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Posts from Mafia: general discussions. Auto-translated

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#6237
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b) another guarantee that he will take down the first one, if not today, then tomorrow.
unless someone else protects him, or if it's not the decisive day. and it also doesn't work well at the beginning, especially recently. half have protection, others have immunities.
In almost a hundred games, luck didn't save anyone ten times, so these are just imagined fears. I don't understand what's so terrible here.
There were no situations in the Castle where it was necessary to flip a coin.

Be strong. Believe
In reply to Heroist
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#6238
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Heroist
p-ss: When it comes to percentages, you can always blame your defeat on the whims of randomness.
Yeah. I once gathered statistics on "percentages," and it turned out that randomness was against the team I was on in 100% of the cases. I especially remember 75 and 81. :mad:
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#6239
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I don't remember the balance very well, but the Mafia seemed stronger.
Tell me about it! We're in the Mafia chat, two successful kills, one successful execution thanks to Tox, and waiting for a resurrection from Usagi. I want to kill the Shaman to remove the blocker, but the problem is, then we'll lose a player, and the Shaman will be resurrected anyway. All the Mafia members have been identified; if Usagi revives the rest, it's an instant loss. Nefelka killed two Mafia members, thankfully without using ignore block, otherwise it would have been the end. Yes, the Mafia was incredibly strong and managed to win through luck.
In the end, there was an interesting situation with the players, which I won't even write about.
I agree with Kosha; only Mika and Tenshi were inactive, and Neira as always, but the rest played very actively, so it was a good game overall.
Where do we go?
Where do we end up when we save the world?
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#6240
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activity doesn't indicate interest.
You wouldn't believe it! We're sitting in the mafia chat, two successful kills, one successful execution thanks to Tox, and waiting for Usagi to resurrect someone. I want to kill the Shaman to get rid of the blocker, but the problem is, then we'll lose a player, and the Shaman will be resurrected later. All the mafia members have been identified; if Usagi resurrects the others, it's an instant loss. Nefelka killed two mafia members, luckily she didn't use the ignore block, otherwise it would have been game over. Yes, the mafia was incredibly strong, and they still managed to win through luck.
Okay, heading towards the city, so it wasn't that great after all.

Be strong. Believe
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#6241
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activity doesn't indicate interest.
So, what does it indicate?
Where do we go?
Where do we end up when we save the world?
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#6242
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The players themselves are saying it. You didn't list me among the inactive players, which means I was active, but I also wrote that I wasn't very interested, so my activity isn't related to the set.

Be strong. Believe
In reply to Arandor
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#6243
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Arandor
in the kingdom, there were no situations where it was necessary to flip a coin.
Yeah, right...? On the first night, the dwarf leader took down Vespers with her 50% defense, after which he got "percentages" that allowed him to hit me as well, but thankfully, my role was immortal. So, both 50% probabilities worked for the Mafia right away. The same "hope" smiled upon the Mafia in round 81, when first, the Mafia got a 50% chance to eliminate the second target, and then they succeeded in eliminating that very second target.
Arandor
if someone else doesn't protect him, or if it's not the decisive day.
In the last game, there were no defenders left, and as for the decisive day... well, I think there was a mistake by Horror. :smile32:
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#6244
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Well, if you were a Dungeon player, you would be happy with such luck.

Be strong. Believe
In reply to Arandor
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#6245
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Arandor
Well, if you were a Mafia member, you would be happy with such luck.
Well, in game 75, I was a Mafia member. Killing Saret was a failure (50%), killing Koshi was a failure (a whole 25%), but the co-leader Neyra, with her 75%, died easily:mad:. Where's the reason not to be happy with such luck?:rolleyes:
Evil Lizard
I once collected statistics on "percentages," and it turned out that randomness in 100% of cases played against the team I was on.
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).
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#6246
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Percentages are evil, and who cares about Arandor?
A one-time defense provides:
a) one side with the guarantee that they will survive at least one attack;
b) the other side with the guarantee that they will defeat the first side, if not today, then tomorrow.
But percentages guarantee nothing to anyone. Except for "hope."
I agree, colleague.
 

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#6247
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In this case, natural defenses are not needed at all.

Be strong. Believe
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#6248
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Why can’t we have several defenses with percentage-based effects and several ordinary ones? It’s as if this is such a crucial part of the game that people absolutely have to complain about it. And the penetration and non-penetration of natural defenses are basically in the same category.

Whatever
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#6249
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Anyway, in the end, everyone will create maps according to their own vision, and that's what I wish for everyone.
А, вот почему.

🏹🎪+⛓️♿=💕
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#6250
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Why can’t we have a few defenses with percentages and a few ordinary ones? It’s as if it’s such an important part of the game that people absolutely have to complain about it. And the penetration and non-penetration of natural defenses are also in the same vein.
Well, as an exception, we can add one or two roles with percentage-based defenses. But in general, Yaschur is right; I’ve learned for myself that making percentage-based defenses always carries the risk that the game will become unbalanced. When it shouldn’t, the defense will trigger; when it should, it won’t, a strong team will suddenly get an extra boost due to this randomness, and we’ll end up with a massacre and a lot of negativity...
Non-percentage-based defenses are better in this regard because they are completely predictable. If you don’t plan something, don’t take it into account, and it backfires on you, that’s your problem; you should have thought better.
 

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In reply to Ment
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#6251
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Ment
making percentage-based defenses always carries the risk that the game will become unbalanced. When it's not needed, the defense will trigger; when it is needed, it won't, and a strong team will suddenly receive an extra boost due to this randomness, resulting in a one-sided victory and a lot of negativity...
Non-percentage-based defenses are better in this regard because they are completely predictable. If you don't plan something or don't take it into account, and it backfires, that's your problem; you should have thought it through better.
Nothing more to add!:smile20::smile20::smile20:
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).