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Posts from 9#%002M

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#1
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How long must we wait, the crowd shouted? kalababa has given up on his tournament and won't let anyone else run it, others complained. But no one gave up on anything; I was just waiting! The long-awaited M200% blitz tournament is here!

Submit your applications in this thread. Include the following in your application:
1. Nickname.
2. ICQ number for communication.

Organizational matters
1. This is an official tournament.
2. Tournament organizer: kalababa (ICQ 666171622). Tournament referee: Pit for LM (ICQ: 471401475).
3. The tournament will be held according to the rules for online games in Heroes III and the seasonal Ranked Tournament, Version 3.
4. For each game played, participants must submit a detailed report and confirmation in this thread. Only then will the game be counted.
5. All games in the tournament will count towards the seasonal ranking. The list of reports will be sent to the ranking organizer. There is no need to duplicate reports in the seasonal ranking.
6. Save files for all games must be saved until the end of the tournament and submitted upon request by the tournament organizers, referees, or any member of the administration.
7. If any disputes arise, please discuss them off-forum. To resolve the issue, contact the organizer or referee in ICQ and provide daily save files, ICQ logs, and any other necessary information.
The referee's decision will be based primarily on the tournament rules. If the situation is not covered by the rules, the referees will rely on basic logic and gaming ethics.
8. At the end of the tournament, the winner will receive the "M-200% Tournament Winner" medal to be displayed under their avatar.
9. The tournament organizer may refuse participation to any player without explanation. Newcomers with only a few posts can play in the seasonal ranking. The selection process will be strict and may be fair.

Tournament Regulations
1. Tournament dates: April-June 2015. The tournament starts on April 10th.
2. Tournament format: Double Elimination, best-of-one except for the finals (finals are best-of-three).
3. Time allotted for each round: 5 days (5 days for the losers' bracket, 10 days for the winners' bracket).
4. The draw and current results will be posted at the beginning of this thread.
Attention: Technical results will be awarded for all games not played within the allotted time.

Rules
1. Game version: The tournament will be played on version SOD 3.2(4.0)HD+ Hw_rulez 1.3. Password-protected save files and a chess timer are mandatory.
2. The tournament will be played according to the seasonal rules.
3. Each player has 1 restart.
4. The tournament will be played on mirror_skirmish.
5. All castles and bonuses are random.
6. The game will be played on a medium-sized mirror map with no water, 200% resources, a chess timer (8:4:1), and medium monster strength (monster strength is not random; all templates have been redesigned and optimized for this difficulty).
7. The starting color will be determined by a coin toss.
8. It is strictly forbidden to pass through "bugged" passages.
9. The Hw_rulez 1.3 patch must be installed.

Template Scheme

The upper level and the underground are completely identical. Green lines indicate transitions between levels, and blue lines indicate transitions within a level.
In reply to Dirty_Player
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#241
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I haven't disappeared; I'm currently working on modernizing the mirror skirmish system. If nothing substantial comes out today, we'll reset the rules and start a classic-style game.
In reply to kalababa
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#242
Еееее:smile14:
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
In reply to Simon5760
#243
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You shouldn't have criticized this M200, but instead supported it and helped. This is essentially the first mirror template in SoD. Now we can stamp out any mirror templates. There are issues due to the map size: the map sizes we're used to increase significantly. A mirror M200, if played on M, becomes exactly 2 times larger in territory, and if on S, it becomes 2 times smaller than standard. Consequently, this also causes problems with respawn filling, unlike what we're used to. I slightly adjusted the originally stated Kalababa skirmish: removed the 6th zone, and made zones 3-4-5 like in the standard skirmish. The size of the starting respawn has been returned to standard, as has the monster strength. Also, the second exit from the 1st zone (quick path to the opponent), as well as the transitions between treasures 3-4-5, have been increased to 16 thousand. Test it out and suggest ideas. (By the way, for Jebus Cross it should ideally mirror perfectly, we need to try it). I think it should be played on fast roads.
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Summer 2013


In reply to rebellious
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#244
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rebellious
By the way, for Jebus Cross it should ideally be mirrored, I think, need to try it).
With Jebus Cross it's not so simple; it was mirrored in WT, and the first attempt turned out poorly.

The difficulty lies in achieving gameplay close to the original Jebus Cross — with a large center, the game drags on and goes past week 4, and with a small center, Red, with proper play, manages to grab symmetrical goodies near the teleports/portals. I don't remember exactly how far the second attempt got; I think we decided to make a branched road network in the center and 2 teleport systems, but didn't have time to test it in real games.

I recall that SM was also cloned, and it also turned out not too playable on the first try.

That is, making clones of standard templates for mirroring is not the right approach — they usually turn out unsuccessful; the gameplay is often unlike the original, and if it is similar, the mirroring sharpens the flaws of the original, making them more apparent.

The most successful one turned out to be h3dm1, which was originally made as a mirror template, without regard for the standard ones.
In reply to Wicc
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#245
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Wicc

h3dm1 turned out to be the most successful; it was originally designed as a mirrored template, without considering the standard ones.
Is it possible to fit h3dm1 into the Conflux of Opposites (SOD) in the current circumstances?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Wicc
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#246
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Wicc
h3dm1 turned out to be the most successful; it was originally designed as a mirrored template, without regard for the standard ones.
Essentially, it's a mirrored mini-map, but the passage is not through the Gate of the Overlord, but through the three treasures.

Added 1 minute later
Javdet
Is it possible to fit h3dm1 into the SoD in the current reality?
What prevents it? You just need to draw it.
In reply to Dirty_Player
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#247
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Dirty_Player
This is essentially a mirrored mini-nosta, but the passage goes through the Treasury instead of the Guild of Outcasts.
Hmm... there are only 3 secondary zones there... there's no central zone, no Guild of Outcasts, and there are 6 Treasury zones instead of 3... and regarding "only a passage through the Treasury" - the structure of connections is the main thing in the template; the number and quality of zones are secondary. That is, h3dm1 even resembles Diamond more than Mini-Nosta.
In reply to Wicc
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#248
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Wicc
Hmm... there are only 3 secondary structures in Mini-Nosty... no central structure, no Grail of Order, only 6 treasures instead of 3... and regarding "only passage through treasures" - the structure of connections is the main thing in the template, the number and quality of zones are secondary. That is, h3dm1 even resembles Diamond more than Mini-Nosty.

H3dm1 was great mainly with the new castles and hives, but you can also play with the old ones, as long as someone makes them))


In reply to KobRa_RR
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#249
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KobRa_RR
H3dm1 was great, especially with the new maps and hives, but you can also play with the old ones, as long as someone makes them!

And there are plenty of new maps in HotA anyway, so a mirror map in HotA would be perfect!
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#250
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h3dm1 will do it when he has some free time.

Stiki says he tried it, and some bugs appeared, let's see...
In reply to kalababa
#251
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kalababa
I haven't disappeared; I'm currently working on modernizing MirrorSkirm. If nothing substantial comes out today, we'll reset the rules and start with a classic setup.
Maybe you should create a poll; it seems to me that most people would prefer a classic M200 setup, and we can continue to refine and test it until the next version:smile13:
In reply to Wladysha
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#252
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There's no time for polls; it's time to hold the tournament. So, please reset the registration. I'll adjust the rules in the evening. The tournament starts on the 10th, although we can postpone the start by another week so that everyone doesn't miss the thread.