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Mafia: general discussions.

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#6250
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Why can’t we have a few defenses with percentages and a few ordinary ones? It’s as if it’s such an important part of the game that people absolutely have to complain about it. And the penetration and non-penetration of natural defenses are also in the same vein.
Well, as an exception, we can add one or two roles with percentage-based defenses. But in general, Yaschur is right; I’ve learned for myself that making percentage-based defenses always carries the risk that the game will become unbalanced. When it shouldn’t, the defense will trigger; when it should, it won’t, a strong team will suddenly get an extra boost due to this randomness, and we’ll end up with a massacre and a lot of negativity...
Non-percentage-based defenses are better in this regard because they are completely predictable. If you don’t plan something, don’t take it into account, and it backfires on you, that’s your problem; you should have thought better.
 

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