias + 3 external Angel dwellings, and things started looking up. On week 4, in the enemy's castle, I upgraded the Angels and went to clear the next treasure zones while simultaneously rebuilding the Castle village.
In the next treasure zone, I found Slippers +2 all + 2 external Bear dwellings, which I also started rebuilding. Within two days' travel, and Kirya, with a running start, covered 4500 MP, another treasure zone that the reds are actively pushing into. The treasure zone is very rich, 4 Dragon Utopias, a Cons, several Hives. I managed to take 2 Dragon Utopias and a small Cons.
From one of the Dragon Utopias, I got a Chalice, so now I have Alliance + KS.
The village remained neutral, so I went to finish off everything I left behind.
On day 147, I stayed overnight in my castle just in case.
After buying up, supply runs, and upgrading all Angels, there were nearly 30. I then captured the Swamp and upgraded the ducks.
Next, a few more days of running around, and Maretti, for some reason, needed my main. The Castle still had Peasants in the citadel, not even Pegasi. :D
I picked up the Sharpshooter's Bow for nearly 60 Fanatics, upgraded the Bears to 9, and attacked.
Kirr: 1400+ mana, combat stats 40+, +3 speed.
Army: 60 Fanatics, 9 White Tigers, 31 gr Monks, 30 Archangels, 88 gr Ducks, 30 gr Cats, and 10 gr Flies.
Enemy: 38-43 (approx.) 14 gr Hydras, 18 Archangels, 110 gr Ducks, 30 Basilisk, 30 Manticores, nearly 20 Champions.
In the first round, I killed the Horses with Wait and Blinded the Archangels. The Flies removed the retaliation from the Ducks, but I could only strike with Archangels, -20. There was also a big problem with damage, which got even bigger after the opponent's Shield.
2nd round: I cast my own Shield and continued killing the Ducks. The Monks held the line precisely in the passage against the Hydras.
Next, we exchanged Oil and I started pinging with the Bolt for 900 (dealt more damage than my Archangels :D ).
After finishing the Ducks and Archangels, I Slept the Hydras and started blasting them with the Disintegrating Ray, after which the opponent surrendered.
TFP!