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Posts from Mafia: general discussions. Auto-translated

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#6208
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well, first you need to think everything through, roughly estimate what and how it will be, and most importantly, who will be involved. I'm not a big expert on video games either, but one thing I definitely wouldn't do is introduce characters that appear not only in video games, or rather, those who first appeared in another form, and only then a game was created about them.

Be strong. Believe
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#6209
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Create, modify – these games didn’t appeal to me, but I want to see Arcs’ take on them.
А, вот почему.

🏹🎪+⛓️♿=💕
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#6211
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I create, but these games passed me by, but I want to see Arcs's obsession.
In that case, it would be an obsession on the level of Spira.

Be strong. Believe
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#6212
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Hey, I tried the last one, but it turned out bad. I'm better at working with existing ones.
Ara, it's okay.
А, вот почему.

🏹🎪+⛓️♿=💕
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#6213
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Hey, I did the last one like that, and it turned out badly. I do better with pre-made ones.
I liked it. And even in games based on established settings, the balance can be off. And believe me, yours isn't the worst. So, personally, I prefer original settings. After all, the products of the GMs themselves are always more interesting than some generic thing from a pre-made plot, translated through the prism of their perception (not to mention that such a product may not coincide with the views of other players on the subject, if they are familiar with it, and may cause a dismissive attitude in other players who are not familiar with the subject and do not want to become familiar with it).

Графомания путешественника

Хроники сражений:

Бои Стэфании I, II

Турнир: А/Ч, А/З, Н/А, Г/К

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#6214
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I'll think about it.
А, вот почему.

🏹🎪+⛓️♿=💕
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#6216
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Well, it depends on the specific game and its implementation; you just need to choose what really fits, not just what you like or what suddenly inspires you to experiment for fun. For example, I didn't like the idea of "Spira" at first, and I even wrote about it, but in the end, the game turned out to be quite interesting and engaging.

Be strong. Believe
In reply to Нэйко
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#6217
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Neira Drake
such a product may not align with other players' views on the subject, if they are familiar with it, and may cause indifference among other players who are not familiar with the subject and do not want to become familiar with it.
As for me, I am not familiar with any of the subjects in the 97 games played, except for Sailor Moon and Star Wars. However, I became familiar with the latter after playing these games. Am I the only one here?

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#6218
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Sailor Moon, for example, is both suitable and enjoyable, and it was initially created just for fun, but in the end, it became my best game.
Spira had some flaws, but it was still interesting and fun to play, so that kind of flaw is acceptable.
But my own sets turn out to be much worse.
А, вот почему.

🏹🎪+⛓️♿=💕
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#6219
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but in the end, my best game came out
why the best? because of the number of messages?

Be strong. Believe
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#6220
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Newspapers, plot, player interest, balance, presentation.
А, вот почему.

🏹🎪+⛓️♿=💕
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#6221
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Come on, I think you can come up with something decent. Just don't overcomplicate the defenses and don't create overly powerful attacking units. It's better if the maximum number of players that one unit can take out doesn't exceed two.