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Posts from Mafia: general discussions. Auto-translated

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#6267
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By the way, thanks for reminding me about Hearthstone; it sparked an idea when I remembered the Nerubian Egg. We could create a role without a death trigger, but in case it's killed by anyone, transform it into another role that does have a death trigger.
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#6268
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No one complains about random redirection, even though it's far worse.
Those who use it are well aware of what they're doing, assess the risks, and generally don't use it if there are more suitable options. Killing a role with probabilistic protection happens either out of complete desperation (with 50% or higher chances), out of ignorance of the role, or with the calculation "Well, there's not much protection anyway, we'll definitely break through!" (20-33% chances). In the first case, a glimmer of hope suddenly doesn't help; in the second, it leads to "Oh, what's this? There's protection here! And it's unclear whether we'll break through it on the second try or not! And we might not break through on the third try either, ugh!", and in the third case... Do I need to say that 20% protection isn't always broken? Ah yes, for the second case, there's an alternative: when a role with 80% protection, some mega-cool maniac, suddenly sees their red name in the morning report...
 

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#6269
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The player using this ability perfectly understands what they are doing and assesses the risks.
Ah, but there's still not enough defense; we'll definitely break through!
Ah, what is this? There's defense here! And it's unclear whether we'll break through it on the second try or not! And we might not break through on the third try either, ugh!
^^
I wasn't saying that a "maniac" needs 80% defense, as it's an important role. But a "checker" can definitely have it. Twenty-five percent. Or fifty, if they are strong enough.

Whatever
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#6270
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The “Check” spell is always effective; it’s best not to give him any defense at all.
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#6271
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I’m just an example.

Whatever
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#6272
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I understand Yashur's position regarding percentage-based defenses, and I think he is right.
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#6273
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Yes, I was thinking about reworking my "ignore" abilities, because I've gotten into the habit of just throwing the whole set into the "Maftimu" (presumably a game mechanic or item), even though it was originally intended as a cool, unique feature of the game (which, by the way, never really materialized; I just got tired of writing the setting somewhere along the way).
And since we're talking about percentages, I want to share another idea. I had an idea for a set based on "Lexx" (a completely crazy space opera about three and a half clinical idiots in a space dragonfly) back when I was working on the "Stvol" and "Karavany" (presumably game elements). I planned to create a role that would have a small chance (20-25%) of ignoring absolutely any action directed at it, from status checks and healing to mega-super-ultra-imba-annihilating attacks (those who have watched "Lexx" might even be able to guess who I wanted to give this ability to). In addition, I was thinking about an ability that would guarantee to bypass this, but with certain difficulties, and this probability would not apply to executions. Percentages aren't as popular now, but I think this idea still has merit, especially for certain characters.
Oh, and by the way, you probably won't see a "Lexx" set in this lifetime; forget about it.
А, вот почему.

🏹🎪+⛓️♿=💕
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#6274
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Ment
for the second case, there is an alternative: when a role with 80% protection, some mega-cool maniac, suddenly sees his red nickname in the morning report...
Yeah. There's one such mega-cool guy, but he's not a maniac, but a defender, and not with 80%, but "only" with 75% right here:D. He either doesn't understand this, or he enjoys his death at the will of the coin in a 75 game.

Added 2 minutes ago
Arandor
Percentages and randomness add more excitement to the game, which is needed in Mafia.
You can add a GM feature to your next game: "every turn, with a probability of X%, a random player and their entire team are instantly killed." This will definitely add a lot of excitement, without which Mafia is not Mafia:rolleyes::rolleyes::rolleyes:.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#6275
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Yes, you're just upset because of the unsuccessful percentage-based defenses. And for a "maniac" unit, it's even more reasonable to leave it like that, because maybe his only defense will be broken early on, and even if it's just by chance. Then someone else will finish him off, and that's it. So, it doesn't necessarily depend on the player's skill; they might be killed for various reasons. And this randomness can help the "maniac" unit survive until the end. You're just used to winning with overpowered "maniac" units, but in the early games, just reaching the final stage was already an achievement.

Be strong. Believe
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#6276
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You're just upset because of the unlucky percentage-based defenses.
I don't think so. I don't remember it ever significantly affecting me. But the fact remains that this medal has a rather unpleasant downside and in many cases is associated with emotional negativity...
And it's even more appropriate to leave it for a "maniac," because there's a chance that their only defense will be broken early on, and even if it's just by chance. Then someone else will finish them off, and that's it. So, it doesn't necessarily depend on the player's skill; they can be killed for various reasons. And this randomness can help the "maniac" last until the end. After all, people are used to winning with overpowered "maniacs," but in the early games, just making it to the final was an achievement.
How do these three sentences relate to each other?
 

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#6277
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for losers, yeah.

and it doesn't need to be connected. I just remembered.

Be strong. Believe
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#6278
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I agree with Mr. Ment and Mr. Yashur regarding the percentages.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#6279
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It shouldn't be related anyway. Just came to mind.
Just remembered and refuted what I said two lines above. Okay.
 

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#6280
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Percentage-based protection doesn't make mages overpowered. However, full protection does, because players usually delay removing mana protection, prioritizing the execution of other units, and by that time, it's too late to remove the protection.

Be strong. Believe
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#6281
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Arandor
or you're just upset that I won again with an overpowered unit.
You're just jealous because I won again with an overpowered unit, lol.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]